I prefer the middle. The left is way to unbalanced, and the right is too light in my opinion. The middle is perfect!
Thanks, I'll make the change.
I don't see why you would need to modify the images to fit a 44x44 sprite frame. Excluding transparent pixels, most of their exact pixel dimensions are even numbers (the Vampire with open arms is 34x38) so centering them in a 44x44 frame shouldn't be an issue. Modifying a single side of pixels should be enough for the exceptions, such as the Lich.
Ah, the entities are an easy fix alright, but the terrain tiles will be quite a hassle. I've got lots of transition tiles like these:
I agree with Eqwanox on him, btw; the checker-boarded pixels don't really work. The right hand is good, but I'd copy from the Vampire's hands and feet for the Lich's left hand and feet.
I think you're right, I'll have another whack at it later. I'd kinda like a more skeletal frame than the regular humanoid, but it's hard to cram detail into such a small space, hehe...
Are you just concerned with scaling them up to maximize your frame? Because one pixel won't make a substantial visual difference.
Nah, as I say it's not the entities I'm worried about, and in fact quite the contrary to maximising the frame I'm gonna "surface" them from now on so that when a dwarf stands next to a human you'll actually see the hight difference (and it won't just look like the dwarf is floating
).