Game Maker's Garage Forum
Game Maker's Garage => Challenge of the Month => Topic started by: Silverwind on March 01, 2010, 04:54:05 PM
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Ok folks, we're reviving the monthly exercises with everyone's favourite: an RPG. Lets bust this mental barrier wide open and prove that simple RPGs are possible.
I think I'll try to remake Moonfable.
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Can we lay down at least one rule? All entries should run on a mac. You can make your game in anything, but it has to run on osx... preferably 10.4 upwards, but I understand if you need to compile for 10.5. Everything should at least run on 10.5 up though.
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i love going back and updateing old code, ill try to remake gandel
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I loved Gandel, cool!
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Great, I guess I have motivation to rebuild more of my old Dungeon Escape game. And to give it a good name.
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Something original like...
Dungeon escape rebuilt
or
Dungeons and dragons!
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So are we talking grid-based movement or really-old-school card-based point and click?
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Whatever you like.
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This will be that my last hoorah before I start really pushing to move up :)
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This will be that my last hoorah before I start really pushing to move up :)
What do you mean? This is your last GM game?
btw, Moon Fable is coming along nicely if kinda slowly. I've drawn up a new stat table, cleaned up and imported the Roguesoft Battle Engine and just yesterday started programming the maps. After much consideration I've decided to go with a non-global nav structure, as I want to include doors, switches, traps and unique events throughout the game what with exploration being Moon Fable's key gameplay element.
While I'm not entirely decided on traditional random encounters (although the more I explore my options the more I'm leaning towards it), the game definitely won't feature enemies on the overworld, so the pros of a global nav structure would be cut in half anyway.
I'm still gearing for an end of March release, but we'll see how it goes with my busy schedule. I hope you guys are having fun with something too. :)
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im going with an original game for this, im keeping it old-school with random encounters and one on one battles, V7 for nav, basic sprite-based inventory, silver and warhampsters tile sheets, and im gonna try animating spell effects with draw commands
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Mine's going to be extremely advanced using what I've learned from the iPhone RPG and apply it to the mac platform. It'll use original tiles and will have a very large focus on role play and interaction.
It'll most likely extend past March though should be playable at the end of the month.
-Gan
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It'll use original tiles
Oho! :D Any preview pics?
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Nope. (1) It's a secret and (2) It's locked away thousands of miles from my current location in which reaching and attaining may pose quite a bit of a challenge as searching through the Switzerland banks for a unique and single dollar bill.
So either the graphics will need to be recreated or retrieved.
-Gan
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Mine's going to be extremely advanced
lol, but the purpose of the challenge is to step away from advanced projects that never get finished and see what you can make in a few weeks, a new release once in a while keeps the forums interesting, we all have projects that are advanced and probly never see the light of day but if you had to produce something in a few weeks what would it be? its a fun challenge with no high standards, you just make something
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Indeed, the deadline should be March 31st.
It's locked away thousands of miles from my current location in which reaching and attaining may pose quite a bit of a challenge as searching through the Switzerland banks for a unique and single dollar bill.
So either the graphics will need to be recreated or retrieved.
What?
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lol, but the purpose of the challenge is to step away from advanced projects that never get finished and see what you can make in a few weeks, a new release once in a while keeps the forums interesting, we all have projects that are advanced and probly never see the light of day but if you had to produce something in a few weeks what would it be? its a fun challenge with no high standards, you just make something
Well, truthfully I don't have the time for a small project. I'm planning on submitting a beta of Avisaria. ;)
What?
The graphics that will be used in Avisaria are on Satyricon's pc that's back at his old home. He'll be able to get it eventually though he may just re-create them.
-Gan
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What's the hype with rules and deadlines? The monthly exercise is about keeping your skills sharp, getting into the habit of producing finished projects and having fun doing it. If you don't practice regularly your efficiency declines, thus point one. If you fall into the habit of seldom finishing projects you'll adopt an unconscious mental barrier that you physically can't finish projects, thus point 2. Needless to say if you don't have fun doing it you probably won't do it very well, thus point 3.
While think that a month is generally a good timeframe to work with, I wouldn't limit the quality of my game because of it. Night at Drundergond Manner took 6 weeks.
btw, did anyone ever win that?
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I beat it! (You can't win if you don't know how to use items)
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i dont remember that, is it still downloadable?
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I beat it! (You can't win if you don't know how to use items)
Well sure, but the tutorial teaches you how to use items. ;)
i dont remember that, is it still downloadable?
