Game Maker's Garage Forum
Game Creation => Other Languages & Tools => Topic started by: j on April 09, 2009, 07:11:34 PM
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Anyone here taken a stab at the iPhone SDK?
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I have. Unfortunately, I only made a few apps, though it was above my level of skill. I just settled with java.
-Gandolf
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I have, I'm really over my head, but I'm getting how it works and how to program a bit.
Have you done anything in it? ???
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I'm reading the documentation in my spare time even though I don't have Leopard, as one of the successful iPhone developers said in a review of the software that new developers can easily make over $1,000 a month with it. I can't even figure out how to make variables equal values though.
The main thing keeping me from moving on is the tedium of learning what I already know all over again in much more complicated syntax. I'm gonna try Java very soon though.
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I'm reading the documentation in my spare time even though I don't have Leopard, as one of the successful iPhone developers said in a review of the software that new developers can easily make over $1,000 a month with it. I can't even figure out how to make variables equal values though.
The main thing keeping me from moving on is the tedium of learning what I already know all over again in much more complicated syntax. I'm gonna try Java very soon though.
iPhone uses Objective-C for development, which is an object-oriented C-like language. You can interchange Obj-C syntax for C/C++ syntax, so assigning a variable would look like:
Ghost
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hey I actually got that!
that made my day. ;D
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Mark Damon Hughes (The guy who made Hephaestus) has released a game for the iPhone: http://markdamonhughes.com/Perilar/
It's not a particularly good game in my opinion, but he's making money from it. I'm still trying to get the hang of developing on the iPhone, and while it's slow goings I'm gonna persist as it's by far the easiest platform for new developers to earn money on.
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Don't you have to buy the iPhone SDK from the Apple website?
Or join some kind of Apple cult to get the dev kit? I know it's not something you can just jump into.
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If there was an apple cult I think everyone here would have joined by now :D
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Normally, I would, but I don't know if my next computer will be an Apple product.
(not that it has anything to do with the iPhone SDK :P)
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All you have to do is register as an Apple Developer. It's pretty much the same as any other registration process, you just give them you're name, email, social security number and whatnot. I can't run the SDK yet as I don't have Leopard, but I've downloaded it anyway so that when I do get Leopard I can start developing right away.
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So, you believe you'll get Leopard and a newer computer soon to learn the iPhone SDK? Hope so, if you do; I'll take a stab at it again.
-Gandolf
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Step 1: Write the Best Game Ever in Java.
Step 2: http://www.innaworks.com/alcheMo-for-iPhone.html
Step 3: PROFIT.
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Whoa.
too bad Gnome not know java.
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The biggest problem, and the reason why I haven't made any iPhone games, is that you need an intel mac to program for the iPhone. my iMac G5 with leopard isn't good nuff :(
Mist
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<shamelessplug>
If you want to develop stuff on your Mac for cash, check out my website 8)
</shamelessplug>
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Quick note on your website: the link to the "Collideascope Developers Network" (what is that anyway?) appears to be broken.
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Collideascope Developer's Network is still a work in progress, if there's a sub-domain that I've created that isn't working I replace halcyondr with hdr to remind me that it needs making.
It's a play on words, kind of... Collide, idea, scope; collideascope. It's sort of like a public, open forum where normal people can post ideas for software, talk directly to developers, and also a place where developers can meet other developers organised in what language they program in, so they can expand their knowledge by talking with, say, other RB developers and other C developers, chatting to people who program in different languages to see if it's for them; if it gets big enough (i.e. over ten developers :P) then I want to hold an annual conference in some kinda town hall and give the organisation a real sense of community.
You might also get a free shirt 8)
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You might also get a free shirt
I'll join.
-Gandolf
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Ohh... so you made it?
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I'll join.
-Gandolf
You can only join if you've submitted an application. :P
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Ah, oh. How do you do that?
-Gandolf
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You'll need...
a) an app or game you've made
b) Paypal or some other money transfer method
c) how much money you want from each sale
...and that's it. At the end of the month, I look at the books and see how much is owed to you, I pay you; everyone's happy. If you're wondering how I can possibly earn any money this way, I charge the customer the commission, not the developer. It's done in pound sterling; I add an extra £1 to however much you want from each app, and each time you upload a new app that sells, the fees go down by 10 pence; so all your apps drop in price each time you upload a new one which sells a copy. That pound pays for things like hosting costs (which I'm already in debt for :P), advertising, my time and hopefully enough cash to do cool stuff with.
That might seem Bill-Gates-software-baronish, but developers could buy heroin with the money they make and I probably wouldn't care. I'd likey be concerned, but they're your veins and it's your money. 8)
Oh, and return for that, you get a free shirt. And a heroin addiction.
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You read it here first: Telstar's new developer program is responsible for millions of heroin related deaths.
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Uh oh... who's going to develop all the software now that all the developers are chasing the dragon? We'll all go back to the stone age!
EDIT: When I first read "Telstar's new developer programme" I read it as "Telstar's new deal". Hmm, I hope I don't turn into Roosevelt. I need to sleep :P
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Yes... you do.
Uh oh, now I'm turning into a psychiatrist! I need sleep as well...