Game Maker's Garage Forum
Game Creation => Other Languages & Tools => Topic started by: GMG Tim on February 20, 2008, 02:06:17 PM
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Want to try some other languages out there? Here is a list of tools that you might want to consider!
Freeware/Open Source
- TNT Basic (http://www.tntbasic.com/)
- FutureBASIC (http://www.stazsoftware.com/)
- pygame (http://www.pygame.org/)
- METAL (http://www.iit.edu/~sarimar/GDS/metal.html)
- Ruby (http://www.ruby-lang.org/en/)
- dim3 (http://www.klinksoftware.com/)
- PTK 2D Game Engine (http://www.phelios.com/ptk/)
- Adobe Flex (http://www.adobe.com/products/flex/?ogn=EN_US-gntray_prod_flex_home) (free for students)
Shareware/Commercial
- BlitzMax (http://www.blitzmax.com/)
- Torque Game Builder (http://www.garagegames.com/products/torque/tgb/)
- Torque Game Engine (http://www.garagegames.com/products/torque/tge/)
- UNITY (http://unity3d.com/)
- Blender (http://www.blender.org/)
- Power Game Factory (http://www.sawbladesoftware.com/)
- REALbasic (http://realbasic.com/)
- Adobe Flash CS3 (http://www.adobe.com/products/flash/?ogn=EN_US-gntray_prod_flash_home)
Hopefully this list comes in handy. Not all of these game systems are super-advanced, but each has its strengths (and weaknesses).
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Don't forget about flash :o
Mist
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Added, and I also added Adobe Flex, which is similar to Flash, but free for students!
- Ghost
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It is?
Where?
Mist
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http://www.adobe.com/products/flex/productinfo/faq/#item-45
Cheers!
Ghost
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TYVM
Mist
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Thanks, but I won't forget the experience I will get from GM when I move on.
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The unity interface is really easy to use and the language is javascript (my 3rd fave, after as and PHP)
Mist
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Which of the freeware ones would be the easiest to learn?
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Metal.
It's a good language, but it's runtimes, editors and general execution is fuck awful.
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It's also completely dead.
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The Metal link is down and I can't find it anywhere on google. I think I will learn TNT first since it is first on the list. Don't ask why...
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Power Game Factory is now open source, that should probably be added to the list.
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TNT programming seems very similar to silver creator. Except for a few new things, but thats just from looking at the Programming Tutorial.
I am so used to silvercreator were the card is in front of you and you can draw on it and whatever.
Can anyone explain this graphics stuff on TNT?
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Ah, so you're interested in TNT?
I can help with starting out. But you should really just go through at least the Tron tutorial and the Tile Map tutorial.
In TNT you have to import graphics and display them as sprites, or paint them on the canvas... It's less convenient than SC in some ways, but it has the tile maps and I think it's more powerful overall because of it's speed. I love the tile maps, have I mentioned how much I like built-in tile maps?