Game Maker's Garage Forum

Game Creation => Code Exchange => Topic started by: Gan on April 15, 2011, 05:17:15 PM

Title: Realbasic OpenGL Example
Post by: Gan on April 15, 2011, 05:17:15 PM
Yup. Using a free GL demo I modified it to be simpler, more powerful, support transparency, and be in the same coordinate system as Sc. Surprisingly, OpenGl was just as easy in RB as it is in Obj-C.

This is it:
Realbasic OpenGL Source + Compiled Examples (http://cl.ly/1T1e2u1P3L3S1D2c2L3A)

Arrow keys to move, you can also dynamically resize the window.

So *Cough* when can we expect this in Sc?
Title: Re: Realbasic OpenGL Example
Post by: Gan on April 15, 2011, 06:27:08 PM
And here's a video of it in action!

http://www.youtube.com/watch?v=86f9KCgSGjg
Title: Re: Realbasic OpenGL Example
Post by: EqwanoX on April 16, 2011, 11:40:25 AM
woah, thats insanity. and the only thing holding back opengl in sc are movie commands, which noone uses. maybe mike can make a new opengl demo with the current version of sc, he did it before

here it is
http://www.silvercreator.net/cgi-bin/yabb2/YaBB.pl?num=1268019827/0