Topic:   GameMaker Bug List   (Read 44261 times)


0 Members and 1 Guest are viewing this topic.

Tireas Dragon


  • GMG Extraordinaire

  • ***


  • Posts: 1626

  • Trying to recover from my shattered screen.
Re: GameMaker Bug List
« Reply #15 on: July 17, 2008, 04:58:27 PM »
How bad would it get if i had say 50 sprites?
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

Al Staffieri


  • GMG-er

  • **

  • no avatar

  • Posts: 452

  • I love GameMaker
Re: GameMaker Bug List
« Reply #16 on: July 17, 2008, 07:44:19 PM »
Quote
How bad would it get if i had say 50 sprites?

I'm coding sprites differently for v4.0. You'll be able to use as many sprites as you like (well there might be a really high limit like 1000 or something) and it should be a little faster than the current sprite system unless you are using a lot of sprites. But if you need a lot of sprites in the window you may not need much speed if they are used for things like items, characters, etc.

alias


  • Guest
Re: GameMaker Bug List
« Reply #17 on: July 17, 2008, 11:59:51 PM »
What will the code limit be, and will we have SUBFUNCTIONs?
Also can you implement masked sprite collisions instead of just rectangular ones???

Silverwind


  • ^ This guy is amazing.

  • ****


  • Posts: 2805

  • For the glory of my maker
Re: GameMaker Bug List
« Reply #18 on: July 18, 2008, 03:39:44 AM »
What's a subfunction?
I survived the spammage of 2007

alias


  • Guest
Re: GameMaker Bug List
« Reply #19 on: July 18, 2008, 04:01:26 AM »
their also known as functions, or procedures and even subrouteins.
they work like this

SUBFUNCTION (name)
code
ENDSUB

the code isnt activated untill you use a DOSUB(name) command, or somthing along those lines.

Silverwind


  • ^ This guy is amazing.

  • ****


  • Posts: 2805

  • For the glory of my maker
Re: GameMaker Bug List
« Reply #20 on: July 18, 2008, 04:08:23 AM »
Oh, so like methods that you can actually write in the game? Sounds useful, but regular methods are enough for me.
I survived the spammage of 2007

alias


  • Guest
Re: GameMaker Bug List
« Reply #21 on: July 18, 2008, 04:14:13 AM »
GM has methods?? lol

They are also known as methods btw, i dont know how GM or SC does it but usually they are declared within the code. In C++, C, BASIC its usually like that.

But i guess it works the same way anyways.

Al Staffieri


  • GMG-er

  • **

  • no avatar

  • Posts: 452

  • I love GameMaker
Re: GameMaker Bug List
« Reply #22 on: July 18, 2008, 08:34:38 AM »
I'm working on methods.

Tireas Dragon


  • GMG Extraordinaire

  • ***


  • Posts: 1626

  • Trying to recover from my shattered screen.
Re: GameMaker Bug List
« Reply #23 on: July 18, 2008, 09:41:52 AM »
So is 3.9.91 ready yet? I really need it for labyrinth.
EDIT: You said it would be ready tomorrow and when you said tomorrow it was July 17th therefore July 18th is tomorrow which is today.
« Last Edit: July 18, 2008, 09:44:57 AM by Tireas_Dragon »
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

Al Staffieri


  • GMG-er

  • **

  • no avatar

  • Posts: 452

  • I love GameMaker
Re: GameMaker Bug List
« Reply #24 on: July 18, 2008, 02:54:34 PM »
OK. Try this out and let me know if there's any problems before i officially release it everywhere.

http://users.aol.com/macgamemaker/GMUpdate340_3991.zip


Tireas Dragon


  • GMG Extraordinaire

  • ***


  • Posts: 1626

  • Trying to recover from my shattered screen.
Re: GameMaker Bug List
« Reply #25 on: July 19, 2008, 09:32:04 AM »
[size=24]DON'T RELEASE IT YET.[/size] I can't get labyrinth to work with it. It keeps on saying nested repeat not allowed. Didn't you fix that bug? I can get it to work with 399 but not 3991 so you need to figure out what went wrong.
EDIT: Also a feature I would like is that you can hide sprite with variables like this SPRITE -number 5 5 wall6.gif instead of   Number = Number * -1 SPRITE number 5 5 wall6.gif That way I can do so much more.
« Last Edit: July 19, 2008, 09:45:32 AM by Tireas_Dragon »
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

Silverwind


  • ^ This guy is amazing.

  • ****


  • Posts: 2805

  • For the glory of my maker
Re: GameMaker Bug List
« Reply #26 on: July 19, 2008, 09:57:18 AM »
Won't "SPRITE -var" work?
I survived the spammage of 2007

Tireas Dragon


  • GMG Extraordinaire

  • ***


  • Posts: 1626

  • Trying to recover from my shattered screen.
Re: GameMaker Bug List
« Reply #27 on: July 19, 2008, 10:16:48 AM »
No you have to make the value of var = to a negative value
« Last Edit: July 19, 2008, 10:17:00 AM by Tireas_Dragon »
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

Silverwind


  • ^ This guy is amazing.

  • ****


  • Posts: 2805

  • For the glory of my maker
Re: GameMaker Bug List
« Reply #28 on: July 19, 2008, 10:21:54 AM »
Quote
Number = Number * -1
"var = -var" works as well. It's undocumented.
I survived the spammage of 2007

Swamp7hing


  • GMG-er

  • **


  • Posts: 751

  • I come from the swamps.
Re: GameMaker Bug List
« Reply #29 on: July 19, 2008, 01:29:53 PM »
Wow, GM really needs a huge manual. There are so many neat things and undocumented code snippets, that games previously unachievable can now be made. Cool!  8)