Topic:   The Epic Maze of Scary Monsters   (Read 19128 times)


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EqwanoX


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Re: The Epic Maze of Scary Monsters
« Reply #15 on: December 28, 2011, 10:06:21 AM »
lol, its just my recomendation, useing gm is a dead end, why limit yourself, its lags with just 10 sprites on screen

Gan


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Re: The Epic Maze of Scary Monsters
« Reply #16 on: December 28, 2011, 10:12:29 AM »
They do say, limitation breeds innovation- err, or is that necessity?
Anywho, you get the point. Just look at Silver's games.

Connors


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Re: The Epic Maze of Scary Monsters
« Reply #17 on: December 28, 2011, 04:37:09 PM »
Oh yes! I still think it's fantastic how much he did with 7x7 tiles.
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EqwanoX


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Re: The Epic Maze of Scary Monsters
« Reply #18 on: December 29, 2011, 07:52:34 AM »
yea i miss silvers games. that rpgengine was good as game, he should just add a new level once in a while for us to explore. the inventory system in that blew my mind, i can believe he did that without arrays or methods. but everyone leans towards gm to much when its not even being updated anymore. i think mike deserves some credit for developing something thats far superior and giving it to us for free.
« Last Edit: December 29, 2011, 07:54:35 AM by EqwanoX »

Zoo


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Re: The Epic Maze of Scary Monsters
« Reply #19 on: December 29, 2011, 09:40:27 AM »
I tried using silver creator, and realized something. I am like a walrus. I can't program very well, but I can adapt.
........
moo?
...
I made the simplest game possible. locked door, and a key. It works but I keep finding things that I wanted to use, like the PICT command or the ALERT command, which I couldn't find in the "Scripting help"
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

EqwanoX


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Re: The Epic Maze of Scary Monsters
« Reply #20 on: December 29, 2011, 10:24:43 AM »
thats what we're here for

theres a bunch of alert commands, i can only rememer NOTEALERT and CAUTIONALERT

notealert "hello"

whats the pict command do? if thats like sprites you have to import the picture, give it a name then

createsprite 1, "picture"
movesprite 1, 0,0

Zoo


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Re: The Epic Maze of Scary Monsters
« Reply #21 on: December 29, 2011, 12:18:00 PM »
No, pict changes the picture of the current card, to the picture in the specified card
Code: [Select]
PICT 5
for example, changes the picture of that card to the picture of card 5. Really useful for low-code games. I must have used it a thousand times in escape the house.
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

Connors


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Re: The Epic Maze of Scary Monsters
« Reply #22 on: December 29, 2011, 08:06:16 PM »
I don't think there's an SC function to change the background picture at all, but I wish there was. You'll just have to add another sprite.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/