Topic:   iPhone Project: The In-Game Plan   (Read 54875 times)


0 Members and 1 Guest are viewing this topic.

Gan


  • Administrator

  • ^ This guy is amazing.

  • *****


  • Posts: 4411
Re: iPhone Project: The In-Game Plan
« Reply #30 on: October 20, 2009, 05:38:37 PM »
Thanks guys. :) Silver, glad you don't mind my little land to water transition tile.
Quote
I was working on a prototype for the iPhone game, however, if we have a story already, then there is no point :p
Well, we don't actually have a story, just a setting with characters. Though sorry I dashed your plans... Your prototype looked great, why don't you continue building it? You were on a role, keep going and you'll have a full fledged RPG in flash!


-Gandolf

Silverwind


  • ^ This guy is amazing.

  • ****


  • Posts: 2805

  • For the glory of my maker
Re: iPhone Project: The In-Game Plan
« Reply #31 on: October 20, 2009, 05:46:27 PM »
Quote
Silver, glad you don't mind my little land to water transition tile.
Mind it, no! I think they're awesome. I'd love to see more tiles from more people.

Quote
Your prototype looked great, why don't you continue building it? You were on a role, keep going and you'll have a full fledged RPG in flash!
What, what? Prototype? Link please?
I survived the spammage of 2007

Mystor


  • GMG-er

  • **


  • Posts: 696

  • I am the myst that consumes us all.
Re: iPhone Project: The In-Game Plan
« Reply #32 on: October 20, 2009, 06:00:32 PM »
Quote
Mind it, no! I think they're awesome. I'd love to see more tiles from more people.

What, what? Prototype? Link please?
Um, All I had down was the storyline and I wrote a bunch of code to manage tiles...
Really not that cool...

Mist

EDIT: This: http://screencast.com/t/DulyGwAa0M is all I showed him :P
« Last Edit: October 20, 2009, 06:01:29 PM by mistron »
"I'll lie to him."
"And if that doesn't work?"
"Then I'll tell the truth. We're allowed to do that, in emergencies. We can't plan for everything, you know."
   -Colonel Graff, Ender&

Gan


  • Administrator

  • ^ This guy is amazing.

  • *****


  • Posts: 4411
Re: iPhone Project: The In-Game Plan
« Reply #33 on: October 20, 2009, 07:14:15 PM »
Alright, Hendo has been added to the character list. Anymore people want to be a main character within the Simple RPG?

Here's a world map mockup:

I think I've just stepped past my own restrictions with this...
What do you guys think?



-Gandolf

Tireas Dragon


  • GMG Extraordinaire

  • ***


  • Posts: 1626

  • Trying to recover from my shattered screen.
Re: iPhone Project: The In-Game Plan
« Reply #34 on: October 20, 2009, 07:19:01 PM »
Wow! SC is cold.
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

Silverwind


  • ^ This guy is amazing.

  • ****


  • Posts: 2805

  • For the glory of my maker
Re: iPhone Project: The In-Game Plan
« Reply #35 on: October 20, 2009, 07:19:41 PM »
So around 70 rooms? That's really good I think. :)
I survived the spammage of 2007

GuthanSoftware


  • GMG-er

  • **


  • Posts: 105

  • GuthanSoftware
Re: iPhone Project: The In-Game Plan
« Reply #36 on: October 20, 2009, 07:37:56 PM »
I wanted to be a character... If you read my post on the first page.
Stupid Test Creator
Sim School Creator
Windox Creator
and more

Gan


  • Administrator

  • ^ This guy is amazing.

  • *****


  • Posts: 4411
Re: iPhone Project: The In-Game Plan
« Reply #37 on: October 20, 2009, 07:44:40 PM »
Quote
Guthan - Guthan the Wise - Provides you with armor, and weapons for a small fee. He also provides you with a quest.
I'm not quite sure that description portrays your actual role within the Gmg...
The more accomplished, known, and respected; the higher role you will have. Ghost created the forum, head of the Gmg town/realm.
Silver probably made more games than anyone on the forum, he is also the welcoming wagon all packaged in one for new members...


-Gandolf
« Last Edit: October 20, 2009, 07:47:50 PM by Gandolf »

Silverwind


  • ^ This guy is amazing.

