Topic:   Learning to sprite   (Read 9175 times)


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Mystor


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Learning to sprite
« on: October 25, 2009, 08:19:21 PM »
I have decided that I need to learn how to make sprites, because Silver and War seem to be the best at it here, I was wondering what resources you used to get good at it. Every tutorial I could find online seemed to steal sprites from games like pokemon :-/

Mist
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WarHampster


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Re: Learning to sprite
« Reply #1 on: October 25, 2009, 08:22:47 PM »
http://gas13.ru/v3/tutorials/sywtbapa_almighty_grass_tile.php

This tutorial takes you through everything from shading techniques to animation.

Mystor


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Re: Learning to sprite
« Reply #2 on: October 25, 2009, 08:26:02 PM »
Thanks, reading now.

Mist
"I'll lie to him."
"And if that doesn't work?"
"Then I'll tell the truth. We're allowed to do that, in emergencies. We can't plan for everything, you know."
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Gnome


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Re: Learning to sprite
« Reply #3 on: October 25, 2009, 08:27:02 PM »
whoa. thats exactly what I needed as well.
This Cannot be, NOOOOOOOO!!!!

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Mystor


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Re: Learning to sprite
« Reply #4 on: October 25, 2009, 09:38:53 PM »
That was really useful, now all I need to do is figure out how to move that over to vector-based sprites, which is what I am planning on using for this game (Its supposed to be "cartoony")

Mist
"I'll lie to him."
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   -Colonel Graff, Ender&

WarHampster


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Re: Learning to sprite
« Reply #5 on: October 25, 2009, 10:04:18 PM »
I can't help you there... traditional spriting techniques won't work on cell shaded vector graphics. Look at some flash animation tutorials I guess.

Gan


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Re: Learning to sprite
« Reply #6 on: October 25, 2009, 11:08:02 PM »
I'm thinking if you want to learn to shade in vector graphics, you'd have to get really good at making gradients.


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WarHampster


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Re: Learning to sprite
« Reply #7 on: October 25, 2009, 11:34:13 PM »
NONONONONONNOO

Gradients are the devil in art of any kind. Make learning real shading a top priority.

Silverwind


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Re: Learning to sprite
« Reply #8 on: October 26, 2009, 04:40:49 AM »
Quote
http://gas13.ru/v3/tutorials/sywtbapa_almighty_grass_tile.php

This tutorial takes you through everything from shading techniques to animation.
Yeah, he's got a great tutorial on Street Fighter style sprites. :)

Quote
NONONONONONNOO

Gradients are the devil in art of any kind. Make learning real shading a top priority.
I second that.

Quote
I have decided that I need to learn how to make sprites, because Silver and War seem to be the best at it here, I was wondering what resources you used to get good at it. Every tutorial I could find online seemed to steal sprites from games like pokemon :-/

Mist
I tell you the truth, pencil and paper are the best tools for drawing. Take a look at Mark Kistler's site: http://www.mkisdraw3d.com/public/p_ovaa/

Whilst he teaches cartoons, pixel art uses the exact same principals for shading, shadow, density, counter, size and whatnot. You'll see improvement after your very first lesson, and if you practice an hour a day you'll be drawing stuff like this within a few weeks:

« Last Edit: October 26, 2009, 04:46:37 AM by Silverwind »
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Mystor


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Re: Learning to sprite
« Reply #9 on: October 26, 2009, 05:11:39 PM »
Yea, I may end up using gradients because that is the style of game I am trying to make, not because it looks good.

And I SUCK at drawing, and art in general :P so that is also a reason that I am cheating and using gradients :P

Mist

PS Nice dragon!
« Last Edit: October 26, 2009, 05:12:06 PM by mistron »
"I'll lie to him."
"And if that doesn't work?"
"Then I'll tell the truth. We're allowed to do that, in emergencies. We can't plan for everything, you know."
   -Colonel Graff, Ender&

Mystor


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Re: Learning to sprite
« Reply #10 on: October 26, 2009, 08:11:08 PM »
I know its not very good, but this is what I have for the side-walk animation so far

http://screencast.com/t/CHrBtnxKhII3

Mist
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   -Colonel Graff, Ender&

WarHampster


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Re: Learning to sprite
« Reply #11 on: October 26, 2009, 08:29:02 PM »
You're going to want at least three frames so the motion is smooth. Other than that, not bad!
« Last Edit: October 26, 2009, 08:29:22 PM by WarHampster »

Mystor


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Re: Learning to sprite
« Reply #12 on: October 26, 2009, 08:31:57 PM »
Quote
You're going to want at least three frames so the motion is smooth. Other than that, not bad!
Lol, because I suck at animating I based it off of the original zelda sprites which had 2 frames, but I will try 3

Thanks
Mist
"I'll lie to him."
"And if that doesn't work?"
"Then I'll tell the truth. We're allowed to do that, in emergencies. We can't plan for everything, you know."
   -Colonel Graff, Ender&

Mystor


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Re: Learning to sprite
« Reply #13 on: October 26, 2009, 08:42:36 PM »
Alrighty, that third frame was too easy.
Please tell me what you think, up and down animations will come once I perfect these ones (to a certain extent)

Mist

EDIT: Wow, I am an idiot, heres the link:
http://agenosworld.com/UploadData/CantoraAnimationTests.swf
« Last Edit: October 26, 2009, 08:43:02 PM by mistron »
"I'll lie to him."
"And if that doesn't work?"
"Then I'll tell the truth. We're allowed to do that, in emergencies. We can't plan for everything, you know."
   -Colonel Graff, Ender&

Gan


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Re: Learning to sprite
« Reply #14 on: October 26, 2009, 09:09:49 PM »
Much better. :) Looking good.


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