Topic:   Xojo Graphics Test   (Read 3902 times)

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Xojo Graphics Test
« on: January 14, 2014, 04:16:17 PM »
After Mike said Xojo was free to code in, I went ahead and did a graphics performance test.

I have 2 peeves against Xojo.
(1) The autocomplete doesn't give me a description and doesn't tell me how many parameters are in a function. I had to guess the parameters.
(2) The way variables and classes are set up is really weird and kinda awkward. In many languages you define your global variables at the top or in the .h file. In Xojo you define them in the Properties. Tiny learning hump there, gave me some grief when I couldn't figure out how to define a high level variable.

The graphics test code is attached below. I get 60 fps until 300 moving objects.
This is using the 2D canvas. I will take a look at the OpenGL canvas eventually.

« Last Edit: January 14, 2014, 04:18:13 PM by Gan »