Game Maker's Garage Forum
Game Maker's Garage => Contests => Topic started by: GMG Tim on January 29, 2009, 03:58:31 AM
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I've got some exciting plans for the next game making contest that I think will help involve more game makers. The contest will be an all-engine open contest, with the grand prize being the winner's choice of $75 Amazon.com gift certificate, or a license to their choice of BlitzMax/MaxGUI, Torque Game Builder, or RealBASIC Personal Edition. The prize they didn't choose would be offered to the runner-up.
Let me know what you think, and if you'd be interested.
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Wow! Those are some pretty high standard prizes! :D I'm definitely entering, but does "all-engine" include Windows engines?
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Sorry, all-engine means all MacOS X engines, since this is a mac game community.
Ghost
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:'( *Sniff*
I guess I'll have to learn another language.
If only I knew what to use...
-Gandolf
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We'll have to work extra hard to beat the silver juggernaut then.
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Hmmnmm. Xcode would be much to hard to learn in the time given. Realbasic is simple, just like Vb.net.
I think I will take a look into Realbasic.
Now for the app...
-Gandolf
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Wait I have a question are
BlitzMax/MaxGUI, Torque Game Builder, or RealBASIC
The codes that we are aloud to use or the another choice of a prize.
If they are another choice of a prize and can make something in time I am in.
EDIT: Okay thanks Gandolf!
V
V
V
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You are allowed to make any application in any language as long as it's for the Mac Os X.
Realbasic, Torgue, Blitz, and Amazon card are just the prizes you can choose from.
-Gandolf
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I'm loving the prizes... I promise I'll enter this time ;)
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Just wondering Ghost, but what are the rules on submitting a graphically orientated engine? Do the graphics need to be editable and/or replaceable by users?
Also, when is the contest being held?
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Just wondering Ghost, but what are the rules on submitting a graphically orientated engine? Do the graphics need to be editable and/or replaceable by users?
Also, when is the contest being held?
I'm not really sure what you mean by graphically-oriented engine. Explain?
Also, since I'm still working out the details of the contest, and the prizes are so big, it'll probably be the only contest this year. Perhaps a Summer 2009 contest?
Ghost
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I'm sorry guys, but I have a gut feeling that I shouldn't enter into this one.(Or maybe it's the chili I ate...)
I'm just going to continue working on Avisaria till something else happens.
-Gandolf
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Ghost, you mean that this is a contest for games that are made with any mac game engine, not that this is a contest for mac game engines that we create, right?
Its a contest between games, not engines?
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Ghost, you mean that this is a contest for games that are made with any mac game engine, not that this is a contest for mac game engines that we create, right?
Its a contest between games, not engines?
Correct.
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Ghost, you mean that this is a contest for games that are made with any mac game engine, not that this is a contest for mac game engines that we create, right?
Its a contest between games, not engines?
Correct.
Oh, I thought this was the "engine design" contest talked about a few months back. So it's a game design contest eh? Hurray! They're much better. :)
I'm not really sure what you mean by graphically-oriented engine. Explain?
What I meant was, (not that it's relevant now) if the engine requires graphics to operate, must the graphic elements of the engine be structured in a way as to make them editable and replaceable by users?
Seeing as how I was under the false impression of the contest's nature, (thinking it was an engine design contest) the answer isn't important anyway, hehe...
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Are Java games allowed in this contest?
-Gandolf
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all MacOS X engines,
I guess so
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Are Java games allowed in this contest?
-Gandolf
Yes, but note that it can't be an in-browser applet. It'll have to be a compiled, executable application that we can launch from our Desktop once we download it.
Ghost
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Crud.
I will look around to see if I can compile it for desktop use too.
Though what if I made the Java applet launch-able from the desktop in this fashion:
(1) You download the game.
(2) Inside the folder you see the game alias and a data folder.
(3) You click on the alias with the game title on it.
(4) A window pops up and the game plays full window size. Though that game window is actually a safari window....
I don't see how that wouldn't be allowed... It's like running a Cocoa app on a mac but needing the cocoa framework installed in order to run.
-Gandolf
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Well that seems fine you won't need an internet connection because it would be running off your computer not a website.
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Crud.
I will look around to see if I can compile it for desktop use too.
Though what if I made the Java applet launch-able from the desktop in this fashion:
(1) You download the game.
(2) Inside the folder you see the game alias and a data folder.
(3) You click on the alias with the game title on it.
(4) A window pops up and the game plays full window size. Though that game window is actually a safari window....
I don't see how that wouldn't be allowed... It's like running a Cocoa app on a mac but needing the cocoa framework installed in order to run.
-Gandolf
I'll allow it if it runs in Safari. The thing is, it's fairly simple to make a standalone in Java, so I don't see why you don't just do it that way.
Ghost
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Wouldn't the program you are using to program it in have some sort of compile feature?
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'll allow it if it runs in Safari.
Awesome! ;D Rpg time.
The thing is, it's fairly simple to make a standalone in Java, so I don't see why you don't just do it that way.
Wouldn't the program you are using to program it in have some sort of compile feature?
Well, I researched on it and found nothing of use. I'm using NetBeans and I've found nothing that would allow me to compile to any other than .class for browsers. :P
-Gandolf
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You've been using java for a week and you can already make an RPG in it?
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Check out my project page. :D Took me a bit to figure out how to take control of the keyboard, but I came through.
http://web.mac.com/avisaria/ProjectPage/
I'll learn a bit more after this than start on a slick tile engine.
-Gandolf
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Impressive!
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Thanks. :)
-Gandolf
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Now that you got keyboard figured out an rpg isn't far away.
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they wont load, is my java outdated?
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I got an update for java recently. maybe yours is outdated
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I got an update for java recently. maybe yours is outdated
If you look at mine and Gan's convo in one of the other boards-- Java used to be really slow, but they constantly are releasing updates to make it faster, so unlike Flash, it's very important to have the latest Java plugin. It'll run faster and more cleanly (less bugs).
Ghost
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I've set the dates for this contest-- June 15, 2009 to August 15, 2009. I'll still need to decide on the details (theme, prizes, etc.), but the general idea is still summed up in the first post of this thread.
Ghost
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Hmm... I have too many ideas for games, which may sound ok, but when your as impulsive and obsessive as I am, it's really hard to focus.
But I REALLY want that torque gamemaker. Hmm.. are group projects allowed?
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I will consider group (team) projects, but I'll probably put a limit on the number per team since it sucks to just have one giant team and one submission. (maybe 2 per team?)
Ghost
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Yea I was thinking of me and WH's game.
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I love the idea of encouraging teamwork, that's really cool. Is League Assault really gonna take 4 months to complete though?
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Yea I was thinking of me and WH's game.
If you've already started the game, then you cannot enter it into the contest. The idea of the contest is to see what you can come up with during the contest, not before it.
Ghost
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I love the idea of encouraging teamwork, that's really cool. Is League Assault really gonna take 4 months to complete though?
I hope not, Engine is going good, just broke 150 lines :), but It still need A LOT of work. I may post a small demo later.
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Can't wait. :). By the way, I believe I will join this one alone. As it turns out, my game for Silver's contest is becoming a full blown game. First contest I'll actually submit a game for that I haven't quit half way through. Once I get back from vacation I'll have a finished but unpolished game to need beta tested. (Posting from an iPhone)
- Gandold
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The GMG fortnightly exercise would be a more appropriate term, as I wasn't trying to spark competition, just get us active again. :) Anyways, can't wait to see your game Gan.
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I congratulate, what words..., a brilliant idea
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