//***Turn on Game Timer
gameTimer = [NSTimer scheduledTimerWithTimeInterval: 0.02
target: self
selector: @selector(handleGameTimer:)
userInfo: nil
repeats: YES];
}
- (void) handleGameTimer: (NSTimer *) gameTimer {
//All game logic goes here, this is updated 60 times a second
//This updates the screen
[self setNeedsDisplay:YES];
}
oh of course NeXtStep :P
where it says: "scheduledTimerWithTimeInterval: 0.02"
that is .02 of what? a second? But if its a second why does the method say it updates 60 times a second?