Beta Testes
Immature lol's.Oops, fixed.
I'd be up for testing, as I have a PC. You'd better MacPort it, though!Awesome, and I will port it when portability comes out.
Looking good, Gan.Thanks. ;) Expect more features by tomorrow.
I will beta testThanks. :)
Holy crud, I'm sorry Gnome. I forgot entirely about it. Though, if you can make each card's image on your game a bmp file and stick that with your game's code in a text file than I can make a windows version of it in 20 minutes. Or less.
-Gandolf(Even fix that bug you have on a certain level)
Hey guys, I have some bad news. Satyricon and I decided to try out the server over long distances (He lives in Sweden). We couldn't get the client to connect.
We port forwarded his router and it gave us no mercy. If anyone has a few ports on their router forwarded or want to wait till I can get my router forwarded to test it. Please post here if you can be of any help. Whether you want to run the server or try to connect to mine(When I get it running).
Also, progress isn't halting in the least bit. I'm starting on the database system and username/password system.
-Gandolf
Awesome, thanks. Will pm you shortly. (Pmed you)
-Gandolf
How was it for you guys?
Being Canadian, thanksgiving was over a while ago. Ahh well. How was it for you guys?
Can you ask for more?Yes! More progress. ;)
We could use more beta testers, though you will have to wait a while longer.
Wouldn't that open up viruses?
"Small Update*
I have cleared out all code from Avisaria and have started re-coding it. So far, you can register, log in, and chat. It is absolutely bug free and very optimized. Also very easy to read now. It shouldn't take very long for me to make a movement system and player-see-player. Once that is done, it's beta testing time!
-Gandolf
"Small Update*so its an absoluly bug free, optimized chat program?..... i could do that in sc in 3 minutes
I have cleared out all code from Avisaria and have started re-coding it. So far, you can register, log in, and chat. It is absolutely bug free and very optimized. Also very easy to read now. It shouldn't take very long for me to make a movement system and player-see-player. Once that is done, it's beta testing time!
so its an absoluly bug free, optimized chat program?..... i could do that in sc in 3 minutesYou should, I'd like to see it. Post it up when you finish. :)
Mist (Ps could you give me an example of how to do sprites well in VB?)
Dim playerpos As Point 'Create the player's X/Y coordinates variable
Private Sub Form1_Paint(ByVal sender As Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles MyBase.Paint
Dim bmp As New Bitmap("smile.bmp") 'Load Image into Program
bmp.MakeTransparent(Color.Black) 'Make black background transparent
e.Graphics.DrawImage(bmp, playerpos) 'Draw Image to Screen at playerpos coordinates
End Sub
Private Sub Timer1_Elapsed(ByVal sender As System.Object, ByVal e As System.Timers.ElapsedEventArgs) Handles Timer1.Elapsed
Me.Invalidate() 'Update Graphics every 25 milliseconds
End Sub
Private Sub Form1_KeyDown(ByVal sender As Object, ByVal e As System.Windows.Forms.KeyEventArgs) Handles MyBase.KeyDown
Select Case e.KeyCode 'Change player coor when you press certain arrow key
Case Keys.Up
playerpos.Y -= 4
Case Keys.Down
playerpos.Y += 4
Case Keys.Right
playerpos.X += 4
Case Keys.Left
playerpos.X -= 4
End Select
End Sub
Private Sub Form1_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles MyBase.Load
Setstyle(ControlStyles.DoubleBuffer, True) 'make movement smoother
Setstyle(ControlStyles.AllPaintingInWmPaint, True) 'Reduce Flicker
End Sub
so its an absoluly bug free, optimized chat program?..... i could do that in sc in 3 minutesVb.net is just a bit harder to program with than Sc. Though, that would be pretty cool if you made one.
so its an absoluly bug free, optimized chat program?..... i could do that in sc in 3 minutes
I'm pretty sure that several SC chat programs have been developed.If several of them have already been made how come I never heard of them?
