Poll

I'm not sure how to delete this pole.

Ok, cool.
0 (0%)
That's lame.
0 (0%)
Alright, you're kindof stupid.
2 (100%)
I don't care, I'm just here for the free cake.
0 (0%)

Total Members Voted: 2

Topic:   Retro games   (Read 347946 times)


0 Members and 2 Guests are viewing this topic.

EqwanoX


  • Administrator

  • GMG Extraordinaire

  • *****


  • Posts: 1180
Re: Retro games
« Reply #120 on: April 19, 2011, 09:16:55 AM »
ok lets go for a find the goal objective, this is turning into a 2d version of doom, thats sort of what i envisioned at the beginning with the space marine

Zoo


  • GMG Extraordinaire

  • ***


  • Posts: 1686
    • My Bandcamp
Re: Retro games
« Reply #121 on: April 19, 2011, 03:25:43 PM »
Ok. Before we start the major game-making, I think we should do some brainstorming.
First of all, what is the game's setting
Second, what will the plot be
Third, Who's doing what (I can help with general ideas, map design, and maybe music. I can't really do much along the lines of programming, though.)

Are we going to add cutscenes and an intro? If so, what program should we make these in?
2D animation software anyone?

I really want GMG to finish a really good group project.

One final thought before I hit send,
When/If this goes up on the site, under developer, is it going to say Equinox, Various, or like "The [Insert project name here] Development team"

-zoo
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

Zoo


  • GMG Extraordinaire

  • ***


  • Posts: 1686
    • My Bandcamp
Re: Retro games
« Reply #122 on: April 19, 2011, 03:27:36 PM »
Oh, one more thing, This doesn't really belong in trash talk. Should we start another thread in group projects?
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

EqwanoX


  • Administrator

  • GMG Extraordinaire

  • *****


  • Posts: 1180
Re: Retro games
« Reply #123 on: April 19, 2011, 09:20:17 PM »

setting will be doom-like
so far, im doing programming and graphics, your doing maps/levels, anyone can contribute any ideas or talents
probly no plot, cutscenes or intro, its very straight forward (like doom)
everyone will be listed individully in the credits

Zoo


  • GMG Extraordinaire

  • ***


  • Posts: 1686
    • My Bandcamp
Re: Retro games
« Reply #124 on: April 20, 2011, 03:08:18 PM »
Great. Any other powerups/weapons you want to add?
I think there should be health packs (Marked with an H or + on the level)
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

EqwanoX


  • Administrator

  • GMG Extraordinaire

  • *****


  • Posts: 1180
Re: Retro games
« Reply #125 on: April 20, 2011, 04:07:42 PM »
yea i gotta add health paks and maybe a weapon that shoots through walls

heres an update with keycards
http://cl.ly/130W0c3p2k2j3s46202x

Zoo


  • GMG Extraordinaire

  • ***


  • Posts: 1686
    • My Bandcamp
Re: Retro games
« Reply #126 on: April 20, 2011, 04:35:16 PM »
Wow. Can't wait to mess around with that.
Hey did you know in version 1.6, if you make an all ammo map, it wont run?
It doesn't need a weapon that can shoot through walls because the bomb already does that.
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

Connors


  • ^ This guy is amazing.

  • ****


  • Posts: 2374

  • It's a secret to everyone...
Re: Retro games
« Reply #127 on: April 20, 2011, 05:51:53 PM »
Definately move this to group projects!
OK here's my epic plot:

A spaceship's crew is overcome with a strange illness, which soon causes irreversible brain damage, those who get it eventually turn on the others and become zombies blah blah blah you have to escape. You find out that many escape pods are damaged or have been taken by crew members who didn't want to wait till they were full (basterds) and you have to find a way off the ship.

