Topic:   roll call   (Read 10236 times)


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WarHampster


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Re: roll call
« Reply #15 on: April 28, 2015, 01:41:54 AM »
I stop by a few times a month and look at the recent posts, excited to see so much activity right now!

I've moved away from games to computer art more generally. I wrote a long blog post that sort of explains why, if you're interested: http://arcadeoftheabsurd.com/blog/mcsi2014/2014/05/06/on-video-games.html

Also check out my new website ;D

EqwanoX


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Re: roll call
« Reply #16 on: May 10, 2015, 08:08:53 PM »
the gmg isnt just about game design, its about anything creative, its all the same language, so dont hesitate to share what your into. look at secretagentbob, he made a ton of games and movies back in the day, and he used his creativity to become successful with the charlie unicorn series on youtube, and thats completely detached from his roots in game design in gamemaker in the 90s

Connors


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Re: roll call
« Reply #17 on: May 19, 2015, 07:10:55 PM »
I'm currently on Summer break looking for a job. Also, I've lots of songs with beepbox.co and LOTS of Puzzlescript games. No one has really commented on said games much outside the google forum.
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"In a great game, the character must never perfectly obey the user's command"
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http://connorspuzzles.tumblr.com/

Connors


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Re: roll call
« Reply #18 on: June 03, 2015, 12:13:35 PM »
i found a job as a server/busser at a hotel, it's pretty cool, but i don't have a lot of hours
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Zoo


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Re: roll call
« Reply #19 on: June 04, 2015, 07:40:03 PM »


I may have mentioned this already, but I do a lot of music now, and occasionally writing or other weird stuff. Like this picture I made.
Kirby, your pudgy buddy from dream land, is back again on the game boy®!