It's a text adventure I made for last April's monthly exercise. Unfortunately a working copy didn't survive the HD crash of 73, and it seems to have mysteriously disappeared form my MediaFire account. ??? Furthermore I think TD was one of the only people who actually played it, and seeing as how his HD popped as well it may be lost forever... or at least until I work up the motivation to fix the way outdated copy I have now (I hadn't even implemented a way to use the stairs).
EDIT:
Hang on, I just glanced over the old topic and the download link still works: http://www.mediafire.com/?honhi5mzd33
I must have uploaded it outside of my account. Odd...
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I was about to tell you that it worked because I just checked it.
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I had played it, but couldn't beat it =)
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All you have to do is look at everything and you will eventually figure out what to do to win.
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Man, I just spent 20 minutes playing through it but I forgot to pickup the revolver and got the bad ending! ;D Well now, I shan't be playing this again...
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All you have to do is look at everything and you will eventually figure out what to do to win.
lol! Yeah, and there's only one way to lose, one stupid, stupid way. And the clues don't add up either, I mean did he poison the dinner or did he stab him in the bathroom? Surely he didn't do both. And another thing, how did the filing cabinet get wedged against the study door from the inside? Especially when the rope (required to access the room) is locked in a cabinet in the adjoining room. Likewise the quilt in the master bedroom was thrown back as if someone got up in a hurry, yet the door was locked from the inside when you find it, so whoever got up must have bolted out the balcony window. What nonsense!
I must have been really, really tired through the entire development of this game. ::)
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Yes it is complete and utter nonsense.
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I'm already having trouble with Moon Fable. The source file encounters a problem accessing the temporary file after execution making development considerably more tedious than it ought to be (as I have to close and reopen the file every time I test it). I'm also sick of the battle engine. After writing the RSRPGE I just can't be satisfied with the RSBE. It's too clunky and looks horrible. Although I stand by my decision to use the original enemy pictures, I'll have to configure a nicer battle engine before I can continue dungeon design.
How are your games coming guys?
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meh, im trying to work with v7 and its giving me nothing but frustration, every time i fix a bug it makes another bug, i got a few tricks up my sleeve though
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We should all make dev logs to show our progress :D
I'll start as soon as I have some technical garbage worked out.
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meh, im trying to work with v7 and its giving me nothing but frustration, every time i fix a bug it makes another bug, i got a few tricks up my sleeve though
Oh? The version you wrote awhile back looked great to me. What's up with it?
We should all make dev logs to show our progress :D
I'll start as soon as I have some technical garbage worked out.
Yeah, great idea!
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that was just a demo of navigation, when you start adding chests, shops, doors and people it gets complicated, but once i implement these features i can use this in the future with little modification
is everyone useing gm except me?
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I'm using SC also, and Gandolf is using Obj-C (I think?)
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Yeah.
-Gan
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Here is something I just whipped up:
(http://i39.tinypic.com/rtn9ew.gif)
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I have a feeling I'm gonna like your game gnome! The cartoon like graphics, and come on who doesn't like gnomes?
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I had a go at the battle engine revamp this evening but I still haven't settled on anything. I'm just not motivated with the big pictures and block text. I experimented with a wide picture box and a sprite based stat display, but it's basically the same problematic layout.
It'll be later in the week when I get another spare evening to work on it, so hopefully I'll have it worked out in my head by then.
EDIT:
Oh hey, nice graphics Gnome! :) Is that the title screen?
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my game is finally playable the nav uses 170 sprites so 2.0a6's speed improvments really help....ALOT
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170 Sprites!!! Why on earth would you need so many?
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Its funny I remember Eq, asking War Hamster a similar question!
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I'm guessing he draws each tile separately...
-Gan
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I'm guessing he draws each tile separately...
-Gan
yep, thats what v7 does, and im using the smaller full screen
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heres the first screen of my game revealed, as you can see the nav is up and running
(http://i40.photobucket.com/albums/e202/eqwanoxgames/Picture1.png)
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Wow, that looks really good!
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Working on the enemies now
(http://i40.tinypic.com/v4w64l.gif)
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Hey, nice! I hadn't seen that screenshot Eq. Nice sprite too Gnome. :)
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heres the first screen of my game revealed, as you can see the nav is up and running
(http://i40.photobucket.com/albums/e202/eqwanoxgames/Picture1.png)
That looks great eq, I really like it.
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This challenge is dead?
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I think so. I got busy with work again, not sure about the other guys.
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Got caught up with iphone RPG, but I'm still going to finish after that.
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iPhone rpg takes priority.