Topic:   Avisaria - Mac   (Read 23444 times)


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Gan


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Avisaria - Mac
« on: February 27, 2010, 11:45:27 AM »
Switched platforms so we could build it on a superior OS. Plus Xcode is 100* better than Vb.net.
I'll be building this and the iPhone RPG at the same time. Shouldn't be too overwhelming...
I'll get more info back to you guys later, just mockups and tests at this point.


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EqwanoX


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Re: Avisaria - Mac
« Reply #1 on: February 27, 2010, 01:36:06 PM »
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I'll get more info back to you guys later,
so the update is, there is no update. cool! now all you need is a few years to learn xcode and then you can start codeing avisaria!  ;D

Gan


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Re: Avisaria - Mac
« Reply #2 on: February 27, 2010, 06:06:59 PM »
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now all you need is a few years to learn xcode and then you can start codeing avisaria!  ;D
Not quite. ;)
Avisaria Mockup 1


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Connors


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Re: Avisaria - Mac
« Reply #3 on: February 27, 2010, 07:19:59 PM »
"a superior OS"...
lol, cooool.

....except my **** computer is too old, as usual.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
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EqwanoX


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Re: Avisaria - Mac
« Reply #4 on: February 27, 2010, 07:40:55 PM »
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Not quite. ;)
Avisaria Mockup 1
n
what is this? all i can do is move around the screen? wow that mustve taken a whole five lines of code

Gan


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Re: Avisaria - Mac
« Reply #5 on: February 27, 2010, 07:54:50 PM »
459 lines of code if you count the template I had to build in order to run the game's mechanics.
Though you are correct, was very easy. Just had to write 49 lines of code in the template to detect key input, control the character's movement, load the character's png file, and draw it to the screen.
Anyways this is only the mockup, trying to set the frame up right before we lower the engine in.


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WarHampster


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Re: Avisaria - Mac
« Reply #6 on: February 27, 2010, 11:08:41 PM »
Xcode isn't a programing language. When you say Xcode, should we assume you mean Obj-C?

Gan


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Re: Avisaria - Mac
« Reply #7 on: February 27, 2010, 11:49:06 PM »
Oh, I was comparing the IDEs. Instead of Vb.net, I should have said Visual Studio. Xcode is so much more user friendly than Visual Studio.
Now Obj-C vs. Vb.net is a tough comparison. Though both have the pros and cons but Vb.net is more for people who like to write in a language similar to their own.


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EqwanoX


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Re: Avisaria - Mac
« Reply #8 on: February 28, 2010, 08:38:08 AM »
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459 lines of code if you count the template I had to build in order to run the game's mechanics.
wow, i hate to tell you this but i can do this in 6 lines in sc

Gan


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Re: Avisaria - Mac
« Reply #9 on: February 28, 2010, 09:24:47 AM »
Yeah...  If the language choice was as easy as which line count is better, I'd go with Sc any day. Sadly I need something more advanced, a programming language instead of a scripting language.  :-/


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EqwanoX


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Re: Avisaria - Mac
« Reply #10 on: February 28, 2010, 09:27:27 AM »
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Sadly I need something more advanced, a programming language instead of a scripting language.  :-/n
why do you need something more advanced, what are you planning on doing?

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Re: Avisaria - Mac
« Reply #11 on: February 28, 2010, 09:37:20 AM »
Making a game. Obj-C gives me speed, power, and everything I want with no limitations. The compiled apps are extremely light weight, open in a single bounce, stay at 60fps easily. There's no lag, if needed I could bump up to OpenGl.
You can make your own objects, classes, there are tons of commands you can choose to do anything you could imagine.
Plus I need the best as I'll be making Avisaria online. When I made the online game in Sc, that was slow.
Sc is good, but only for non-intensive apps and games. It was built in Rb that specializes in business apps.


-Gan
« Last Edit: February 28, 2010, 09:38:27 AM by Gandolf »

EqwanoX


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Re: Avisaria - Mac
« Reply #12 on: February 28, 2010, 01:30:43 PM »
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You can make your own objects, classes, there are tons of commands you can choose to do anything you could imagine.
.....but i asked what are you planning on doing? im aware of the features of but what how are you gonna use those features?

 you said that sc is slow but 2.0 is much faster

how bout i challenge you, everything you do in xcode i'll replicate in sc....... in a fraction of the time......... in less code....... and probly better. this will be fun
« Last Edit: February 28, 2010, 01:36:50 PM by EqwanoX »

Gan


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Re: Avisaria - Mac
« Reply #13 on: February 28, 2010, 02:29:14 PM »
Bring. It. On.
Shall I make a new thread for the official challenge?


-Gan
« Last Edit: February 28, 2010, 02:31:20 PM by Gandolf »

Connors


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Re: Avisaria - Mac
« Reply #14 on: February 28, 2010, 02:36:58 PM »
Oh this is going to be the BEST. THING. EVER. :D

(I'm rooting for Gandolf by the way. SC isn't really a professional game design tool.) ;D
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/