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Hey Alex.

It's still way too early for any kind of release.

Even though SilverCreator v2.0 was never actually finished, maybe I'll call this v3.0 since it is going to be such a huge change. It's probably going to need several alpha and beta releases anyway.

I can just declare the current v2.0b3.1 to be "v2.0".

Anyway, games don't even have working graphics yet, so it's pretty useless.

Gotcha. That's fair enough. Is the vision for this to be a clone of the original SilverCreator or are you planning to modernize it? Once it's ready for some sort of public beta then I'd like to play around with it.
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Update: The floating windows work a little better now: They don't disappear when you interact with the main window.

They are still showing when in  a script editor window, which is wrong. But now at least the editor is a lot more useful.

The main problem right now is graphics are basically broken when running the game.

Possibly, scripting variables are also broken. They don't seem to increment.
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Nice work, Mike! So how can I download this?
This is Alex Winter aka MindSoftPro (AOL SN) aka Sk8esp55 (AIM SN). I go by Pyxal now, as that is my web development group.

Hey Alex.

It's still way too early for any kind of release.

Even though SilverCreator v2.0 was never actually finished, maybe I'll call this v3.0 since it is going to be such a huge change. It's probably going to need several alpha and beta releases anyway.

I can just declare the current v2.0b3.1 to be "v2.0".

Anyway, games don't even have working graphics yet, so it's pretty useless.
4
Nice work, Mike! So how can I download this?
This is Alex Winter aka MindSoftPro (AOL SN) aka Sk8esp55 (AIM SN). I go by Pyxal now, as that is my web development group.
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Trash Talk / Re: The last couple of years
« Last post by Al Staffieri on October 16, 2018, 03:49:46 AM »
Gan: Sounds like you are doing really well. Congratulations on getting married.

Connors: I never finished my Associates degree either that I started years ago. Oh well  ::)
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Announcements / Re: SilverCreator v2.0b4 to come soon
« Last post by Al Staffieri on October 16, 2018, 03:45:36 AM »
Problem #1 of 434,577: All of the floating windows disappear as soon as you do literally anything.

Well I hope you get all the bugs worked out.
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Some games run, sort of.

Some of the scripts run, sometimes, when it pleases them to do so.

All scripts and game text are now converted to Unix line endings. This is a breaking file format change; the file format version is incremented to 5.

The card properties window is now global for some monumentally stupid reason.

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Submit Content / how the students interact with the writer?
« Last post by Juliecaesar on October 10, 2018, 09:37:59 PM »
Anyone can write essays but writing a best essay is difficult for the students when the lecturers demand them to write essays in large number. Submitting a best essay does make changes in your academic level. By submitting good essays the students get a good score in their academic level. Students can have an interaction with the writer through which they can learn more about the topic they choose write my paper; they will be able to get an idea to write essays, they can clarify their doubts.
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Announcements / Re: SilverCreator v2.0b4 to come soon
« Last post by GMG Mike on October 10, 2018, 04:32:03 PM »
I was able to get a ridiculously gimped version of SilverCreator to compile barely as a Cocoa 64 bit program.

Problem #1 of 434,577: All of the floating windows disappear as soon as you do literally anything.

That's basically a permanent showstopper so I have had to contact Xojo support about that.

Fortunately, I have about a year to get all this figured out, before OS X 10.15 comes out and murders the 32 bit support.
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Announcements / Re: SilverCreator v2.0b4 to come soon
« Last post by orphic on October 07, 2018, 11:44:34 AM »
Played around with a few of the examples running 10.12, they all ran well. There is an issue with the menu bar when running a project and trying to click on it. Overall runs pretty well. A few thoughts...

You could always gut out the painting/drawing stuff (or add a full-blown pixel editor). Nearly any user is going to use their own image editor to make background art and sprites I'd imagine.

Is it possible to create scripts for individual sprites? If not this would be a good extension of what's already going on -- along with the ability to "send" messages (or events) to any other sprite or card.
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