Game Maker's Garage Forum

Game Maker's Garage => Contests => Topic started by: GMG Tim on January 29, 2009, 03:58:31 AM

Title: Exciting Development
Post by: GMG Tim on January 29, 2009, 03:58:31 AM
I've got some exciting plans for the next game making contest that I think will help involve more game makers. The contest will be an all-engine open contest, with the grand prize being the winner's choice of $75 Amazon.com gift certificate, or a license to their choice of BlitzMax/MaxGUI, Torque Game Builder, or RealBASIC Personal Edition. The prize they didn't choose would be offered to the runner-up.

Let me know what you think, and if you'd be interested.
Title: Re: Exciting Development
Post by: Silverwind on January 29, 2009, 09:21:44 AM
Wow! Those are some pretty high standard prizes! :D I'm definitely entering, but does "all-engine" include Windows engines?
Title: Re: Exciting Development
Post by: GMG Tim on January 29, 2009, 12:46:43 PM
Sorry, all-engine means all MacOS X engines, since this is a mac game community.

Ghost
Title: Re: Exciting Development
Post by: Gan on January 29, 2009, 01:11:53 PM
 :'( *Sniff*

I guess I'll have to learn another language.
If only I knew what to use...


-Gandolf
Title: Re: Exciting Development
Post by: Gnome on January 29, 2009, 02:33:04 PM
We'll have to work extra hard to beat the silver juggernaut then.
Title: Re: Exciting Development
Post by: Gan on January 29, 2009, 02:49:40 PM
Hmmnmm. Xcode would be much to hard to learn in the time given. Realbasic is simple, just like Vb.net.

I think I will take a look into Realbasic.

Now for the app...


-Gandolf
Title: Re: Exciting Development
Post by: Xiphos on January 29, 2009, 02:53:03 PM
Wait I have a question are
Quote
BlitzMax/MaxGUI, Torque Game Builder, or RealBASIC
The codes that we are aloud to use or the another choice of a prize.

If they are another choice of a prize and can make something in time I am in.


EDIT: Okay thanks Gandolf!

V
V
V
Title: Re: Exciting Development
Post by: Gan on January 29, 2009, 02:55:24 PM
You are allowed to make any application in any language as long as it's for the Mac Os X.

Realbasic, Torgue, Blitz, and Amazon card are just the prizes you can choose from.


-Gandolf
Title: Re: Exciting Development
Post by: WarHampster on January 29, 2009, 05:10:43 PM
I'm loving the prizes... I promise I'll enter this time ;)
Title: Re: Exciting Development
Post by: Silverwind on January 29, 2009, 05:21:12 PM
Just wondering Ghost, but what are the rules on submitting a graphically orientated engine? Do the graphics need to be editable and/or replaceable by users?

Also, when is the contest being held?
Title: Re: Exciting Development
Post by: GMG Tim on January 29, 2009, 05:42:49 PM
Quote
Just wondering Ghost, but what are the rules on submitting a graphically orientated engine? Do the graphics need to be editable and/or replaceable by users?

Also, when is the contest being held?

I'm not really sure what you mean by graphically-oriented engine. Explain?

Also, since I'm still working out the details of the contest, and the prizes are so big, it'll probably be the only contest this year. Perhaps a Summer 2009 contest?

Ghost
Title: Re: Exciting Development
Post by: Gan on January 29, 2009, 07:42:01 PM
I'm sorry guys, but I have a gut feeling that I shouldn't enter into this one.(Or maybe it's the chili I ate...)

I'm just going to continue working on Avisaria till something else happens.


-Gandolf
Title: Re: Exciting Development
Post by: WarHampster on January 29, 2009, 07:48:39 PM
Ghost, you mean that this is a contest for games that are made with any mac game engine, not that this is a contest for mac game engines that we create, right?

Its a contest between games, not engines?
Title: Re: Exciting Development
Post by: GMG Tim on January 29, 2009, 09:13:48 PM
Quote
Ghost, you mean that this is a contest for games that are made with any mac game engine, not that this is a contest for mac game engines that we create, right?

