Game Maker's Garage Forum

Game Maker's Garage => Trash Talk => Topic started by: Mystor on October 28, 2009, 08:32:19 PM

Title: Cantora's Quest Animations Thread
Post by: Mystor on October 28, 2009, 08:32:19 PM
This is the thread where I am going to post animations I am making for cantora's Quest, and let you comment on them.

Current animations:
Talking Person test 1: http://www.youtube.com/watch?v=8-VpzF0F49w
     [fixed]: http://www.youtube.com/watch?v=dHejaY7jP_8

Thanks and please comment on the animations, I need guides on what I need to change.
Next animation should be the sword..

Mist
Title: Re: Cantora's Quest Animations Thread
Post by: Mystor on October 29, 2009, 06:02:40 PM
Has anyone even watched these?

Mist
Title: Re: Cantora's Quest Animations Thread
Post by: WarHampster on October 29, 2009, 06:28:51 PM
Nice... I know absolutely nothing about 3d animation.
Title: Re: Cantora's Quest Animations Thread
Post by: Gan on October 29, 2009, 06:41:07 PM
That looks great. :)
You must be very talented, my humanoid in Blender looked like an odd 3 year old's drawing. I've been following a very long series of tutorials and hadn't made it to animation, that's very cool what you've done.


-Gandolf
Title: Re: Cantora's Quest Animations Thread
Post by: Mystor on October 29, 2009, 06:43:23 PM
Almost any type of computer graphics is easy if you have a model. I had a blueprint style picture for this character to model off of. There was a tutorial I read, but I don't remember where I found it.

Animation is really easy, you just move bones and add keyframes. Unfortunately, XNA doesn't appear to natively support this animation :-/ so I dunno how I am going to get it to work...

Mist