Game Maker's Garage Forum

Game Maker's Garage => Announcements => Topic started by: Gan on May 18, 2012, 10:51:29 PM

Title: Quest of Magic Released for iOS!
Post by: Gan on May 18, 2012, 10:51:29 PM
After many months or perhaps years of work(procrastination), Quest of Magic has finally made it to iOS!
So don't delay! Hurry to your iDevice and download the latest of the greatest today!

You must save all of Azoth from the Underdark. Grab your sword, equip your shield and prepare for epic battles with goblins, bugbears and even Beholders!
Around every bend is a mystery and every dungeon a puzzle. Though fear not, with your wit and skill you can retrieve the stolen artifact!
The Elves, Dwarves and Humans depend on you! Even the Gnomes!

Are you up to the challenge?

Quest of Magic for iOS (http://itunes.apple.com/us/app/quest-magic-adventure-in-azoth/id524830289?ls=1&mt=8)

Created by Silverwind, recoded by Gan and the intro voiced by Connors!
Title: Re: Quest of Magic Released for iOS!
Post by: Connors on May 20, 2012, 04:03:38 PM
Congrats, Gan! I'd buy it if I could...
Title: Re: Quest of Magic Released for iOS!
Post by: Gan on May 20, 2012, 05:40:41 PM
It's free...  ;)
Title: Re: Quest of Magic Released for iOS!
Post by: Zoo on May 20, 2012, 07:20:50 PM
YAY! FREE!
Title: Re: Quest of Magic Released for iOS!
Post by: Connors on May 20, 2012, 09:34:30 PM
Well I guess I'll just have to go an buy an iPhone.
Title: Re: Quest of Magic Released for iOS!
Post by: Zoo on May 21, 2012, 03:20:42 PM
Or an iPod, or an iPad
Title: Re: Quest of Magic Released for iOS!
Post by: Silverwind on May 22, 2012, 06:07:39 PM
Just wanna reiterate how awesome you are Gan; 'tis a mind bogglingly brilliant achievement to be sure! My one concern is that you're hardly credited, thus I implore you to add yourself to the credits screen. You've done infinitely more work than I in making Quest of Magic.
Title: Re: Quest of Magic Released for iOS!
Post by: Connors on May 22, 2012, 07:13:02 PM
Gan isn't in the bloody credits?
(http://s10.postimage.org/uieeg4x7t/images.jpg)
Title: Re: Quest of Magic Released for iOS!
Post by: Silverwind on May 27, 2012, 12:11:01 PM
No he bloody isn't in the bloody credits bloody bloody!
Title: Re: Quest of Magic Released for iOS!
Post by: Zoo on May 28, 2012, 12:15:41 PM
I love this! now I can work on my dwarf, "Lord Woodstock", while I wait for this parade to start. He's named after my parakeet    :D.
Why on earth wouldn't Gan be in the credits? And is connors in the credits? Gan, you gotta update this so it has the Roguesoft sword, too. Maybe you should make your OWN RPG gan... I can help, but a completely new iOS RPG would be pretty cool... It could use the same format as QoM, but with a different story and map and enemies... I'd help. Maybe you should do QoM two, like the castle folks talked about.
Title: Re: Quest of Magic Released for iOS!
Post by: Gan on May 28, 2012, 01:13:46 PM
I kept the game original. Credit for Connors and I are in the app description on the app store.

I think I'd enjoy working on a QoM II.
Title: Re: Quest of Magic Released for iOS!
Post by: GMG Kurt on May 28, 2012, 01:16:12 PM
QoM two has been talked about. But id rather see expansions off of this one. Such as other maos, lanburg, the dwarven city, so many ideas.

Im still stuck at the part with the chest. Very difficult puzzle

Will this become open source in the spirit of QoM?
Title: Re: Quest of Magic Released for iOS!
Post by: Gan on May 28, 2012, 01:38:37 PM
Yep.
http://gamemakersgarage.com/forum/index.php?topic=1394.0

I agree, an expansion of the original game would be easiest. To keep the old graphics and above world maps. And to just expand it.

