Anyway, I think we're derailing the thread a little bit. Â
dont change the subject, i havent proved you have no idea what your talking about yet
Better sprite support, simple scripting things like arrays and functions, faster overall processing, maybe a more object-oriented approach overall.
A significant increase in processing speed alone would make platformers and shooters possible, not to mention other games. Â Right now even grid-based games can get laggy with too much processing.
SC is definitely ahead of GM in this regard.
1) sc HAS arrays and functions
2) sc supports 1000 on screen sprites, i made a test example of 1000 sprites(WITH masks) and it ran fairly well.... on my g4
3) shooters and platformers ARE possible, have you played time trial 6 or the mario 2 demo? those run smooth and they were done in 1.5!!!
4) if your game is laggy its from shoddy coding, you have to syncronize sprite movements
Athoria ran crazy/laggy slow. Eq helped me build it ages ago
i remember that, that was done in 1.5, 2.0 is so much faster, and thats true (about the map) it was like 15 megs