Game Maker's Garage Forum

Game Creation => Other Languages & Tools => Topic started by: WarHampster on February 10, 2014, 07:39:02 AM

Title: CandyJam Game - Serving at the Arcade of the King
Post by: WarHampster on February 10, 2014, 07:39:02 AM
Mine took me longer than I expected, but here it is!
http://itch.io/jam/candyjam/rate/1701

I wrote it in Haxe with some friends from school.

(http://arcadeoftheabsurd.com/img/posts/games/kingscreen.png)
Title: Re: CandyJam Game - Serving at the Arcade of the King
Post by: Connors on February 10, 2014, 09:47:24 AM
This is great, Circuit! It's very rough around the edges but as soon as I tried it a few times I had a bunch of ideas how you might improve it and/or make it into a more interesting game. Are you planning to do anything more with it?

idea dump!
 - Mark text with the color of the machine it mentions, for example only the words "memory arcades" would be pink. For clarity.
 - Give players a way to move the machines away from the wall (it is a forklift after all)
 - TELL ME WHY I FAILED when I lose
 - Levels with walls in different places.

Something like this would also work for a sokoban-type game with pre-made levels, but that's a whole project in and of itself.
Title: Re: CandyJam Game - Serving at the Arcade of the King
Post by: WarHampster on February 10, 2014, 03:26:26 PM
I'm WarHampster :P

I'm glad the losing experience is frustrating ;) that is intentional. The idea was to simulate the stupidity of how trademarks are handled in the US/ King's abuse thereof. If you read the text under the game it'll give you some context.

Thanks for the suggestions! I don't think I'm going to work on this any more, no. The source is on GitHub if you're interested: https://github.com/euclio/candy-jam-crush-saga