Game Maker's Garage Forum

Game Maker's Garage => Contests => Topic started by: Gnome on December 02, 2010, 08:46:33 PM

Title: GMG Cup-Offical Rules
Post by: Gnome on December 02, 2010, 08:46:33 PM
This is just to clear everything up.

Tools:
I'm just going to allow SC and GM, for the reason that, A) we all have around the same limits, and B) we all know how to use it.

Graphics:
Graphics must be original, that being said, I have no problem if you base your sprites and such off others, (like my avatar). You must of course have the original creators permission.

Theme: There is none.

Engine: As there's no reason to make your own gridcode and such when its out there, you may use other's engines, just add it in the credits or splash screen if using GM.

Development
You may work on your engines now, but no "game" work(graphics, music, etc.) should be started until the 20th (as to provide everyone with an equal chance). I would use makeshift sprites until the 20th.


Games are due January 20th. Voting begins next day.

Comments and suggestions are welcome.
Title: Re: GMG Cup-Offical Rules
Post by: WarHampster on December 02, 2010, 08:51:33 PM
Alright, brilliant. Are we still starting December 20th?

EDiT - nvm I read that too fast. Sounds good.
Title: Re: GMG Cup-Offical Rules
Post by: Gnome on December 02, 2010, 08:52:24 PM
Quote
Alright, brilliant. Are we still starting December 20th?


Just clarified on the schedule.
Title: Re: GMG Cup-Offical Rules
Post by: Xiphos on December 02, 2010, 09:16:22 PM
Stickied. Also I remember WH saying something about keeping DevBlogs. Lets all keep them in one place if we're going to have them. I suggest in Contests and then move them to trash talk/announcements when the contest is over and the games are released.
Title: Re: GMG Cup-Offical Rules
Post by: Gnome on December 02, 2010, 09:27:11 PM
ok, then you may have to move mine
Title: Re: GMG Cup-Offical Rules
Post by: Xiphos on December 02, 2010, 09:29:04 PM
Where would you rather have it?
Title: Re: GMG Cup-Offical Rules
Post by: Gnome on December 02, 2010, 09:32:27 PM
your idea sounds good
Title: Re: GMG Cup-Offical Rules
Post by: Charlo on December 02, 2010, 09:50:15 PM
Awesome, thanks for organizing this Gnome!  I've got a few ideas and I should probably pick one so I can get started on the engine.   ;D
Title: Re: GMG Cup-Offical Rules
Post by: Tireas Dragon on December 07, 2010, 01:40:55 AM
So I can't use any language I want? So much for my 250 wolves in the forest game.

This statement is confusing "Graphics must be original." and "You must of course have the original creators permission." If you use someone else's sprite it isn't original, and if you base your sprite on someone else's how could you ever know the first person who made similar sprite? Also, why would graphics have to be original?
Title: Re: GMG Cup-Offical Rules
Post by: Xiphos on December 07, 2010, 02:44:49 PM
More diverse games, more creativity. Won't feel like your playing the same game a bunch of different ways when the contest ends.

Also sorry for my terrible grammar.
Title: Re: GMG Cup-Offical Rules
Post by: Silverwind on December 07, 2010, 05:15:58 PM
Why not correct it? Hehe... ;D
Title: Re: GMG Cup-Offical Rules
Post by: EqwanoX on December 07, 2010, 06:20:12 PM
what?! we have to make our own graphics?! thats bullshlt! your not being considerate of the developers, doing small pixel art is difficult and extremely draining, let us use silverwinds tiles. can we vote on this?
Title: Re: GMG Cup-Offical Rules
Post by: Gnome on December 07, 2010, 07:16:11 PM
Quote
what?! we have to make our own graphics?! thats bullshlt! your not being considerate of the developers, doing small pixel art is difficult and extremely draining, let us use silverwinds tiles. can we vote on this?


Well the way I see it, I'm giving you a month to do them, plus you've had more then a month to start your engine. Plus, everyone on here can make their own tiles, I JUST REALLY DON'T WANT TO SEE EVERYONE DOING SILVERS TILES. Again, you can edit them, I have no problem with that, but a exact copy is banned, if more people agree with you I will consider.


TD, to anwser your questions, if you can't find the original creator it's alright, I was more or less refering to anyone in this forum, and what language do you want to use?
Title: Re: GMG Cup-Offical Rules
Post by: Tireas Dragon on December 07, 2010, 11:16:12 PM
I was going to use processing.
See http://processing.org/
Title: Re: GMG Cup-Offical Rules
Post by: EqwanoX on December 09, 2010, 12:24:37 PM
seems like im the only one useing silvers tile sheet which is actually new and never used before so this rule doesnt seem neccisary
Title: Re: GMG Cup-Offical Rules
Post by: Gnome on December 10, 2010, 07:29:24 PM
I'm going to need more input on these.
Title: Re: GMG Cup-Offical Rules
Post by: Charlo on December 10, 2010, 07:36:46 PM
If Eq is the only person using Silver's tiles, he should be allowed to use them.  But I don't want to see five games that all look the same.  Part of game-making is graphics, whether you like it or not.   ;D
Title: Re: GMG Cup-Offical Rules
Post by: Gnome on December 11, 2010, 12:49:21 PM
Quote
If Eq is the only person using Silver's tiles, he should be allowed to use them.  But I don't want to see five games that all look the same.  Part of game-making is graphics, whether you like it or not.   ;D

Alright, Eq, I'm going to give you permission on silver's tiles, only because I trust you can make an original game with them ;)
Title: Re: GMG Cup-Offical Rules
Post by: Silverwind on December 11, 2010, 05:09:21 PM
Eq's probably the only one who can make a game out of them! ;D I'd love to see more RPGs, but lets be honest; we never complete them.
Title: Re: GMG Cup-Offical Rules
Post by: GMG Mike on December 12, 2010, 11:18:26 PM
I am going to try and get SilverCreator v2.0b3 released by the end of the year. That way you'll have about 3 weeks to use the new features before deadline.
Title: Re: GMG Cup-Offical Rules
Post by: Gan on January 19, 2011, 08:34:12 PM
It's never too late! You can still release it for the contest. Maybe you'll win.  ;)
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