Its a contest between games, not engines?

Correct.
Title: Re: Exciting Development
Post by: Silverwind on January 30, 2009, 04:07:09 AM
Quote
Ghost, you mean that this is a contest for games that are made with any mac game engine, not that this is a contest for mac game engines that we create, right?

Its a contest between games, not engines?

Quote
Correct.

Oh, I thought this was the "engine design" contest talked about a few months back. So it's a game design contest eh? Hurray! They're much better. :)

Quote
I'm not really sure what you mean by graphically-oriented engine. Explain?
What I meant was, (not that it's relevant now) if the engine requires graphics to operate, must the graphic elements of the engine be structured in a way as to make them editable and replaceable by users?

Seeing as how I was under the false impression of the contest's nature, (thinking it was an engine design contest) the answer isn't important anyway, hehe...
Title: Re: Exciting Development
Post by: Gan on February 13, 2009, 07:27:44 AM
Are Java games allowed in this contest?
 
 
-Gandolf
Title: Re: Exciting Development
Post by: Tireas Dragon on February 13, 2009, 11:09:34 AM
Quote
all MacOS X engines,
I guess so
Title: Re: Exciting Development
Post by: GMG Tim on February 13, 2009, 12:44:20 PM
Quote
Are Java games allowed in this contest?
 
 
-Gandolf

Yes, but note that it can't be an in-browser applet. It'll have to be a compiled, executable application that we can launch from our Desktop once we download it.

Ghost
Title: Re: Exciting Development
Post by: Gan on February 13, 2009, 03:02:44 PM
Crud.
I will look around to see if I can compile it for desktop use too.

Though what if I made the Java applet launch-able from the desktop in this fashion:
(1) You download the game.
(2) Inside the folder you see the game alias and a data folder.
(3) You click on the alias with the game title on it.
(4) A window pops up and the game plays full window size. Though that game window is actually a safari window....

I don't see how that wouldn't be allowed... It's like running a Cocoa app on a mac but needing the cocoa framework installed in order to run.

-Gandolf
Title: Re: Exciting Development
Post by: Tireas Dragon on February 13, 2009, 06:33:54 PM
Well that seems fine you won't need an internet connection because it would be running off your computer not a website.
Title: Re: Exciting Development
Post by: GMG Tim on February 13, 2009, 07:21:49 PM
Quote
Crud.
I will look around to see if I can compile it for desktop use too.

Though what if I made the Java applet launch-able from the desktop in this fashion:
(1) You download the game.
(2) Inside the folder you see the game alias and a data folder.
(3) You click on the alias with the game title on it.
(4) A window pops up and the game plays full window size. Though that game window is actually a safari window....

I don't see how that wouldn't be allowed... It's like running a Cocoa app on a mac but needing the cocoa framework installed in order to run.

-Gandolf

I'll allow it if it runs in Safari. The thing is, it's fairly simple to make a standalone in Java, so I don't see why you don't just do it that way.

Ghost
Title: Re: Exciting Development
Post by: Tireas Dragon on February 13, 2009, 07:59:34 PM
Wouldn't the program you are using to program it in have some sort of compile feature?
Title: Re: Exciting Development
Post by: Gan on February 13, 2009, 08:53:47 PM
Quote
'll allow it if it runs in Safari.
Awesome! ;D Rpg time.
Quote
The thing is, it's fairly simple to make a standalone in Java, so I don't see why you don't just do it that way.
Quote
Wouldn't the program you are using to program it in have some sort of compile feature?
Well, I researched on it and found nothing of use. I'm using NetBeans and I've found nothing that would allow me to compile to any other than .class for browsers. :P


-Gandolf
Title: Re: Exciting Development
Post by: WarHampster on February 13, 2009, 09:50:58 PM
You've been using java for a week and you can already make an RPG in it?
Title: Re: Exciting Development
Post by: Gan on February 13, 2009, 10:35:05 PM
Check out my project page. :D Took me a bit to figure out how to take control of the keyboard, but I came through.
http://web.mac.com/avisaria/ProjectPage/

I'll learn a bit more after this than start on a slick tile engine.


