Topic:   Febuary-March Challenge   (Read 26052 times)


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Gan


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Febuary-March Challenge
« on: February 12, 2011, 10:47:33 AM »
I think we need a challenge.

Any ideas?

Connors


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Re: Febuary-March Challenge
« Reply #1 on: February 12, 2011, 12:13:04 PM »
Physics game challenge!
 That would generally physics are a significant part of the game mechanics but we could just say that the game has to use your SC Physics engine.
Warning: The above post may have been modified multiple times.

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Zoo


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Re: Febuary-March Challenge
« Reply #2 on: February 12, 2011, 12:17:47 PM »
Cool, i'd like to see some new physics games out there. like one of those games where you have to stack the shapes to win a level or something. I have my hands full with Adventure 4 though so I might not make one. (and I don't know how to use SC lol)
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Zoo


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Re: Febuary-March Challenge
« Reply #3 on: February 12, 2011, 12:18:47 PM »
You could enter ship lander.
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Gan


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Re: Febuary-March Challenge
« Reply #4 on: February 12, 2011, 01:06:44 PM »
That's not a bad idea but it excludes Gm users...
If GM had paint commands I suppose it could be made to work with the plugin.

Connors


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Re: Febuary-March Challenge
« Reply #5 on: February 12, 2011, 10:12:59 PM »
Well think about this - it was hard enough to make the contest games in a month, when we had time to prepare beforehand, so why not make it something simpler? Perhaps more like a programming challenge, for a specific part of a game. For example trying to make a good mouse-following code. (You might remember that drove me insane for a while.)
« Last Edit: February 12, 2011, 10:16:33 PM by Connors »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Zoo


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Re: Febuary-March Challenge
« Reply #6 on: February 13, 2011, 07:05:42 AM »
Cool, I like both ideas
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Gan


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Re: Febuary-March Challenge
« Reply #7 on: February 13, 2011, 08:46:48 AM »
How about an action/arcade game challenge? GM and Sc users would be able to participate.
The game can use physics and any other engines but can only be written in Gm, Sc, Tnt, or processing.

From now to Febuary you can plan and make the engine. March will be when you put it together with graphics and such to be an actual game. April 1st will be the deadline.

Silverwind


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Re: Febuary-March Challenge
« Reply #8 on: February 13, 2011, 10:04:18 AM »
Quote
The game can use physics and any other engines but can only be written in Gm, Sc, Tnt, or processing.
Excluding platforms might discourage participants. The purpose of the Monthly Challenge (I still think it should be called "Monthly Exercise") is to promote active development, keep us in the habit of releasing finished products on time and to increase our problem solving skills.

I'd love to do a simple arcader! :D
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EqwanoX


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Re: Febuary-March Challenge
« Reply #9 on: February 13, 2011, 10:29:44 AM »
we should do a platformer engine

Zoo


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Re: Febuary-March Challenge
« Reply #10 on: February 13, 2011, 12:04:19 PM »
Yeah, we should.
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Gan


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Re: Febuary-March Challenge
« Reply #11 on: February 13, 2011, 12:22:08 PM »
Sounds like a great idea.
Alright, make it with what you want. No platforms or game makers excluded.

A platformer would be neat. Sounds like a challenge for someone. ;)
I'm gonna figure out what I will make. I feel like Space Invaders with a hint of physics but that could change.

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Re: Febuary-March Challenge
« Reply #12 on: February 13, 2011, 01:41:29 PM »
How would you put physics in space invaders? And more importantly, how would they help the gameplay at all?  :D it makes me wonder.
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EqwanoX


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Re: Febuary-March Challenge
« Reply #13 on: February 13, 2011, 03:54:54 PM »
this was pretty easy. i used the same concept from the bricker game

http://www.mediafire.com/?4ipuxdceimev66q

Gan


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Re: Febuary-March Challenge
« Reply #14 on: February 13, 2011, 04:17:55 PM »
Nice, I like the smoothness.

But... can you make the same with SC Physics?