Poll

I'm not sure how to delete this pole.

Ok, cool.
0 (0%)
That's lame.
0 (0%)
Alright, you're kindof stupid.
2 (100%)
I don't care, I'm just here for the free cake.
0 (0%)

Total Members Voted: 2

Topic:   Retro games   (Read 347987 times)


0 Members and 5 Guests are viewing this topic.

Connors


  • ^ This guy is amazing.

  • ****


  • Posts: 2374

  • It's a secret to everyone...
Re: Retro games
« Reply #150 on: April 24, 2011, 10:54:36 PM »
So what are you going to do then?? Have each screen be a different level? You can't backtrack and explore around then. But then I guess it's too early to decide exactly what it will do and how.
But here's my two cents: if you use a different card for every room you can set it up however you like and have each card say what rooms it connects to.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Gan


  • Administrator

  • ^ This guy is amazing.

  • *****


  • Posts: 4411
Re: Retro games
« Reply #151 on: April 24, 2011, 11:01:59 PM »
That's how QOM works. Very nice way of organizing.

Connors


  • ^ This guy is amazing.

  • ****


  • Posts: 2374

  • It's a secret to everyone...
Re: Retro games
« Reply #152 on: April 24, 2011, 11:12:27 PM »
That's what I can't do with mine though, no cards. I want to figure it out but if I put all that info (connected rooms, dialogues, treasure) in the same code file I'd likely go nuts.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Gan


  • Administrator

  • ^ This guy is amazing.

  • *****


  • Posts: 4411
Re: Retro games
« Reply #153 on: April 24, 2011, 11:18:38 PM »
Hm. Probably best to separate into code files.
In Xcode you'd just make different classes to split them up, or just have verything in one class but fold the code so only a certain level is showing.

EqwanoX


  • Administrator

  • GMG Extraordinaire

  • *****


  • Posts: 1180
Re: Retro games
« Reply #154 on: April 25, 2011, 09:16:32 AM »
Quote
So what are you going to do then?? Have each screen be a different level? You can't backtrack and explore around then. But then I guess it's too early to decide exactly what it will do and how.
But here's my two cents: if you use a different card for every room you can set it up however you like and have each card say what rooms it connects to.
but theres alot more to it, you gotta save all the enemy postitions, enemy types, pickups, keycards, and so on for each room. not to mention it would make level designing much harder. i think the gameplay should be fast paced,  and backtracking would just slow down the experience

basically right now, advanceing to the next level restores your regular speed so you can get the boots pickup for each level, keys get cleared, and health and ammo carry over

i want to alter the graphics more for the different enemy types, and ill work on a boss fight, if you fight boss' one on one we can probly add projectiles for the boss without slowing down the engine
« Last Edit: April 25, 2011, 09:17:55 AM by EqwanoX »

Zoo


  • GMG Extraordinaire

  • ***


  • Posts: 1686
    • My Bandcamp
Re: Retro games
« Reply #155 on: April 25, 2011, 10:32:47 AM »
Yeah, sound's great. I'll keep working on basic levels.
Maybe there should be like 3 or 4 levels to a set of levels, then a boss battle, then a cutscene, then you get basic stats back and start the next set. That would organize things a little. How big is the window the game is in? I could work on a menu in Photoshop.
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

Zoo


  • GMG Extraordinaire

  • ***


  • Posts: 1686
    • My Bandcamp
Re: Retro games
« Reply #156 on: April 25, 2011, 02:11:03 PM »
Here's a map


 Â  LET spawntimer=8    //time between enemy spawning
 Â  LET enemylimit=50    //enemies in level
 Â  LET maxenemy=17   //maximum amount of enemies on-screen
 Â  LET line$(1)=  "00000000000000000000000"
 Â  LET line$(2)=  "10000111100000000000000"
 Â  LET line$(3)=  "1000019h100000000000000"
 Â  LET line$(4)=  "1000011R100000000000000"
 Â  LET line$(5)=  "10000000000000000000000"
 Â  LET line$(6)=  "100000000000p0000000000"
 Â  LET line$(7)=  "10000000000000000000000"
 Â  LET line$(8)=  "10000000011111110000000"
 Â  LET line$(9)=  "1000000001BpAA010000000"
 Â  LET line$(10)="10000000010000010000000"
 Â  LET line$(11)="10000000011111010000000"
 Â  LET line$(12)="100111T1111111010111110"
 Â  LET line$(13)="1001xxx00001a10101xxx10"
 Â  LET line$(14)="1001g0x000b0a10101k0y10"
 Â  LET line$(15)="10001ux10000a0010tbaa10"
 Â  LET line$(16)="10001111111111110111110"
 Â  LET line$(17)="10000000000000000000000"
 Â 
« Last Edit: April 25, 2011, 02:11:15 PM by zoo804 »
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