Though I'd need to recode the game's engine to be more modular and easier to code.
Title: Re: Quest of Magic Released for iOS!
Post by: Zoo on May 28, 2012, 03:03:26 PM
Make it so you gain access to extra dungeons, the dwarf place, and the elf place (each with their own shops and side quests)
maybe a path opens through the trees at the north into an open overworld like MoonFable.
Just add more areas, dungeons, shops and items that become available after you beat the game. If the bad guys are defeated, why should stone basin still be closed? Doesn't make sense. Maybe different character types should be given perks, like dwarves have more health, humans have more attack and elves are balanced, with a gnome expansion, allowing you to visit the gnome traveller and trade with him whenever you want.


 And Silverwind's technically retired, but maybe he'd make an extra sprite or two for the extra bits.
Title: Re: Quest of Magic Released for iOS!
Post by: Connors on May 28, 2012, 03:53:26 PM
We've talked about making an original iOS RPG for a long time! You do realize those threads are a veritable gold mine? I can recall most of the story from memory and more from reading. There's enough sprites for a whole new game. Gan has made numerous grid nav programs. Silverwind also made a tutorial for a percentile system for battles... But it depends who's up to it. It won't work if people contribute a few cool things and then flake out.
Title: Re: Quest of Magic Released for iOS!
Post by: Zoo on May 28, 2012, 07:25:38 PM
I, my good friend, may be the answer. I can't program, I can't write music, and I can't draw.
Title: Re: Quest of Magic Released for iOS!
Post by: GMG Kurt on May 28, 2012, 08:01:42 PM
Im willing to go all the way wih an expand QoM project. Id even be up for making the currently existing code more modular.

I hope that we can make a large cohesive storyline about the milue this is set in, and make it a full fledged rpg. Perhapse something like LoZ with one storyline that is sort off set in stone, but allows a lot of freedom
Title: Re: Quest of Magic Released for iOS!
Post by: WarHampster on July 17, 2012, 12:11:53 PM
I finally played this. It's a faithful port of the original, but it seems that the battle engine has been slowed down? Even if it was originally like that, seriously, make those sword sprites move faster.
Title: Re: Quest of Magic Released for iOS!
Post by: Gan on July 17, 2012, 12:50:55 PM
That's certainly do-able.
Title: Re: Quest of Magic Released for iOS!
Post by: Zoo on July 18, 2012, 09:58:43 AM
I've downloaded it 3 times now  :P
Title: Re: Quest of Magic Released for iOS!
Post by: Psiufoxx on January 26, 2013, 06:39:09 AM
Hi folks.

Completely random post here coming in after 5 months of silence on this thread. I've just downloaded QoM on iOS and I have to say, bravo! I missed this on the Mac so I'm very happy to play through on my iphone. I also left a 5 star review on the App Store - I think it's that good of a throwback, indie RPG.

Not sure that the dev is still around here, but I have a question about a certain part of the game, where I'm stuck. On the blue Drow level, I've succeeded in opening the platinum (I think) door and stepping on the shiny tile, which removed one brick wall leading toward the exit. However, I cannot for the life of me figure out how to proceed.

Would you mind sending me a note at jmorris5181@gmail.com? Any help would be greatly appreciated!
Title: Re: Quest of Magic Released for iOS!
Post by: Gan on January 26, 2013, 12:15:38 PM
Hey Psiufoxx, welcome to the GMG!

I'm the guy who converted Silverwind's wonderful game, Quest of Magic, to iOS. I sent an email with a tip to help you out.
I'm glad you like the game so much and I'm pleasantly surprised players would go as far as making a post to seek help.

If you have any more questions/comments or are interested in game development, feel free to post!

Edit:
Truthfully when I first played the game for Mac, after 3 hours of entertainment(felt like 5 minutes) I got stuck in the same spot. (Actually before that I also got stuck on the runaway chest, couldn't figure out how to bloody catch that thing!)
Title: Re: Quest of Magic Released for iOS!
Post by: Silverwind on January 26, 2013, 04:41:18 PM
(Actually before that I also got stuck on the runaway chest, couldn't figure out how to bloody catch that thing!)
lol! I remember that ;D Ah, good times...
Title: Re: Quest of Magic Released for iOS!
Post by: Connors on January 26, 2013, 05:03:04 PM
Yeah I think I had to look up hints on that too. (The trick is to move really fast)
EDIT:
I can't draw.
...Would you like to learn?
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