Well, I thought I'd chuck this into the arena.
It's a game creation tool I thought up of yesterday. It's supposed to be a simple version of GameMaker or SilverCreator.
It doesn't compile standalone games; you will need a runtime, configuration file and a data folder. The advantage over GM is that nothing is saved to a resource file, so games can be limitless in size; as for SC, I'm not sure.
The bad news is that there is - at the moment - no scripting language, no sprites and no click areas - which means no fun stuff - but it will all be coming as the application progresses.
As for the abbreviation of SimpleCard, I realise I can't call it SC, otherwise that would cause problems. So, from now on, SimpleCard is abbreviated as SD.
A beta version will be available in a few hours. There are things I still have to finish.
EDIT: SimpleCard, at the moment, will only have three buttons. Other buttons will be added.
EDIT 2: Screenshots in a bit!
Also, a brief run down of how SD words; the runtime requires files in order to operate. There are three types of file here; configuration files, images and sounds. The actual game is totally static, all that really happens is swapping around of images and text every time you change cards.
Each card has it's own .cfg file, telling it how to behave. They are numerically ordered, so 1.cfg would be card 1, 2.cfg is card 2... etc. Each one of these config files contains the captions, behaviours, what sound to play, which image to display and what text to display. These config. files are quite big, as they contain a lot of the game.
The top config. file is the SDGame.cfg file, which contains how many cards are in the game, the author's name and about box text. When I release a beta to you, have a play about with the numbers. The editor just creates this config files and locks them so users can't edit them.