EqwanoX


  • Administrator

  • GMG Extraordinaire

  • *****


  • Posts: 1180
Re: Retro games
« Reply #157 on: April 25, 2011, 02:18:24 PM »
hey gan, if you get a licence on the mac app store for a year, can you release as many games as you want within that year with no extra charges? would you want to try to submit gangwars while we work on this game? i went to the gangwars guys house and he doesnt live there anymore so i dont think we would have to worry about royalty fees or anything

EqwanoX


  • Administrator

  • GMG Extraordinaire

  • *****


  • Posts: 1180
Re: Retro games
« Reply #158 on: April 25, 2011, 02:55:39 PM »
thats a good start. just make the player work a little harder. i tweaked it a little to show you. try not to wall off the edge of the screen and you should be ok

 Â  LET line$(1)=  "000010000000001hbh10000"
 Â  LET line$(2)=  "000010000000001000100A0"
 Â  LET line$(3)=  "0A10001T10Y00011R110000"
 Â  LET line$(4)=  "0A1000T9T000000000000Y0"
 Â  LET line$(5)=  "0111101T111111111100000"
 Â  LET line$(6)=  "00000010000100000000000"
 Â  LET line$(7)=  "00YY001h010001000000000"
 Â  LET line$(8)=  "00011R11111111011100011"
 Â  LET line$(9)=  "1011z000010A0A01A00000A"
 Â  LET line$(10)="00010g010RbzA001000Y000"
 Â  LET line$(11)="0K0100z1011111110000000"
 Â  LET line$(12)="11111111001AA1p1011R110"
 Â  LET line$(13)="0hA1xxx00010010101b0h10"
 Â  LET line$(14)="00010b0100110101010u010"
 Â  LET line$(15)="000000010000000101A0A10"
 Â  LET line$(16)="0001111111111111011111h"
 Â  LET line$(17)="000000A0000000A000000A1"
« Last Edit: April 25, 2011, 02:57:03 PM by EqwanoX »

Zoo


  • GMG Extraordinaire

  • ***


  • Posts: 1686
    • My Bandcamp
Re: Retro games
« Reply #159 on: April 25, 2011, 02:57:45 PM »
Oops. I actually forgot about that. Um... Yeah. There wasn't supposed to be a wall there.
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

Gan


  • Administrator

  • ^ This guy is amazing.

  • *****


  • Posts: 4411
Re: Retro games
« Reply #160 on: April 25, 2011, 03:02:45 PM »
Quote
hey gan, if you get a licence on the mac app store for a year, can you release as many games as you want within that year with no extra charges? would you want to try to submit gangwars while we work on this game? i went to the gangwars guys house and he doesnt live there anymore so i dont think we would have to worry about royalty fees or anything
Yeah, unlimited amount of apps. As for the gangwars, who is this guy? I'd hate to put up a game that isn't fully yours. Well, I could put it up free but we'd have to make sure we're in the clear if it's a paid game.

Zoo


  • GMG Extraordinaire

  • ***


  • Posts: 1686
    • My Bandcamp
Re: Retro games
« Reply #161 on: April 25, 2011, 03:03:32 PM »
I like it.
I'll make more maps.
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

Zoo


  • GMG Extraordinaire

  • ***


  • Posts: 1686
    • My Bandcamp
Re: Retro games
« Reply #162 on: April 25, 2011, 03:34:32 PM »
I just made an intro to the game, Mind if I call the space station the player is in "Station EQ"? It sounds cool, and it is your game. Some airplanes autosend messages to an airport or whatever if something goes wrong. In my menu, it shows a screen of a computer that says that an auto sent message is incoming. Then it shows a message and says it was sent at 5:47 4/5/20XX. Then it says: Respond? Y/N. I'm thinking if you hit Y it starts the game, and if you hit N it quits.
http://www.mediafire.com/?5y3vsyq939d8p2x
I didn't make it a movie yet, but it should work if you throw it together in iMovie.
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

Gan


  • Administrator

  • ^ This guy is amazing.

  • *****


  • Posts: 4411
Re: Retro games
« Reply #163 on: April 25, 2011, 06:53:55 PM »

Zoo


  • GMG Extraordinaire

  • ***


  • Posts: 1686
    • My Bandcamp
Re: Retro games
« Reply #164 on: April 25, 2011, 06:56:13 PM »
Thanks. With a little movie editing, gan turns 21 pictures into an intro to a video game. What's the music you used, Can I have a download so we can loop it at on the menu?
« Last Edit: April 25, 2011, 06:57:28 PM by zoo804 »
Kirby, your pudgy buddy from dream land, is back again on the game boy®!