I've explained this idea before, but no one's ever tried implementing it or taking it anywhere. Seeing as we've had a recent surge of people wanting to make stuff, and that summer is coming up which should free up time for most of us, I figured it was about time to pitch the idea again. At any rate: here it is.
The main idea behind the chat box game is to not only make the forum a better place to hang around and have ideas, but also to encourage more people to visit the site. The chat box was a hugs success, but we've never had a permanent game.
As many of us who have been around since its beginnings (so, all of us) will remember, the most fun we've ever had with the game was the simple tag game. So I'd like to take that idea and expand upon it. We've already determined that huge games can be pretty laggy being online.
The idea I'm trying to make a reality is fairly straightforward: online games that are both fun and simple, like arcade games.
Here's how the engine would work: it would have a pool of simple games (a race, tag, maybe some other neat little things), and after one round of a game ended, it would have 5-10 seconds taking a vote of which game to have next. If nobody voted, it would play the same one again. In the event of a tie, it would choose randomly between the two tied options.
So what about the games? They'd be comprised mostly of squares and circles. Imagine that tag game, but in different forms. Say, a top down racing game, a top down shooter (circles shooting cirles at other circles and hiding behind squares), we'd have tag, and anything else we could come up with.
I think this idea would be simple to implement and would serve the purpose of the chat box game: to have a game which connects its players, not one in which you can throw footballs around the screen.
I'd like to hear your feedback on the idea, and I'm open to any suggestions of where we could go with this.