Topic:   That's odd...   (Read 19509 times)


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Silverwind


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That's odd...
« on: May 17, 2010, 05:47:27 AM »
It seems GM can't read or write external files with a name exceeding 32 characters in length. I've tested it with images and text files.

Guess I'll have to settle for "item-Potion of Greater Resto.gif" ;D
« Last Edit: May 17, 2010, 05:47:45 AM by Silverwind »
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Tireas Dragon


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Re: That's odd...
« Reply #1 on: May 17, 2010, 06:04:55 PM »
Well I think it used to be that you could even name a file something that exceeded 32 characters so that would make sense.
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GMG Mike


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Re: That's odd...
« Reply #2 on: May 25, 2010, 12:34:01 AM »
The 32 character limit is probably because GM still uses really old file handling commands from Mac OS Classic.

Al could probably update GM 3 with new commands, but I'm sure GM 4 uses the new commands already.

Al Staffieri


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Re: That's odd...
« Reply #3 on: May 25, 2010, 06:56:31 AM »
32 characters was the file name limit on old Mac OSes. GameMaker 3 uses that. I'm probably not going to update it. GameMaker 4 file names can be any length up to 255 characters I think (whatever the limit is for OS X).

Tireas Dragon


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Re: That's odd...
« Reply #4 on: May 25, 2010, 03:53:07 PM »
255 is the limit for OSX. (I just checked) 255 should be plenty long enough for anything you plan on making.
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Silverwind


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Re: That's odd...
« Reply #5 on: May 25, 2010, 04:01:41 PM »
I'm getting by with Potion of Restoration, Potion of Regeneration and Potion of Rejuvenation. :) Potion of Greater Restoration was just too long.
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Tireas Dragon


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Re: That's odd...
« Reply #6 on: May 25, 2010, 05:12:15 PM »
You can call it item-potion of greater rest.gif. It sounds better than item-potion of greater resto.gif.
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Mystor


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Re: That's odd...
« Reply #7 on: May 25, 2010, 06:01:51 PM »
I would actually probably call it itm-pot-gtr_rest.gif
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Re: That's odd...
« Reply #8 on: May 25, 2010, 06:24:39 PM »
Yeah, though as I say, Potion of Restoration, Potion of Regeneration and Potion of Rejuvenation work fine. ;)
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GMG Mike


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Re: That's odd...
« Reply #9 on: May 25, 2010, 06:32:23 PM »
Actually, to make harder to steal sprites, you should just give them arbitrary names like 265064097.gif. This is what SilverCreator does.

Silverwind


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Re: That's odd...
« Reply #10 on: May 25, 2010, 07:28:57 PM »
GM doesn't bundle external resources at all though, they're openly accessible from whatever folder you store them in. I don't mind people using my sprites, but being able to hide my dungeon map images would be handy. ;D
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Re: That's odd...
« Reply #11 on: May 25, 2010, 09:02:29 PM »
I am certain that one could, very easily, create a cocoa wrapper application that will conceal the application and it's data. When it is launched it could launch the game. This would also allow for other interactivity, such as other windows along with the main application.
I would make it but I don't have a mac to do so.
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Re: That's odd...
« Reply #12 on: May 26, 2010, 06:33:19 PM »
Quote
Actually, to make harder to steal sprites, you should just give them arbitrary names like 265064097.gif. This is what SilverCreator does.
I know, I know !
Create your own bitmap format, with totally atypical specs !
That's probably the best strategy; many big games use proprietary bitmap formats.

(Or, if you can't do that : save your bitmap files without typical bitmap file extensions, e.g. : 265064097.txt)

[EDIT] Example of proprietary image format : SLP files in Age of Empires
« Last Edit: May 26, 2010, 06:42:51 PM by GabrielCA »
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Re: That's odd...
« Reply #13 on: May 26, 2010, 10:59:39 PM »
Quote
I know, I know !
Create your own bitmap format, with totally atypical specs !
That's probably the best strategy; many big games use proprietary bitmap formats.

(Or, if you can't do that : save your bitmap files without typical bitmap file extensions, e.g. : 265064097.txt)

[EDIT] Example of proprietary image format : SLP files in Age of Empires

Or use SilverCreator, which compiles the sprites as regular-but-scrambled PNG files if you so choose.

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Re: That's odd...
« Reply #14 on: March 16, 2011, 09:54:05 PM »
Quote
GM doesn't bundle external resources at all though, they're openly accessible from whatever folder you store them in. I don't mind people using my sprites, but being able to hide my dungeon map images would be handy. ;D
I found a way to do that! it's actually really easy, but kinda hard to explain. Open up Terminal in your applications folder (it should be in the Utilities sub-folder)
now type in 'man chflags' skim through this, especially the section about hidden, and nohidden.
without the quotations. put the folder in your desktop, and type this:
chflags hidden ~/Desktop/Gamefolder/*

okay here's the tricky part.
type in: cd ~/Desktop/Gamefolder/
then: ls
okay so you should see a list of all the files in your folder, just so you have a spelling reference.
alright, now type in: chflags nohidded ~/Desktop/Gamefolder/"name of what ever thing you want to un hide"

If there is something with a name that is more than one word or contains the & sign you'll have to surround them with parenthesis.
If you messed something up, and want to start again, no sweat. This code is the best Unix code to start with, it can't screw up your computer, but is a gateway to letting you screw it up.

okay to reset anything you've done type in:
chflags nohidden ~/Desktop/Gamefolder/*

capitals aren't needed
If you want to learn more type in 'man man' or 'man less'
but the manual expects you already know the commands, so just google Unix Executable codes, or just Unix (most people just cal it Unix.)
Hope I could help, sorry I wrote so much  :-/
« Last Edit: March 16, 2011, 09:54:44 PM by KurtManion »
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