-Gandolf
Title: Re: Exciting Development
Post by: GMG Tim on February 13, 2009, 11:32:55 PM
Impressive!
Title: Re: Exciting Development
Post by: Gan on February 14, 2009, 12:02:37 AM
Thanks. :)


-Gandolf
Title: Re: Exciting Development
Post by: Tireas Dragon on February 14, 2009, 01:11:03 AM
Now that you got keyboard figured out an rpg isn't far away.
Title: Re: Exciting Development
Post by: EqwanoX on February 14, 2009, 12:08:33 PM
they wont load, is my java outdated?
Title: Re: Exciting Development
Post by: Tireas Dragon on February 14, 2009, 12:46:23 PM
I got an update for java recently. maybe yours is outdated
Title: Re: Exciting Development
Post by: GMG Tim on February 14, 2009, 03:41:34 PM
Quote
I got an update for java recently. maybe yours is outdated

If you look at mine and Gan's convo in one of the other boards-- Java used to be really slow, but they constantly are releasing updates to make it faster, so unlike Flash, it's very important to have the latest Java plugin. It'll run faster and more cleanly (less bugs).

Ghost
Title: Re: Exciting Development
Post by: GMG Tim on March 15, 2009, 02:35:24 PM
I've set the dates for this contest-- June 15, 2009 to August 15, 2009. I'll still need to decide on the details (theme, prizes, etc.), but the general idea is still summed up in the first post of this thread.

Ghost
Title: Re: Exciting Development
Post by: Gnome on March 15, 2009, 04:21:01 PM
Hmm... I have too many ideas for games, which may sound ok, but when your as impulsive and obsessive as I am, it's really hard to focus.

But I REALLY want that torque gamemaker. Hmm.. are group projects allowed?
Title: Re: Exciting Development
Post by: GMG Tim on March 16, 2009, 12:26:47 AM
I will consider group (team) projects, but I'll probably put a limit on the number per team since it sucks to just have one giant team and one submission. (maybe 2 per team?)

Ghost
Title: Re: Exciting Development
Post by: Gnome on March 16, 2009, 03:20:55 PM
Yea I was thinking of me and WH's game.
Title: Re: Exciting Development
Post by: Silverwind on March 16, 2009, 04:44:47 PM
I love the idea of encouraging teamwork, that's really cool. Is League Assault really gonna take 4 months to complete though?
Title: Re: Exciting Development
Post by: GMG Tim on March 16, 2009, 06:52:41 PM
Quote
Yea I was thinking of me and WH's game.

If you've already started the game, then you cannot enter it into the contest. The idea of the contest is to see what you can come up with during the contest, not before it.

Ghost
Title: Re: Exciting Development
Post by: Gnome on March 16, 2009, 09:28:53 PM
Quote
I love the idea of encouraging teamwork, that's really cool. Is League Assault really gonna take 4 months to complete though?


I hope not, Engine is going good, just broke 150 lines :), but It still need A LOT of work. I may post a small demo later.
Title: Re: Exciting Development
Post by: Gan on March 17, 2009, 04:58:36 PM
Can't wait. :). By the way, I believe I will join this one alone. As it turns out, my game for Silver's contest is becoming a full blown game. First contest I'll actually submit a game for that I haven't quit half way through. Once I get back from vacation I'll have a finished but unpolished game to need beta tested. (Posting from an iPhone)


- Gandold
Title: Re: Exciting Development
Post by: Silverwind on March 18, 2009, 06:37:24 AM
The GMG fortnightly exercise would be a more appropriate term, as I wasn't trying to spark competition, just get us active again. :) Anyways, can't wait to see your game Gan.
Title: Re: Exciting Development
Post by: Eugeneepinc on March 23, 2024, 12:07:15 AM
I congratulate, what words..., a brilliant idea
 
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