Topic:   3D Modeling   (Read 7640 times)


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Gan


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Re: 3D Modeling
« Reply #15 on: April 02, 2011, 07:55:16 PM »
Wow, that's really cool stuff. The rigged people seems very useful.
That game engine is very intriguing. I've looked through your Chain.blend file, I see how the objects are made but I can't figure out where the code is.
What makes the stuff act the way it does?

Zoo


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Re: 3D Modeling
« Reply #16 on: April 02, 2011, 07:57:13 PM »
Purple pac-man dude button is where the logic buttons are. I'm not actually using any code.
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

Gan


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Re: 3D Modeling
« Reply #17 on: April 02, 2011, 11:04:31 PM »
Thanks, this is amazing!



With the game logic, I can enable physics, run the game, have it record the physics, than render the animation off the recorded physics!

I love how you can even make a whole game in this without touching a line of code.

Gan


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Re: 3D Modeling
« Reply #18 on: April 03, 2011, 01:27:40 PM »
Here's a very fake looking wall being broken down by a ginormous golf ball:
http://www.youtube.com/watch?v=sswIjtIexLg

Need to figure a way to glue bricks together to make it more realistic.

Zoo


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Re: 3D Modeling
« Reply #19 on: April 03, 2011, 04:27:25 PM »
That's pretty cool. I never got good at any of this. How do you render an animation with physics?
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

Gan


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Re: 3D Modeling
« Reply #20 on: April 03, 2011, 05:30:30 PM »
In the game engine, hit record animation in the Game menu at the top. Then play the game, stop, switch to blender render mode, rewind to frame 0 and press Render anim.

Connors


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Re: 3D Modeling
« Reply #21 on: April 03, 2011, 09:38:16 PM »
Nice profile picture Matt.
EDIT if you want that building collapse to look better you can start by staggering the bricks so they "lock" together. It's stronger that way.
« Last Edit: April 03, 2011, 09:41:39 PM by Connors »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
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http://connorspuzzles.tumblr.com/

Gan


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Re: 3D Modeling
« Reply #22 on: April 03, 2011, 10:52:57 PM »
Hey thanks, that's what I needed...

http://www.youtube.com/watch?v=QV67TGPKn9U

Gan


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Re: 3D Modeling
« Reply #23 on: April 12, 2011, 09:26:18 PM »
Small update on the building demolition:

Building Collapse 3.0

I apologize for not posting this earlier but I've been very busy on another forum.

Connors


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Re: 3D Modeling
« Reply #24 on: April 12, 2011, 11:18:31 PM »
Speaking of RPGs
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
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http://connorspuzzles.tumblr.com/

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Re: 3D Modeling
« Reply #25 on: April 13, 2011, 04:28:39 PM »
BOOM!
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

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Re: 3D Modeling
« Reply #26 on: April 14, 2011, 09:12:52 PM »
I'm hopeless with Blender, I couldn't make head nor tails of it, thus I am impressed with your creation(s)!