Topic:   New Project   (Read 16628 times)


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alias


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New Project
« on: July 03, 2008, 03:36:45 AM »
I have been working at a new project in GM for a while and have just completed the battle engine. This is significant because it is a real time battle engine. I have not decided on a title yet but the game is more or less planned out story wise. Expect to see a simple game demo soon.

Silverwind


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Re: New Project
« Reply #1 on: July 03, 2008, 04:31:27 AM »
Cool. Is it an RPG?
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Gan


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Re: New Project
« Reply #2 on: July 03, 2008, 10:16:04 AM »
Wow, real time....

I would like to see that.

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Re: New Project
« Reply #3 on: July 03, 2008, 11:21:22 AM »
I built a RT RPG battle engine concept ages ago for LW. It used sprite collide.

EDIT:

Here, I've re-uploaded it: http://www.savefile.com/files/1645813
« Last Edit: July 03, 2008, 11:27:40 AM by Silverwind »
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Gan


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Re: New Project
« Reply #4 on: July 03, 2008, 11:22:55 AM »
Hey, is Lw ever going to come back?

I might have a network solution for it, but it is just an idea.


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Re: New Project
« Reply #5 on: July 03, 2008, 11:31:32 AM »
I'm most willing to continue work on it when 4.0 comes out, but I'm not sure if Swamp and Mist are still interested. Certainly the ideas and design if the game still appeal to me.

My next RPG is the game I'm really gonna go all out on though. I really, really wanna attempt shareware, and I can't keep holding it off for 4.0.
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alias


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Re: New Project
« Reply #6 on: July 03, 2008, 06:58:44 PM »
I use spritecolide too, i shall upload a demo tonight, i just need to finish all the character graphics. Also, its not grid based. And the combat is good old hack and slash + real time magic fun.

EDIT: Ok it might take a little longer lol, im terrible at making graphics.
« Last Edit: July 04, 2008, 05:17:12 AM by alias »

alias


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Re: New Project
« Reply #7 on: July 04, 2008, 07:42:02 PM »
I seem to have run into a problem

EDIT: Al i think i may have found a bug in GM. Ill upload it and show you.
http://myfreefilehosting.com/f/9a1c2c4f2e_0.39MB
Run the source code then the compiled application. Notice how a sprite doesnt show up in the compiled version?
« Last Edit: July 04, 2008, 08:51:06 PM by alias »

Al Staffieri


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Re: New Project
« Reply #8 on: July 05, 2008, 10:18:25 AM »
Oops. Looks like a bug I created when I was trying to fix some string to long errors from happening. I have it fixed for the next update. For now you can use this fixed code to solve the problem

Code: [Select]
ON TIMER 0
SPRITE 10 pcx pcy $pc$$
IF ded = 0 THEN
SPRITE 8 skelx skely $skel$$
END IF
CLEAR TEXT
PRINT ---Mana potions: $manapotions$
PRINT ---Mana: $Mana$ / $maxmana$
PRINT ---Spell Cost: $spellcost$
PRINT ---Spell name: $spellname$$
PRINT ---Spell Cool Down Timer: $grdfg$
IF start = 1 THEN
grdfg = grdfg + 1
IF d$ = "pcright.gif" THEN
attackx = attackx + 20
END IF
IF d$ = "pcleft.gif" THEN
attackx = attackx - 20
END IF
IF d$ = "pcup.gif" THEN
attacky = attacky - 20
END IF
IF d$ = "pcdown.gif" THEN
attacky = attacky + 20
END IF
SPRITE 9 attackx attacky fire1.gif
IF grdfg > spellcooldown THEN
SPRITE 9 1000 1000 fire1.gif
start = 0
grdfg = 0
END IF
END IF

IF keydown$ = "a" THEN
IF mana => spellcost THEN
IF spellname$ = "fire" THEN
IF start = 0 THEN
attackx = pcx
attacky = pcy
D$ = pc$
mana = mana - spellcost
SPRITE 9 attackx attacky fire1.gif
start = 1
END IF
END IF
END IF
END IF
IF keydown$ = "p" THEN
IF manapotions > 0 THEN
mana = mana + 20
IF mana > maxmana THEN
mana = maxmana
END IF
manapotions = manapotions - 1
END IF
END IF
IF keydown$ = "RIGHTARROW" THEN
pc$ = "pcright.gif"
pcx = pcx + speed
END IF
IF keydown$ = "LEFTARROW" THEN
pc$ = "pcleft.gif"
pcx = pcx - speed
END IF
IF keydown$ = "UPARROW" THEN
pc$ = "pcup.gif"
pcy = pcy - speed
END IF
IF keydown$ = "DOWNARROW" THEN
pc$ = "pcdown.gif"
pcy = pcy + speed
END IF
keydown$ = ""
IF pcy < skely THEN
skely = skely - 2
skel$ = "skeletonup"
END IF
IF pcy > skely THEN
skely = skely + 2
skel$ = "skeletondown"
END IF
IF pcx < skelx THEN
skelx = skelx - 2
END IF
IF pcx > skelx THEN
skelx = skelx + 2
END IF

bool = SPRITECOLLIDE 8 10
IF bool = 1 THEN
IF ded = 0 THEN
bugfix$ = "attack.gif"
skel$ = skel$ + bugfix$
SPRITE 8 skelx skely $skel$$
TIMER 60
ALERT UR DEAD
GOTOCARD 1
END IF
END IF

bugfix$ = ".gif"
skel$ = skel$ + bugfix$
bool = SPRITECOLLIDE 8 9
IF ded = 0 THEN
IF bool = 1 THEN
SPRITE 8 skelx skely skeletondead.gif
ded = 1
END IF
END IF
END TIMER

a$ = a$ + "some text"
causes a bad string in compiled games

use this to fix it for now:
b$ = "some text"
a$ = a$ + b$

Al Staffieri


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Re: New Project
« Reply #9 on: July 05, 2008, 10:26:39 AM »
I like how you used the keydown$ without using ON KEYDOWN. I didn't even know that was possible. I think someone posted before that I should make it work that way. Well there. It does.

« Last Edit: July 05, 2008, 05:52:45 PM by AlStaffieri »

Tireas Dragon


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Re: New Project
« Reply #10 on: July 05, 2008, 03:18:47 PM »
Quote
I like how you used the keydown$ with using ON KEYDOWN. I didn't even know that was possible. I think someone posted before that I should make it work that way. Well there. It does.
Don't you mean without?
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

Swamp7hing


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Re: New Project
« Reply #11 on: July 05, 2008, 05:40:18 PM »
Quote
I'm most willing to continue work on it when 4.0 comes out, but I'm not sure if Swamp and Mist are still interested. Certainly the ideas and design if the game still appeal to me.

My next RPG is the game I'm really gonna go all out on though. I really, really wanna attempt shareware, and I can't keep holding it off for 4.0.

Am I? AM I EVER!

Tireas Dragon


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Re: New Project
« Reply #12 on: July 05, 2008, 05:45:29 PM »
so you are interested?

I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

Al Staffieri


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Re: New Project
« Reply #13 on: July 05, 2008, 05:53:19 PM »
Quote
Don't you mean without?

haha. Yes that's what I meant. I just edited it. Thanks.

alias


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Re: New Project
« Reply #14 on: July 05, 2008, 07:53:23 PM »
Say Al..... You could possibly add a
bool = SPRITETOUCHINGCOLOR (spritenumber) (hexcode)
command could you?
« Last Edit: July 05, 2008, 07:53:51 PM by alias »