wow, this is really impressive stuff, i put off downloading it cause i saw the screens before and thought it was just a terrain editor, i didnt read you can actually drop bombs to alter the terrain, this would make a great game, it reminds me of worms or a battletanks game i had. you seem to be into programming, are you still into drawing or graphics at all?
Thanks man. Yeah, the terrain deformation is key to making it into a game. By the way, I take a lot of inspiration from Worms. Eventually I plan to add infantry combat to the game, because I want it to be kind of a cross between Worms and Scorched Earth. As for graphics, I haven't drawn anything in a long time. Like I mentioned in another recent thread, my drawing skills are terrible. So I focus on programming.
Oh and I would help with pixel art if you need, I'd enjoy helping.
Thanks for offering, but I'm not sure that I want to use sprites in the game. I'm still debating it in my head. I'll think about it.
EDIT: Update! It's now possible to shoot arcing artillery shells. This is kind of a weird way of doing it, because it doesn't involve trigonometry or physics calculations. I'll explain tomorrow.
http://www.mediafire.com/download.php?namdrsdomvmqdsnIT'S TOMORROW: The control scheme is similar to Angry Birds. Artillery guns are fired like slingshots. Go to the Test Artillery card and click anywhere below the ground. Hold the button down, and drag the pointer anywhere below the surface. Release to fire. By default the 'tracer' is ON to show the projected path of the shell.
This is kind of weird because the curve equation is generated from points, not from angle and power. It's probably not correct. It's the best I can do with the knowledge I have.