Topic:   Other Languages & Game Making Tools   (Read 9379 times)


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GMG Tim


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Other Languages & Game Making Tools
« on: February 20, 2008, 02:06:17 PM »
Want to try some other languages out there? Here is a list of tools that you might want to consider!

Freeware/Open Source
Shareware/Commercial
Hopefully this list comes in handy. Not all of these game systems are super-advanced, but each has its strengths (and weaknesses).
« Last Edit: November 05, 2010, 03:13:50 AM by admin »

Mystor


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Re: Advanced Game Making Tools
« Reply #1 on: February 21, 2008, 06:08:19 PM »
Don't forget about flash :o

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GMG Tim


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Re: Advanced Game Making Tools
« Reply #2 on: February 21, 2008, 06:13:02 PM »
Added, and I also added Adobe Flex, which is similar to Flash, but free for students!

- Ghost

Mystor


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Re: Advanced Game Making Tools
« Reply #3 on: February 22, 2008, 10:08:42 AM »
It is?

Where?

Mist
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GMG Tim


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Re: Advanced Game Making Tools
« Reply #4 on: February 22, 2008, 11:33:58 AM »

Mystor


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Re: Advanced Game Making Tools
« Reply #5 on: February 22, 2008, 02:20:27 PM »
TYVM

Mist
"I'll lie to him."
"And if that doesn't work?"
"Then I'll tell the truth. We're allowed to do that, in emergencies. We can't plan for everything, you know."
   -Colonel Graff, Ender&

Gnome


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Re: Advanced Game Making Tools
« Reply #6 on: February 25, 2008, 06:35:54 PM »
Thanks, but I won't forget the experience I will get from GM when I move on.
This Cannot be, NOOOOOOOO!!!!

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Mystor


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Re: Advanced Game Making Tools
« Reply #7 on: August 11, 2008, 11:44:18 AM »
The unity interface is really easy to use and the language is javascript (my 3rd fave, after as and PHP)

Mist
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Xiphos


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Re: Advanced Game Making Tools
« Reply #8 on: June 27, 2009, 09:14:34 AM »
Which of the freeware ones would be the easiest to learn?

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Re: Advanced Game Making Tools
« Reply #9 on: June 27, 2009, 10:09:56 AM »
Metal.

It's a good language, but it's runtimes, editors and general execution is fuck awful.


WarHampster


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Re: Advanced Game Making Tools
« Reply #10 on: June 27, 2009, 11:19:26 AM »
It's also completely dead.

Xiphos


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Re: Advanced Game Making Tools
« Reply #11 on: June 27, 2009, 05:17:15 PM »
The Metal link is down and I can't find it anywhere on google. I think I will learn TNT first since it is first on the list. Don't ask why...
« Last Edit: June 27, 2009, 05:19:36 PM by Xiphos »

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Re: Advanced Game Making Tools
« Reply #12 on: June 27, 2009, 05:33:45 PM »
Power Game Factory is now open source, that should probably be added to the list.

Xiphos


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Re: Advanced Game Making Tools
« Reply #13 on: June 27, 2009, 05:48:50 PM »
TNT programming seems very similar to silver creator. Except for a few new things, but thats just from looking at the Programming Tutorial.

I am so used to silvercreator were the card is in front of you and you can draw on it and whatever.

Can anyone explain this graphics stuff on TNT?
« Last Edit: June 27, 2009, 06:07:47 PM by Xiphos »

Connors


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Re: Other Languages & Game Making Tools
« Reply #14 on: July 06, 2011, 12:22:20 AM »
Ah, so you're interested in TNT?

I can help with starting out. But you should really just go through at least the Tron tutorial and the Tile Map tutorial.
In TNT you have to import graphics and display them as sprites, or paint them on the canvas... It's less convenient than SC in some ways, but it has the tile maps and I think it's more powerful overall because of it's speed. I love the tile maps, have I mentioned how much I like built-in tile maps?
Warning: The above post may have been modified multiple times.

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