Game Maker's Garage Forum
Game Maker's Garage => Trash Talk => Topic started by: GMG Tim on November 13, 2008, 04:32:58 PM
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What do you use for game making? I'll give a list of my tools:
BlitzMax - Awesome, now supports threading. Incredibly simple, powerful, and inexpensive ($80 bucks, unlimited upgrades, cross-platform!)
pyGame - Free, easy to learn, but hard to make executables.
Photoshop - Need I say more?
Logic Pro - For music.
C++ - Free, by far the most powerful language out there. LARGE overhead for learning.
Ghost
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Gamemaker
Cheap Photoshop Knock-offs
Your list sounds better.
My dream list
Xcode- because it used many languages, and easy to compile.
photoshop
(expertise in)Objective-C-- Can be ported to almost any apple device
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Photoshop/The Gimp - Making GFX
Visual Studio - I am just starting to use it, AMAZING coding interface and Intelisence (If that is how you spell it) is AWESOME
Flash CS3 - Great animation and simple game making (CS4 is out now)
C# - Awesome language :)
AS2/AS3 - Simple flexable language
Mist
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Graphics -
A pencil and paper - I hand draw a lot of my backgrounds
Pixen - awesome for spriting
Programming -
For the mac:
Silvercreator - well duh :P
Scheme - epic language
C - others may use C# or C++, but I focus most of my efforts on leaning C... mostly because older consoles use it.
For the Dreamcast:
Fenix - pretty cool little language, the only problem is that the documentation is almost entirely in spanish.
For the Sega Saturn:
C (mixed with a little ASM) - I'm not very far into Saturn development, mostly because it's fucking hard...
For the GBA:
C - Because I'm terrified of assembler :P
Dragon Basic - basic compiler for the GBA! Would be awesome if it hadn't died last year :(.
As you can see, I've messed around with pretty much every approach to programming, but have mastered very few.
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SilverCreator for Mac, and Php for online textbased games.
And the Gimp for grapics in my games.
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SilverCreator and Visualbasic. I would like to learn blitzmax but I can't find many good tuts for it that start at the very beginning and continue to graphics, networking, and the very hardest types of coding.
-Gandolf
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SilverCreator and Visualbasic. I would like to learn blitzmax but I can't find many good tuts for it that start at the very beginning and continue to graphics, networking, and the very hardest types of coding.
-Gandolf
Basics
http://www.2dgamecreators.com/tutorials/gameprogramming/
http://www.alsbonsai.com/john/BlitzMax_OOP_Tutorial.pdf
Medium/Advanced
http://www.blitzbasement.net/tutorials/tutorialindex.html
Networking
http://www.eiksoft.com/multi/multi.htm
Plus the community:
http://www.blitzmax.com/Community/forums.php
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Oooh... *Drools*
-Gandolf
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For games, I mostly use GM and METAL, but I have some others that I sometimes experiment with.
For graphics, I typically draw everything within GM, but I also use Mechanisto for simple 3D stuff (it has an easy to use interface, but only runs in OS9 and has limited features due to its age), and a few other recent and not-so-recent programs that I have lying on my hard drive.
I mostly use GM v3.9 (Carbon and Classic) and 3.5 (for simpler 68K games) instead of the latest version (I do also use the latest version as well for more advanced things) because it's nice to be able to make projects for both OSX and Classic (and sometimes even System 7) even though there is little need to have such wide compatibility.
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Got any game download links to throw my way Jeremy? :)
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Got any game download links to throw my way Jeremy? :)
All of the stuff I have available for download at the moment is on my site. I admit I haven't been working on projects very often lately, so progress is slow with most of the stuff I'm still working on.
I'm not sure if PC Invaders is okay to distribute, since it relies too much on METAL's included sample code, so I might remove it soon.
EDIT:
There is one download that is tucked away in the downloads directory that isn't mentioned on any of the pages: /download/fota_preview.sit (http://jeremymaharg.gamemakersgarage.com/download/) is a "demo" of an abandoned group project I did a long time ago. Progress never really got anywhere, and I feel this demo is a bit overhyped, so I decided to make it available but hidden...more like an easter egg than a real download.