If several of them have already been made how come I never heard of them?Harry and Redd made their own chat programs. I made Sc's first MMORPG server/client.
I will see how long it takes for me to make a HTML + Javascript oneCool.
This depends... how good is your internet connection? Also, are you planning on getting a server computer dedicated to running this game?
why does everyone care so much about chat programs?! dealer wars on two player had chat capability
It's a little bit harder than that. We need a portforwarded router.
Satyricon's router isn't working right, mine I can't even access, and Ghost was the only one to successfully forward a port.
-Gandolf
(I can send the you the server/client so you can test just locally on your lan network)
(1) I'm having more issues with Avisaria, I will do a full wipe/re-make. Again.You should try spending some more time debugging; wiping/re-making tends to include bugs that you've already solved before. And then you spend more time-- solving them again.
actually reprogramming from scratch is common, as long as your reprogramming from a different approche, thats how i come up with my best work, something gets so buggy i have to think of a better way to do it then i start over. i do this alot with my multiple enemy battle system, its getting thereActually, I can assure you that reprogramming from scratch is very rare. You will almost never see an experienced programmer or computer scientist work on something for countless hours and then just start rewriting again from scratch.
Actually, I can assure you that reprogramming from scratch is very rare. You will almost never see an experienced programmer or computer scientist work on something for countless hours and then just start rewriting again from scratch.
Ghost
believe me, a battle system with multiple enemies is much more complicated than designing websites,LOL! No it's not Eq. ;) Website design is like Quark Express. Nobody likes it, it's hard. The web design Ghost does is like Quark without the tools. It's really hard!
LOL! No it's not Eq. ;) Website design is like Quark Express. Nobody likes it, it's hard. The web design Ghost does is like Quark without the tools. It's really hard!It isn't actually that hard to make websites...
listen, i didnt mean just start from scratch for no reason, its only neccisary if you come up with a simpler, easier, more efficent way, and theres nothing from the original you can use. all im saying is dont keep wasting your time bug fixing messy code, try to come up with a better way.Thats true, sometimes its easier and better to start from scratch. If I had just copied the Darksville Battle Engine over to Rokeno I never would of gotten each monster with individual Hitpoints and get a shorter faster code.
Actually, I can assure you that reprogramming from scratch is very rare. You will almost never see an experienced programmer or computer scientist work on something for countless hours and then just start rewriting again from scratch.
It isn't actually that hard to make websites...Hmmm... well, I guess I should be more specific. Like anything the complexity involved varies according to the scale your working on, but even a basic site built with HTML such as Roguesoft's requires more tedium than battle engines in GM do. That's just my opinion, but I know my GM battle engines sir! ;)
I am rewriting the redrasor website soon (If everything goes according to plan)
Mist
Sometimes if you have big, old, buggy, clunky, patched up code it can make sense to totally start over and maybe take a few good pieces from the old code and move it over to the new code.
I almost want to see Blizzard's code :)Hey they are hiring maybe you can get a job there and see there code AND work on there games. Well most people don't fit all the criteria and I don't think they are hiring very many programmers.
Sometimes if you have big, old, buggy, clunky, patched up code it can make sense to totally start over and maybe take a few good pieces from the old code and move it over to the new code.yea thats kind of what i meant, i dont mean start over and reprogram it the same way it was before, i mean think of a new simpler way to do the same thing
well i was referenceing back in the day of atari and nes games
This is why I took issue with Eq saying that "actually reprogramming from scratch is common." It isn't common--
On to another note: basic web design is very simple. Probably easier than coding a battle engine. However, when you're actually designing a website with a full content management system, or a billing system, or any other system really-- it gets much more complicated than a battle engine written in GameMaker.thats debatable, a battle engine with multiple enemies is really hard ive been trying to do it for a while, im trying to simplify it down to something thats easy to work with
IF ActiveEnemy = 1 THEN enemystats = enemy1stats
IF ActiveEnemy = 2 THEN enemystats = enemy2stats
IF ActiveEnemy = 3 THEN enemystats = enemy3stats