Topic:   Yet another Group Project:Best Titanium Forge Game   (Read 18291 times)


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Gan


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Re: Yet another Group Project:Best Titanium Forge
« Reply #15 on: July 21, 2009, 04:21:07 PM »
Hah, that is pretty simple. I kind of like that story line. Though whatever we do, we have to think what tiles we will use and how we will obtain them. I believe Silver made water for swashbuckler the group project. His tiles look really good.


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Re: Yet another Group Project:Best Titanium Forge
« Reply #16 on: July 21, 2009, 06:40:49 PM »
Swashbuckler? I think we were just gonna use the plain blue tiles from QoM. I think those old tiles are crap compared to my new ones without the boundary box, but you're welcome to use whatever you can find of my old tile sets. I'd send you a complete up to date sprite sheet myself only... You know... They were all destroyed in The Great Hard Drive Fire of A Few Months Back.

Man I'd love to be game designing again...
I survived the spammage of 2007

WarHampster


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Re: Yet another Group Project:Best Titanium Forge
« Reply #17 on: July 21, 2009, 06:59:29 PM »
Quote
Hah, that is pretty simple. I kind of like that story line. Though whatever we do, we have to think what tiles we will use and how we will obtain them.

All the game's assets (including tiles) should be made by us... it will make the finished product much more impressive.

Xiphos


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Re: Yet another Group Project:Best Titanium Forge
« Reply #18 on: July 21, 2009, 07:04:06 PM »
I can make tiles!

Gan


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Re: Yet another Group Project:Best Titanium Forge
« Reply #19 on: July 21, 2009, 07:16:42 PM »
You can see here how much of an artist I am:

So, which storyline idea shall we agree on?


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« Last Edit: July 21, 2009, 07:17:01 PM by Gandolf »

WarHampster


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Re: Yet another Group Project:Best Titanium Forge
« Reply #20 on: July 22, 2009, 06:49:36 AM »
Lets use mine... it will require less assets and make things easier.

Gan


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Re: Yet another Group Project:Best Titanium Forge
« Reply #21 on: July 22, 2009, 08:23:27 AM »
Sounds good to me, what does everyone else think?


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Re: Yet another Group Project:Best Titanium Forge
« Reply #22 on: July 22, 2009, 09:18:50 AM »
yeah sure!
« Last Edit: July 22, 2009, 09:19:04 AM by Xiphos »

WarHampster


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Re: Yet another Group Project:Best Titanium Forge
« Reply #23 on: July 22, 2009, 12:03:39 PM »
Ok, I'll start work on the following:

Player sprites and animations for the main world

First person sprites (I'm thinking that I'll just make a first-person view of a hand, then we can make different magic blasts coming out of it)

A generic ninja

Gan


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Re: Yet another Group Project:Best Titanium Forge
« Reply #24 on: July 22, 2009, 12:43:51 PM »
Ah sounds good to me. I'm hoping to have sprite collision code finished by today. Here's what I have so far: http://screencast.com/t/GyTOBJ6Hlx1


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Re: Yet another Group Project:Best Titanium Forge
« Reply #25 on: July 22, 2009, 02:19:31 PM »
Doesn't making a sprite's collision sensitive area a shape other than a square cause lag?

Gan


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Re: Yet another Group Project:Best Titanium Forge
« Reply #26 on: July 22, 2009, 03:15:14 PM »
Yes if you plan on doing the pixel perfect method.
Pixel Perfect = Identifying each pixel and seeing if it collides with a pixel from another object. Extremely slow but very precise.
Square Collision = If two squares around sprites crash, it collides. Very fast, not precise. Circles and other more then 4 sided polygons are in trouble. Especially convex sprites.

So, I don't like either of them because I either have a slow game or a cruddy precision game. I decided to mix both methods. Now I have a slow and cruddy precision game. (Kidding)
Actually I have created the Polygon Perfect collision detection system. You create the polygon in the sprite editor and when in game it uses the Square Collision method. If two squares collide, it takes it a step further and looks to see if both polygons are intersecting.
With this method the game stays as smooth and fast as the Square Collision system but keeps as precise as the Pixel Perfect system.

Win-Win. Except if you have two sprites that are constantly colliding and can't stop colliding. That's when the CPU starts getting used up.


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Gan


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Re: Yet another Group Project:Best Titanium Forge
« Reply #27 on: July 22, 2009, 03:35:24 PM »
Finished sprite collision, and I gotta say... It's looking pretty good:
http://screencast.com/t/2K5FIw02


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Re: Yet another Group Project:Best Titanium Forge
« Reply #28 on: July 27, 2009, 04:32:20 PM »
This is already dead.

NOT MY FAULT.

Telstar5


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Re: Yet another Group Project:Best Titanium Forge
« Reply #29 on: July 27, 2009, 05:32:48 PM »
Quote
This is already dead.

« Last Edit: July 27, 2009, 05:33:01 PM by Telstar5 »