News
Articles & Tutorials
Games
HTML5 GM
Developer Tools
Developer Sites
Forum
GMG Contest
Home
Help
Search
Login
Register
Game Maker's Garage Forum
»
Game Maker's Garage
»
Trash Talk
»
New Sprites
« previous
next »
Print
Pages:
1
[
2
]
3
Topic:
New Sprites
(Read 15373 times)
0 Members and 2 Guests are viewing this topic.
GMG Mike
Administrator
GMG-er
Posts: 536
Re: New Sprites
«
Reply #15 on:
June 10, 2010, 08:06:20 PM »
You should create another slightly different tree sprite, and then flip both tree sprites to get a total of 4 different looking trees that you can randomly insert, so that it looks more varied. Otherwise, it looks pretty good.
Logged
Silverwind
^ This guy is amazing.
Posts: 2805
For the glory of my maker
Re: New Sprites
«
Reply #16 on:
June 11, 2010, 04:23:25 AM »
Yeah, maybe a deadwood tree to make it stand out.
It would take awhile to redo the shading if I flipped them, but I might have a bash at it.
Logged
I survived the spammage of 2007
WarHampster
GMG Extraordinaire
Posts: 1501
The People's Moderator
Re: New Sprites
«
Reply #17 on:
June 11, 2010, 11:17:36 AM »
Your light source is all over the place, but yeah, no one would notice. Nice!
Logged
Silverwind
^ This guy is amazing.
Posts: 2805
For the glory of my maker
Re: New Sprites
«
Reply #18 on:
June 11, 2010, 12:57:31 PM »
What, what, what? It's consistently around 1 O'clock.
EDIT:
Oh wait, do you mean the earlier builds like the ones at the top of the page?
«
Last Edit: June 11, 2010, 02:42:28 PM by Silverwind
»
Logged
I survived the spammage of 2007
EqwanoX
Administrator
GMG Extraordinaire
Posts: 1180
Re: New Sprites
«
Reply #19 on:
June 11, 2010, 02:18:30 PM »
warhampster always gets caught up in details that arent noticable, i dont even see how the light sourse is all over the place, looks like its from above
«
Last Edit: June 11, 2010, 02:19:40 PM by EqwanoX
»
Logged
Silverwind
^ This guy is amazing.
Posts: 2805
For the glory of my maker
Re: New Sprites
«
Reply #20 on:
June 11, 2010, 05:45:52 PM »
The water tiles are coming along nicely too:
Because I'm using masks, I can easily swap the water texture around as I improve it as well as drop the river onto different terrains, such as sand, gravel and whatnot (which used to require starting from scratch by hand)
«
Last Edit: June 11, 2010, 05:48:24 PM by Silverwind
»
Logged
I survived the spammage of 2007
Silverwind
^ This guy is amazing.
Posts: 2805
For the glory of my maker
Re: New Sprites
«
Reply #21 on:
July 19, 2010, 04:27:44 AM »
Got half an hour's work done on the sand tiles:
The shapes haven't changed from the build I did last year, but the texture is greatly improved. I'm just about happy with the tone too. Looks very Yipe!-ish to me.
«
Last Edit: July 19, 2010, 08:10:44 AM by Silverwind
»
Logged
I survived the spammage of 2007
Tireas Dragon
GMG Extraordinaire
Posts: 1626
Trying to recover from my shattered screen.
Re: New Sprites
«
Reply #22 on:
July 19, 2010, 11:55:33 AM »
Wow! These are amazing.
Logged
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.
Silverwind
^ This guy is amazing.
Posts: 2805
For the glory of my maker
Re: New Sprites
«
Reply #23 on:
July 19, 2010, 12:22:25 PM »
Thanks!
I'm working on a temple floor now:
I'm going for large slabs as I think detailed objects will stand out very well on them.
«
Last Edit: July 19, 2010, 12:34:43 PM by Silverwind
»
Logged
I survived the spammage of 2007
Charlo
GMG-er
Posts: 451
Re: New Sprites
«
Reply #24 on:
July 19, 2010, 02:29:20 PM »
These sprites are looking excellent. Very professional looking.
Logged
Silverwind
^ This guy is amazing.
Posts: 2805
For the glory of my maker
Re: New Sprites
«
Reply #25 on:
July 19, 2010, 06:41:56 PM »
Thanks.
I don't get much time to work on them, but they're certainly coming along. I'd love to just finish a small game with them.
Logged
I survived the spammage of 2007
Silverwind
^ This guy is amazing.
Posts: 2805
For the glory of my maker
Re: New Sprites
«
Reply #26 on:
July 21, 2010, 06:42:54 PM »
Which floor tile looks better:
The left one has a faint stain texture, whereas the right one doesn't.
Logged
I survived the spammage of 2007
Silverwind
^ This guy is amazing.
Posts: 2805
For the glory of my maker
Re: New Sprites
«
Reply #27 on:
July 22, 2010, 12:37:46 PM »
Also, which tone looks better for the mountain tiles:
Logged
I survived the spammage of 2007
Gan
Administrator
^ This guy is amazing.
Posts: 4411
Re: New Sprites
«
Reply #28 on:
July 22, 2010, 02:29:03 PM »
For the floor I like the right one. For the mountains I like the left one.
-Gan
Logged
Check out this tile engine made in HTML5 GM!
Silverwind
^ This guy is amazing.
Posts: 2805
For the glory of my maker
Re: New Sprites
«
Reply #29 on:
July 23, 2010, 05:10:15 PM »
Yeah, I think you're right, and oddly enough they were both the originals. Today I finished the path tiles, improved the water texture and made a rough house sprite:
Logged
I survived the spammage of 2007
Print
Pages:
1
[
2
]
3
« previous
next »
Game Maker's Garage Forum
»
Game Maker's Garage
»
Trash Talk
»
New Sprites