Topic:   A new game   (Read 8652 times)


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Mystor


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A new game
« on: September 21, 2008, 10:31:42 AM »
I am making a new game, not 3d this time.

I am keeping most information about this game under wraps ATM though.

And don't worry, I haven't forgotten "to return from the dead" yet :P.

This is what I need from you guys:
A simple, flexable inventory system.
A simple, flexable turn-based combat engine and
A simple, flexable leveling up system.

As you can probally tell I am making an RPG, and I will need your help with the storyline etc. later

Mist (PS Thanks in advance)
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Silverwind


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Re: A new game
« Reply #1 on: September 21, 2008, 10:48:18 AM »
I'd be thrilled to help! :D I'll have the engine finished in a jippy!

Describe the combat card a little more though. Will the enemy's picture be loaded with the PICT command, or will you be loading it as a sprite? If a sprite, what size will they be and where do you want them to be positioned? (or do you care?)

I'll post the engine soon.
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Silverwind


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Re: A new game
« Reply #2 on: September 21, 2008, 11:52:17 AM »
Here, try these engines I made awhile ago: http://www.mediafire.com/?bmkmnt3imkz

They're very easy to understand and mod, but if you have any trouble with them let me know. :)
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Mystor


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Re: A new game
« Reply #3 on: September 21, 2008, 02:02:36 PM »
Thanks.

I am more looking for ideas thain code ecause I am going to port it to flash...
I just KNOW that you guys are the RPG experts and will probally be the only ones playing it :P

I am going to give you a hint.

the name ends in "RPG" and starts with the start of the word "Wikipedia"

So, because you probally know what it is called, I will gove you a story outline.

There isn't one, WikiRPG is a game that is created by it's users, If you have an idea for a part of a game, you can just add it in, easy peasy :P

I will go into more detail later

Mist
"I'll lie to him."
"And if that doesn't work?"
"Then I'll tell the truth. We're allowed to do that, in emergencies. We can't plan for everything, you know."
   -Colonel Graff, Ender&

Mystor


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Re: A new game
« Reply #4 on: September 21, 2008, 02:05:03 PM »
I just tested out the engine, IT IS PERFECT!!!!!!!!!!!!!!!!!!!!!


Thanks

Mist
"I'll lie to him."
"And if that doesn't work?"
"Then I'll tell the truth. We're allowed to do that, in emergencies. We can't plan for everything, you know."
   -Colonel Graff, Ender&

Silverwind


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Re: A new game
« Reply #5 on: September 22, 2008, 02:41:19 PM »
btw, the code for adding items to the inventory is as follows:

Code: [Select]
'-----Add Item-----------------------------------------------------------------------------------
newitem$ = "Healing Potion"
itemnumber = 0
REPEAT
 Â itemnumber = itemnumber + 1
 Â IF itemnumber = 1 THEN item$ = item1$
 Â IF itemnumber = 2 THEN item$ = item2$
 Â IF itemnumber = 3 THEN item$ = item3$
 Â IF itemnumber = 4 THEN item$ = item4$
 Â IF itemnumber = 5 THEN item$ = item5$
 Â IF itemnumber = 6 THEN item$ = item6$
 Â IF itemnumber = 7 THEN item$ = item7$
 Â IF itemnumber = 8 THEN item$ = item8$
 Â IF itemnumber = 9 THEN item$ = item9$
 Â IF item$ = "" THEN
 Â   IF itemnumber = 1 THEN item1$ = newitem$
 Â   IF itemnumber = 2 THEN item2$ = newitem$
 Â   IF itemnumber = 3 THEN item3$ = newitem$
 Â   IF itemnumber = 4 THEN item4$ = newitem$
 Â   IF itemnumber = 5 THEN item5$ = newitem$
 Â   IF itemnumber = 6 THEN item6$ = newitem$
 Â   IF itemnumber = 7 THEN item7$ = newitem$
 Â   IF itemnumber = 8 THEN item8$ = newitem$
 Â   IF itemnumber = 9 THEN item9$ = newitem$
 Â   EXIT REPEAT
 Â END IF
 Â IF itemnumber = 10 THEN
 Â   ALERT Your inventory is full!
 Â   EXIT REPEAT
 Â END IF
END REPEAT
'----/Add Item-----------------------------------------------------------------------------------
All you have to do is give the item a name in line 1 and it'll be added to the inventory. (well, if there's enough space of course. Otherwise it will alert you that "Your inventory is full!")
« Last Edit: September 22, 2008, 02:41:56 PM by Silverwind »
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Tireas Dragon


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Re: A new game
« Reply #6 on: September 22, 2008, 03:05:01 PM »
So you only can hold 9 items? Thats a bummer.
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

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Re: A new game
« Reply #7 on: September 22, 2008, 05:25:06 PM »
Well, 12 including equipment. It's easy to add more slots though, just create more "item#" variables. :) The reason I use 9 in the demo (and in my new game) is because I can't fit anymore text on the screen due to the print layout I chose which contains a few line breaks. I'm also displaying equipment on the same card, so the total line count leaves no room for more than 9 items.

There's nothing to stop people from using a more efficient print layout however. I think you got around 20 items displayed at once in your inventory engine, right TD?

I kinda like having a lower inventory size myself though, as it's a little more realistic. I mean, weapons and suits of armor generally weigh allot, so carrying 9 Iron Broad Swords or Chain Cuirasses would be well over impossible! ;D Still though, in gameplay terms the space is definitely needed, as players love hoarding healing potions!
« Last Edit: September 22, 2008, 05:34:07 PM by Silverwind »
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Mystor


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Re: A new game
« Reply #8 on: September 22, 2008, 06:47:23 PM »
Also, I AM rewriting it in flash so it may become a bit more flexable :P

Mist (PS thanks again)
(PPS This game won't be out for a while)
(PPPS I think that I may add stackable items)
« Last Edit: September 22, 2008, 06:48:04 PM by mistron »
"I'll lie to him."
"And if that doesn't work?"
"Then I'll tell the truth. We're allowed to do that, in emergencies. We can't plan for everything, you know."
   -Colonel Graff, Ender&

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