Topic:   My game development class   (Read 4304 times)


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WarHampster


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My game development class
« on: August 11, 2011, 06:26:03 PM »
I mentioned earlier this summer that I was teaching a game development class for elementary school kids. Well, the class ended a few weeks ago, and I've put together a site where you can download the kids' games! Overall the class went very well - all the students finished their first project (an adventure game). I had to leave a week before the end of the program and the other teacher kind of blew it... none of the kids finished their second project, a maze game. Still, it was fun and I think everyone learned a lot.

The website: http://www.arcadeoftheabsurd.com/waterside

I recommend playing: Prince and Princess (the most complex and fully realized), 7ft 11 Inches (surreal), and Ninja Fights (coherent graphics).

I'm going to be writing an essay about my experience in general and my observations of how elementary school kids play and conceive of games for my blog and Nightmare Mode.

Zoo


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Re: My game development class
« Reply #1 on: August 11, 2011, 06:47:33 PM »
Holy cow! :o You showed 3rd graders how to make games? What software did they use?
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

WarHampster


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Re: My game development class
« Reply #2 on: August 11, 2011, 07:10:32 PM »
SilverCreator, of course!

Zoo


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Re: My game development class
« Reply #3 on: August 11, 2011, 09:16:19 PM »
Wow. That makes me feel stupid. I can't even use SC but 3rd graders can. It doesn't let me download them, but I can only assume that they're awesome, long, and have 1000s of lines of code in them.
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

Zoo


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Re: My game development class
« Reply #4 on: August 11, 2011, 09:23:53 PM »
Oh. I used safari. You have awesome students I like "The butterfly" best
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

Charlo


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Re: My game development class
« Reply #5 on: August 11, 2011, 09:51:45 PM »
As an avid NBA fan, I played "Kobe The Destroyer".  Good storyline, but I think they took too many cues from the movie "Space Jam".  And it was inaccurate as well; they said in the game that Kobe was shooting three pointers and making them, but in real life, Bryant makes less than a third of his three point attempts.  Still, it was the best indie game I've played since Machinarium.
« Last Edit: August 11, 2011, 09:52:12 PM by Charlo »

WarHampster


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Re: My game development class
« Reply #6 on: August 11, 2011, 10:51:44 PM »
Haha, the adventure games don't even use code. I started them programming games where you run through a maze collecting stuff, but they never finished.

@zoo - the downloads don't work in firefox?

Zoo


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Re: My game development class
« Reply #7 on: August 12, 2011, 09:23:43 AM »
I think my firefox is broken. The only reason I use it is because I want to stay logged in on things, and so does my brother. I can't download anything on it. Very talented kids BTW, those are the kind of games I was making just a year ago (But with some code, of course)
I actually had a few "Adventure" games that I made, but they were all awful.
« Last Edit: August 12, 2011, 09:27:30 AM by zoo804 »
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

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Re: My game development class
« Reply #8 on: September 07, 2011, 02:12:58 PM »
Quote
Wow. That makes me feel stupid. I can't even use SC but 3rd graders can. It doesn't let me download them, but I can only assume that they're awesome, long, and have 1000s of lines of code in them.

it okay zoo were in the same boat :D

but warhampster to teach 3rd graders programming, wow! most people consider it college level education. How many kids were in your class?
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Yes I know I have bad spelling, it's what makes me such a good programmer!

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Re: My game development class
« Reply #9 on: September 07, 2011, 02:19:27 PM »
I like the sound effects of butterfly  :P
Just your average Weekend Warrior.
Yes I know I have bad spelling, it's what makes me such a good programmer!

"Old art, weather magnificent or wretched, is always the raw material of new art. The artist's job, though, is to