It's not too complicated, and we don't have to add much to the engine, just graphics. But I'm sure you could add more wall graphics yeah?
...And if we decide the game needs more added I think there should be a mole on the ship who sabotaged everything on purpose whom you want to find.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

x


  • GMG-er

  • **


  • Posts: 247
Re: Retro games
« Reply #128 on: April 20, 2011, 06:29:19 PM »
Quote
Definately move this to group projects!
OK here's my epic plot:

A spaceship's crew is overcome with a strange illness, which soon causes irreversible brain damage, those who get it eventually turn on the others and become zombies blah blah blah you have to escape. You find out that many escape pods are damaged or have been taken by crew members who didn't want to wait till they were full (basterds) and you have to find a way off the ship.

It's not too complicated, and we don't have to add much to the engine, just graphics. But I'm sure you could add more wall graphics yeah?
...And if we decide the game needs more added I think there should be a mole on the ship who sabotaged everything on purpose whom you want to find.

That sounds a lot like Dead Space...

Zoo


  • GMG Extraordinaire

  • ***


  • Posts: 1686
    • My Bandcamp
Re: Retro games
« Reply #129 on: April 20, 2011, 08:51:28 PM »
How about bosses? Maybe "King Zombie" and of course you'd have to fight that mole. This game is coming along quite nicely.
In the map editor, what are the x's and R's? and T's and K's
« Last Edit: April 20, 2011, 08:55:55 PM by zoo804 »
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

EqwanoX


  • Administrator

  • GMG Extraordinaire

  • *****


  • Posts: 1180
Re: Retro games
« Reply #130 on: April 20, 2011, 09:06:49 PM »
 just look at the coding below the map code. each IF THEN is labeled

 Â    IF mid$(line$(y),x,1)="x" then   <--"x" letter is here, which is a zombie
 Â        LET enemysprite+=1
 Â        CREATESPRITE enemysprite, "sprites", 55,0, 55,55     //zombie
 Â        MOVESPRITE enemysprite, x-1*44, y-1*44, 1
 Â     END IF

what about a title?

would anyone be interested in applying for a dev account on the mac app store? maybe we can put this up when its done. i dont have 10.6 so i cant, i suppose i could buy it but ide rather apple go f*ck themselves :)
« Last Edit: April 20, 2011, 09:10:22 PM by EqwanoX »

Silverwind


  • ^ This guy is amazing.

  • ****


  • Posts: 2805

  • For the glory of my maker
Re: Retro games
« Reply #131 on: April 21, 2011, 09:06:27 AM »
Gan's a famous registered Apple Developer! Soon to be infamous with his super special awesome chocolate coated secret project...
I survived the spammage of 2007

Zoo


  • GMG Extraordinaire

  • ***


  • Posts: 1686
    • My Bandcamp
Re: Retro games
« Reply #132 on: April 21, 2011, 03:30:53 PM »
Hmmm.... It'd be cool to send it to apple. I didn't think apple accepted games made in GM or SC. Doesn't a developer account cost $100.00 a year? Some pretty stupid games make it big on the app store. Making it free would only make our chances better. Gan could help us.
Let's just concentrate on making it for the GMG first.
I'm bad at naming things, but if I think of any i'll post.
I thought of an idea for the last level. You make it to the escape pod and you have to fly it to a safe planet, and land it. We could do the lander idea along with the zombie idea.
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

EqwanoX


  • Administrator

  • GMG Extraordinaire

  • *****


  • Posts: 1180
Re: Retro games
« Reply #133 on: April 21, 2011, 05:14:58 PM »
not the iphone app store, the mac app store, the game just has to be packaged in xcode to qualify for the mac app store

i added health packs, and boots that increase speed. and i restructured the code to support different enemies, enemies can now have varied health, damage, and speed
http://cl.ly/191P1k253i251a2L3W09
« Last Edit: April 21, 2011, 05:16:14 PM by EqwanoX »

Zoo


  • GMG Extraordinaire

  • ***


  • Posts: 1686
    • My Bandcamp
Re: Retro games
« Reply #134 on: April 21, 2011, 05:24:30 PM »
Oh. I knew that. I'm used to GM. It compiles in RB.
Kirby, your pudgy buddy from dream land, is back again on the game boy®!