Topic:   Dev-Log: Connors' Game   (Read 22605 times)


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EqwanoX


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Re: Dev-Log: Connors' Game
« Reply #15 on: January 02, 2011, 08:52:18 AM »
setwindowtitle "jail"

Charlo


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Re: Dev-Log: Connors' Game
« Reply #16 on: January 02, 2011, 01:18:35 PM »
Quote
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Don't listen to Gan, he's joking.  Right????
« Last Edit: January 02, 2011, 01:18:43 PM by Charlo »

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Re: Dev-Log: Connors' Game
« Reply #17 on: January 02, 2011, 09:09:13 PM »
https://sites.google.com/site/onronc/GamesPage/DungeonEscape.zip?attredirects=0&d=1
Here's a playable version of the first piece of the game, the bed graphic/a couple rooms aren't done, but the inventory works. Tell me what you think/if I can improve anything. Like I said I don't want it to be too confusing. Oh by the way I plan to a plot and maybe it will be a video that plays. It's something like this:
     The town you're in was overrun by pirates and you tried to go against them. They captured you and threw you in the jail of your own town. Now your main goal is to get the **** out and not get killed by pirates. Luckily, they didn't know what the town guards knew about a certain cell...

Quote
Don't listen to Gan, he's joking.  Right????
I hope he's joking. XD BTW I was thinking it would at least look slightly better if I just drew the strings twice so there's a shadow. It's easy and looks a little bit more professional.

PS: Silverwind I was messing with Photoshop and I think I found out exactly how you made the Quest of Magic logo. (LOL)
« Last Edit: January 02, 2011, 09:12:01 PM by Connors »
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"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Silverwind


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Re: Dev-Log: Connors' Game
« Reply #18 on: January 03, 2011, 05:33:18 AM »
Quote
PS: Silverwind I was messing with Photoshop and I think I found out exactly how you made the Quest of Magic logo. (LOL)
Cool, post up a pic! I lost the original .psd with the hard drive wipe of 72.
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EqwanoX


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Re: Dev-Log: Connors' Game
« Reply #19 on: January 03, 2011, 10:41:22 AM »
i cant get the lantern so i cant get past the hole

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Re: Dev-Log: Connors' Game
« Reply #20 on: January 03, 2011, 05:49:19 PM »
You can open the hatch on the cell door.
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"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

WarHampster


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Re: Dev-Log: Connors' Game
« Reply #21 on: January 03, 2011, 07:00:36 PM »
I got to the end of the demo, nice.

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Re: Dev-Log: Connors' Game
« Reply #22 on: January 04, 2011, 06:06:44 PM »
Hey guys is there a way to reset the program or all the variables so you can start a new game without quitting? Otherwise I can't let the player start over after they die because they will have all their items back and everything will be the way it was. There's too many variables right now for me to want to program them all individually.
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"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

WarHampster


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Re: Dev-Log: Connors' Game
« Reply #23 on: January 04, 2011, 07:10:41 PM »
RESET

 ;)

Silverwind


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Re: Dev-Log: Connors' Game
« Reply #24 on: January 05, 2011, 07:00:30 AM »
And INVENTORY DELETE will empty the player's inventory. :)
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Re: Dev-Log: Connors' Game
« Reply #25 on: January 05, 2011, 04:20:15 PM »
Silver Creator, remember??
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"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

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Re: Dev-Log: Connors' Game
« Reply #26 on: January 16, 2011, 10:55:51 PM »
OK I really want to add a puzzle or two to the rooms I have set up but I'm a bit stuck. Which stinks because of the deadline coming up... I shall enlist my friend Henry to help with ideas, as it's very close to being a good puzzle but it's hard to flesh out details. I don't really want to give it away here, either.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

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Re: Dev-Log: Connors' Game
« Reply #27 on: January 18, 2011, 09:27:19 PM »
Newest additions:
More rooms/more items
annoying mean troll
mushrooms!
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Connors


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Re: Dev-Log: Connors' Game
« Reply #28 on: July 06, 2011, 11:27:28 AM »
Okay, first chance I get I'm re-writing some of this code so I can get back on it. I think it's my oldest official project at the moment, I started this before Light Maze and that platformer thing (I still want to fix that up).
The first chance I get I'm going to mull over puzzle ideas with friends so I can work on this when I'm sick of TNTBasic and programming. (this was easier to program) :)
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/