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Topic:   Retro games   (Read 309992 times)


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Zoo


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Retro games
« on: January 31, 2011, 07:49:52 PM »
I think we should redo some old games and make them really cool like supa pong.
Heres a list
Beginner:
-Space invaders
-Frogger

Intermediate:
-Lunar lander
-Snake

Hard:
-Tetris
-Asteroids

Asteroids would be the hardest to make because of the rotating of the ship. I'm pretty sure neither GM or SC can rotate sprites.
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Gan


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Re: Retro games
« Reply #1 on: January 31, 2011, 08:11:45 PM »
I think asteroids would be one of the easiest using the SCBox2D plugin. Make a no gravity level. Have a spaceship move using impulses, have circles as asteroids moving around...

Charlo


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Re: Retro games
« Reply #2 on: January 31, 2011, 08:16:48 PM »
I've been thinking of trying to implement Tetris in SC.  The hardest part would be rotating the pieces I think, because each piece would be made out of four individual sprites.  At least there are only four directions, whereas asteroids has 360 degrees of movement.

Zoo


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Re: Retro games
« Reply #3 on: February 01, 2011, 04:10:09 PM »
yeah, I think maybe there should be a "rotate sprite" command in GM 4.0
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Connors


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Re: Retro games
« Reply #4 on: February 01, 2011, 11:35:24 PM »
I always wondered how you would make the math for a Tetris game work...
:) :D ;D
Let's do that one first!!! (*Insane grin*)

« Last Edit: February 01, 2011, 11:35:49 PM by Connors »
Warning: The above post may have been modified multiple times.

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Zoo


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Re: Retro games
« Reply #5 on: February 02, 2011, 10:19:48 AM »
Are we gonna do it in SC or GM.
Either way, I Can make some art or something.
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Zoo


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Re: Retro games
« Reply #6 on: February 02, 2011, 10:20:30 AM »
I think you would use like a grid of some kind. like the origanal
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Connors


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Re: Retro games
« Reply #7 on: February 02, 2011, 10:21:50 AM »
Personally I think Lunar Lander sounds easier than Frogger but maybe not... As for the program it depends on who's involved here but of course I'd use SC.

Quote
I've been thinking of trying to implement Tetris in SC.  The hardest part would be rotating the pieces I think, because each piece would be made out of four individual sprites.  At least there are only four directions, whereas asteroids has 360 degrees of movement.
For asteroids maybe you could just have a bunch of different sprites and show the closest to the current angle. It would look more like the original anyways, because I think that's what they had to do.
« Last Edit: February 02, 2011, 10:25:11 AM by Connors »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
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http://connorspuzzles.tumblr.com/

Zoo


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Re: Retro games
« Reply #8 on: February 02, 2011, 10:33:53 AM »
Well if SC was used, I couldn't really help with code, but I'm not a scripting expert in gm either.
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Zoo


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Re: Retro games
« Reply #9 on: February 02, 2011, 03:34:32 PM »
You would need at least 4 sprite of the ship if you were to do lunar lander.
(Plain, left booster, right booster, and up booster) But I would add two for if you were going up and to the side. I could do some art for most of these options.  8)
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Zoo


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Re: Retro games
« Reply #10 on: February 02, 2011, 03:37:45 PM »
We could do frogger, and have that kid from rogue frog driving every car and call it something like "rogue frog 2: Revenge" lol. We'd have to get silverwind's permission though.
« Last Edit: February 02, 2011, 03:37:56 PM by zoo804 »
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Connors


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Re: Retro games
« Reply #11 on: February 02, 2011, 03:59:22 PM »
I'm not familiar with Rogue Frog yet. Is it a game? CAN I PLAY IT!? :D
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Silverwind


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Re: Retro games
« Reply #12 on: February 02, 2011, 04:08:33 PM »
Rogue Frog is a simple arcade game from the early Roguesoft era: http://www.gamemakersgarage.com/include/download.php?download=http%3A%2F%2Fgamemakersgarage.com%2Fdownloads%2Froguefrog.zip

I should really get around to re-uploading the Roguesoft website. It was handy for keeping all of my stuff in one place.

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« Last Edit: February 02, 2011, 04:26:08 PM by Silverwind »
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Connors


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Re: Retro games
« Reply #13 on: February 02, 2011, 04:37:57 PM »
OK so I just made a little test using old Shooter Game code to make a simple tile map program but I realized you can't make a fullscreen map in 800x600 mode with 32X32 tiles without going over the 100 tile limit.100 tiles clearly isn't enough for a good Ship Lander level, as it would probably be 10X10 tiles.
I say we try to use the Paint method and make it collide with lines we draw. We could try for polygons that fill in with a color but that would be even harder. Any ideas? (I like Ship Lander)
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
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http://connorspuzzles.tumblr.com/

Zoo


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Re: Retro games
« Reply #14 on: February 02, 2011, 04:54:47 PM »
If we do lunar lander we need to add different ships that have different speed/control. Maybe even make them unlockable. Oh and different difficulty levels, and powerups or something.
Kirby, your pudgy buddy from dream land, is back again on the game boy®!