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Messages - Connors

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1
Group Projects / Re: Team Project For Old Times’ Sake?
« on: March 18, 2021, 02:36:32 AM »
Here's a new link, EQ:
https://discord.gg/96yYQbKCMq

The project kinda stopped dead when I started this semester of college and said I was taking a break from it, but I think it's high time I came back to it. I think I'm prepared to balance it with other projects and I'll try to dedicate a minimum hours to it per week. I liked the ideas we were putting together.

2
Group Projects / Re: Team Project For Old Times’ Sake?
« on: November 27, 2020, 02:45:34 PM »
Connorses#0986

3
Group Projects / Re: Team Project For Old Times’ Sake?
« on: November 08, 2020, 12:34:15 AM »
Well, I'm not as familiar with the tools Gan is using but I like the idea of writing the project for web browsers. I do appreciate the tutorials and I'll look at them when I have the chance.

My offer stands that I could write some mini-games that happen during combat. I would love to hear everyone's thoughts on how the battling mechanics should work. What does that base game use, Gan? Is it using Silverwind's percentile-based system?
My thought is that if I did work on a turn-based combat system I want to include something engaging, something that feels skill-based, or strategy-based (that is to say, if we make a simple turn-based system without the minigames, there should still be something that makes you think during battles).
Basically if I ever find myself simply clicking Attack repeatedly and hoping I'm strong enough to win, we have failed. :P

Also, while I'm here I wanted to bring up a cute idea I had for a game premise:
You are a courier and the game has you delivering things to a variety of characters in a fantasy realm. For whatever reason, I had imagined a quest where you deliver lunch to a skeleton and I thought, that's a nice wholesome premise for a game, and we could draw some tasty food sprites.

4
Group Projects / Re: Team Project For Old Times’ Sake?
« on: November 02, 2020, 12:15:08 AM »
OK so there's a bot that made it hard to tell if there were new posts but rest assured I'm still here (the video I linked is now viewable, I think). But to summarize:

I'm fine with doing a typical RPG like things people linked. I'd also like to discuss possible twists on gameplay. I've been rather enamored with games where attacking and defending become minigames, for example. I think that type of mechanic could be fun to make.

Also game engines... I'm most comfortable with coding in Unity or GameMaker Studio. GameMaker is probably a good choice for this project since it makes it easy to set up 2D games with pixel art.

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Group Projects / Re: Team Project For Old Times’ Sake?
« on: October 27, 2020, 04:55:15 PM »
it is now "unlisted" (you can watch with that link)^

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Group Projects / Re: Team Project For Old Times’ Sake?
« on: October 27, 2020, 03:57:16 AM »

I made a short video of my thoughts on this.
 I like your songs Silverwind! Your style fits the chiptune instruments pretty well actually.

https://www.youtube.com/watch?v=Qc5mMeUODhk

7
Suggestions / Re: Chatbox Feature Want List
« on: October 27, 2020, 01:22:20 AM »
Are we going to need to start restricting new users to an Introductions thread until an admin allows them to post elsewhere?

Seeing all these new post notifications and then finding out it's all from one bot called MicheleMeags is infuriating.

8
Group Projects / Re: Team Project For Old Times’ Sake?
« on: October 25, 2020, 10:00:50 PM »
The prototype for my jam actually game is submitted! I actually have some finishing touches that didn't make it into the Jam version, I'm gonna be finishing it soon. Ideally I'll update it with a more complete multiplayer by Halloween. :) https://connorses.itch.io/boo-boo-graveyard

It's wild to see you come back here and talk about making an RPG again, and taking time off to do it!

9
Group Projects / Re: Team Project For Old Times’ Sake?
« on: October 24, 2020, 12:59:27 PM »
I will say this: I might be interested in working on an RPG, though they haven't been my focus in any of my personal projects so far, and I tend to play more action RPGS than turn-based ones... I also really enjoy putting a certain amount of surrealism into my stuff. (Thinking of Space Funeral where you go to your own funeral, you can throw bibles at criminals, and there's a completely optional side-quest that results in you just having a chat with Dracula while smoking weed)

Not that I'm trying to steer the whole project my way, I'm interested in what you guys are thinking of. I like the stuff you both posted for art styles.

Here's what I personally remember about the story (I can't find the summary I wrote so this is mostly from memory)

Quote
You're sent to a fledgling town near the mountains as part of a group who are meant to guard the place from monsters. You get the short straw when they're deciding who should investigate an incident, you go out to the forest and you find the first dungeon, which has a boss battle.

There would be threats to the town coming from nearby areas, each with their own theme. Each time you complete a chapter of the game, the town gets a little bigger. A shopkeeper would show up to sell you things. The mushroom farm would flourish. New people would move in. The town could become more fortified.
Oh and there's a wizard tower that's there from the beginning of the game. The wizard gives you advice.
The areas were Forest, Swamp, Desert, and finally the snowy Mountains.

We had discussed a plot twist that explains why there's a random desert near all these other biomes. Basically, in one chapter the river would dry up and you would go to investigate, and there would be this random barren area with desert themed enemies. You enter another dungeon, and defeat something that was sucking up all the water.

And finally, there is a villain who orchestrated a lot of the attacks on the town. It's the dragon who lives in the nearby mountain and doesn't want your civilization to move in on its doorstep.



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Group Projects / Re: Team Project For Old Times’ Sake?
« on: October 18, 2020, 01:25:54 PM »
This does sound fun, and I'm willing to work on one as long as people stick to it along with me this time. I'm in the middle of a Halloween game jam so I'll not be participating in another project this month, but I'll likely join you after. I'll keep you posted ;D

I still think about the story we came up with for the one RPG, that was pretty cool, with the town slowly being built as you explore each surrounding area and it's corresponding dungeon.

11
Announcements / Re: Tales of Legend
« on: October 07, 2020, 04:01:57 AM »
Oh this looks good, what type of random generator are you using for it?

12
SilverCreator / Re: Simple Rougelike project download
« on: August 13, 2020, 10:25:09 PM »
Looks like monPos is not a function, but an array. Is it a scope issue?

13
Announcements / CHOUNCE is available for Android, iOS coming "soon"!
« on: July 08, 2020, 10:26:28 PM »





I released the game I've been developing on and off for the past year. It's a physics-driven, one-button platformer with deceptively simple movement. I coded it, made all the art and music, and had some friends playtest it.

There's a blog here on Tigsource with more details on development process:
https://forums.tigsource.com/index.php?topic=67200.0




14
Announcements / Re: Upgrading the forum software
« on: July 08, 2020, 09:55:15 PM »
Thank you Mike!

15
Announcements / Re: New Server
« on: July 08, 2020, 09:54:36 PM »
The server is dead, long live the server.

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