  • ****


  • Posts: 2805

  • For the glory of my maker
Re: iPhone Project: The In-Game Plan
« Reply #38 on: October 20, 2009, 07:48:49 PM »
Well in fairness, I don't often see you hanging around dung carts Gan. ;)
I survived the spammage of 2007

Gan


  • Administrator

  • ^ This guy is amazing.

  • *****


  • Posts: 4411
Re: iPhone Project: The In-Game Plan
« Reply #39 on: October 20, 2009, 08:01:14 PM »
You'd be surprised...  :-X

So, does anyone object to this world map?


-Gandolf

Gnome


  • GMG Extraordinaire

  • ***


  • Posts: 1073
Re: iPhone Project: The In-Game Plan
« Reply #40 on: October 20, 2009, 08:03:23 PM »
Mine could be a gnome Propagandist, he offers you Gnomeish Weapons (Spork of Death, Beard Comb of Destiny) in exchange for... some collectible item (pointy hats)


I even Have an extremely rare Silver SpriteĀ© collectible Gnome Sprite!
« Last Edit: October 20, 2009, 08:08:23 PM by Gnome_Again »
This Cannot be, NOOOOOOOO!!!!

-Gnomes Cry when the McRib was discontinued again.

Gan


  • Administrator

  • ^ This guy is amazing.

  • *****


  • Posts: 4411
Re: iPhone Project: The In-Game Plan
« Reply #41 on: October 20, 2009, 08:12:19 PM »
 ;D Wow... that's perfect.

I'll give a bit of time for you guys to object to my setting/world map idea if you have other ideas or just think my idea is just plain cruddy. After that bit of time, I'll assume you guys don't mind it. So you'll forever have to hold your peace.
That's when we go onto the next phase of development.


-Gandolf
« Last Edit: October 20, 2009, 08:17:50 PM by Gandolf »

WarHampster


  • GMG Extraordinaire

  • ***


  • Posts: 1501

  • The People's Moderator
    • Arcade of the Absurd
Re: iPhone Project: The In-Game Plan
« Reply #42 on: October 20, 2009, 09:00:10 PM »
The importance of the world map is that it lays out the world's terrain in relation to your ideas for individual maps, so the map is fine as long as you have a good reason for dividing it up as so.

I think that you should work on individual maps before making the world map. Not actually make the maps, just think of what goes on in them (special encounters, towns, dungeons, cut scenes, ect.) Then you know how to make the world map so it complements your ideas for the playable maps.

Oh, and of course I want to be a character, I'll make myself a new sprite and story as soon as I have free time.
« Last Edit: October 20, 2009, 09:01:26 PM by WarHampster »

Mystor


  • GMG-er

  • **


  • Posts: 696

  • I am the myst that consumes us all.
Re: iPhone Project: The In-Game Plan
« Reply #43 on: October 20, 2009, 10:03:00 PM »
What would I be?

I have no clue....

Mist
"I'll lie to him."
"And if that doesn't work?"
"Then I'll tell the truth. We're allowed to do that, in emergencies. We can't plan for everything, you know."
   -Colonel Graff, Ender&

Gan


  • Administrator

  • ^ This guy is amazing.

  • *****


  • Posts: 4411
Re: iPhone Project: The In-Game Plan
« Reply #44 on: October 21, 2009, 01:04:39 PM »
Quote
The importance of the world map is that it lays out the world's terrain in relation to your ideas for individual maps, so the map is fine as long as you have a good reason for dividing it up as so.

I think that you should work on individual maps before making the world map. Not actually make the maps, just think of what goes on in them (special encounters, towns, dungeons, cut scenes, ect.) Then you know how to make the world map so it complements your ideas for the playable maps.
Yeah... I'm kinda doing the whole process backwards. Make the maps, players, monsters, then finally the story. The maps, players, and characters can be edited to flow nicely with the story afterwards but the story should  be created after we create our world. Mainly due to the fact that on all group projects when we start with the story, we never seem to get to the actual map, monster, and character making. It's just a new strategy I'm trying, appears to be working so far.

Quote
Oh, and of course I want to be a character, I'll make myself a new sprite and story as soon as I have free time.
Great. :)

Quote
What would I be?
 
I have no clue....
Shop owner like Hendo? You have been gone for a while and only recently reappeared, so maybe a traveller?
If you want, you can wait until the maps are created for the 3 basic towns. Then it'll be easier to place yourself.

So, no objections? In 2 hours if no one hates the world map idea with a fiery passion I'll post the next phase in the game development.


-Gandolf