EDIT again: I just remembered that this hidden download is for OS9 only, so you'll need to have Classic or use the GM Carbonizer on it to make it work...
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what was with all the screen shots of a gameboy?
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what was with all the screen shots of a gameboy?
That was actually a PlayStation on a portable LCD display. The screenshots were taken from a prototype version made in RPG Maker, which had much greater progress (had some intro stuff) than the GM version (no content at all) at the time.
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Hey Ghost. So far this is what I have done:
Basics
http://www.2dgamecreators.com/tutorials/gameprogramming/
http://www.alsbonsai.com/john/BlitzMax_OOP_Tutorial.pdf
This was extremely easy and fun. It's just like a more advanced version of Tntbasic.
Medium/Advanced
http://www.blitzbasement.net/tutorials/tutorialindex.html
This was a bit harder but also I noticed that it is mainly for windows and the tuts are a bit older.
Networking
http://www.eiksoft.com/multi/multi.htm
Found this tut a while ago, went through it and found that it is very old and only for windows. Also it only teaches UDP instead of TCP. Do you know of any newer multi-threading TCP/UDP tutorials?
Plus the community:
http://www.blitzmax.com/Community/forums.php
Just about to check this out.
Overall, this language is very fun. Though when I code in it I feel like I'm coding in a beginner's language. Maybe I should use/try a more professional language like C, C#, or obj-C. If only I could find a fully loaded, multi-platform compiler.
I think I will stick with Blitzmax and vb.net for now.
Thanks Ghost :),
-Gandolf
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If only I could find a fully loaded, multi-platform compiler.
try Mono
http://mono-project.com/Main_Page
Cross Platform .NET
Mist
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Hmmnmnmnm...
-Gandolf
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Hmmnmnmnm...
-Gandolf
What does that mean???
Mist
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Interesting. I will probably take a look at it later.
-Gandolf
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Well lets see I use GM
and for sprites I use Silverwind LOL however I do edit some sprites to fit the scenery. Like I gave one of Silverwind's men a beard.
For editing I use appleworks and Adobe Photoshop.
One day I hope to learn C or something and get a job in a game company.
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Well lets see I use GM
and for sprites I use Silverwind
lol! ;D For best sprite results use Silverwind: Does exactly what he says on the tin!
however I do edit some sprites to fit the scenery. Like I gave one of Silverwind's men a beard.
:D screenshot?
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Oh ya you will see it in the game. This man right here is the store manager.
(http://img207.imageshack.us/img207/6186/picture5gg9.png)
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Nice. :) I love seeing customized sprites. Eq did a few female variations awhile back and they were cool as well.
Here's a few of my own beard variations:
(http://img147.imageshack.us/img147/3640/beardedspritesle0.gif)
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I wish I could draw, but I can't... at all... :-[
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Everyone can draw Gnome. :) I improved with Mark Kistler's wonderful books on cartoons, and I recommend them to everyone. He shows you how to draw anything from basic shapes. He's got a great website over at http://www.draw3d.com/
He's got some helpful videos on Youtube as well:
http://www.youtube.com/watch?v=dKo8iODLX7o&feature=related
http://www.youtube.com/watch?v=1dfnsHmVy1c&feature=related
http://www.youtube.com/watch?v=qnzrnhThcj0&feature=related
http://www.youtube.com/watch?v=NurDghnzXUA&feature=related
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Well drawing on a computer and drawing on paper are very different. I took some art classes not too long ago but it didn't improve my computer drawing very much. It just game me a sense of physics.
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Everyone can draw Gnome. :) I improved with Mark Kistler's wonderful books on cartoons, and I recommend them to everyone. He shows you how to draw anything from basic shapes. He's got a great website over at http://www.draw3d.com/
He's got some helpful videos on Youtube as well:
http://www.youtube.com/watch?v=dKo8iODLX7o&feature=related
http://www.youtube.com/watch?v=1dfnsHmVy1c&feature=related
http://www.youtube.com/watch?v=qnzrnhThcj0&feature=related
http://www.youtube.com/watch?v=NurDghnzXUA&feature=related
Those rock.