Topic:   December 2011   (Read 7904 times)


0 Members and 1 Guest are viewing this topic.

Connors


  • ^ This guy is amazing.

  • ****


  • Posts: 2374

  • It's a secret to everyone...
December 2011
« on: December 04, 2011, 11:29:11 PM »
I got one! How about we all try to make a game with NO IMPORTED GRAPHICS.
You must use only text/ASCII art and the built in drawing commands. It'll be fun! If you wanted to do any kind of collisions you might be doing a lot from scratch because no sprites are allowed.
Probably only Silver Creator and Game Maker. I can't use TNT Basic anymore and no one else really knows it so...

Any takers? Thoughts on how to improve upon this?
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Gan


  • Administrator

  • ^ This guy is amazing.

  • *****


  • Posts: 4411
Re: December 2011
« Reply #1 on: December 04, 2011, 11:58:59 PM »
I might be able to do this after the 16th. Cause that's when I finish finals. Actually, I'm going to have a boatload of free time on Christmas break. :D

Perfect time for working on the HTML5 GameMaker!
« Last Edit: December 04, 2011, 11:59:14 PM by Gandolf »

Connors


  • ^ This guy is amazing.

  • ****


  • Posts: 2374

  • It's a secret to everyone...
Re: December 2011
« Reply #2 on: December 05, 2011, 10:12:19 AM »
Well whichever one you want to work on.* :)

I think I'm going to see what I can do with this right now cause it's a SNOW DAY! :D ...Or I could go call my friends and DO something. Wait, I know! I'll do both.





*hint: HTML5
« Last Edit: December 05, 2011, 10:14:07 AM by Connors »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Connors


  • ^ This guy is amazing.

  • ****


  • Posts: 2374

  • It's a secret to everyone...
Re: December 2011
« Reply #3 on: December 05, 2011, 11:38:04 AM »

Success!!
Man it feels so cool when you're tweaking things and then suddenly one of them actually makes it work! :D
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Gan


  • Administrator

  • ^ This guy is amazing.

  • *****


  • Posts: 4411
Re: December 2011
« Reply #4 on: December 05, 2011, 11:49:25 AM »
Looks nice, what does it do?

Connors


  • ^ This guy is amazing.

  • ****


  • Posts: 2374

  • It's a secret to everyone...
Re: December 2011
« Reply #5 on: December 05, 2011, 04:59:04 PM »
It's just me barely starting with a new tile engine, but it only used paint commands. 0's are DRAWRECT, 1's are FILLRECT. It will update on it's own since painted shapes aren't persistent. I think I could have some fun with this style!
I can also make functions like DRAWPLAYER that make a pattern, that's my plan.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Gan


  • Administrator

  • ^ This guy is amazing.

  • *****


  • Posts: 4411
Re: December 2011
« Reply #6 on: December 05, 2011, 06:05:54 PM »
Sounds really awesome.

Connors


  • ^ This guy is amazing.

  • ****


  • Posts: 2374

  • It's a secret to everyone...
Re: December 2011
« Reply #7 on: December 05, 2011, 06:38:49 PM »
It's great! I don't have to use MOVESPRITE or anything because the canvas resets.
Plus I can make a size variable and change the size of grid squares. The levels can be fewer squares and larger tiles or vice versa depending on level size.

But first I must conquer the Silver Creator string commands.  [smiley=what2.gif]
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Charlo


  • GMG-er

  • **


  • Posts: 451
Re: December 2011
« Reply #8 on: December 06, 2011, 07:43:23 AM »
I just started a thread for my HTML5/Javascript maze generator.  That might count since it's drawn entirely using rectangles and circles.   http://charlo.gamemakersgarage.com/games/mazegen.php

The sokoban (*edit not sudoku*) thing looks cool, Connors!  Hope you finish it.   [smiley=thumbsup.gif]
« Last Edit: December 06, 2011, 05:19:41 PM by Charlo »

Connors


  • ^ This guy is amazing.

  • ****


  • Posts: 2374

  • It's a secret to everyone...
Re: December 2011
« Reply #9 on: December 06, 2011, 03:21:11 PM »
Thanks! And once again, I changed the name, because I meant to make it Sokoban. I don't know how I got the name mixed up. >.>
« Last Edit: December 06, 2011, 03:21:32 PM by Connors »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Zoo


  • GMG Extraordinaire

  • ***


  • Posts: 1686
    • My Bandcamp
Re: December 2011
« Reply #10 on: December 06, 2011, 03:28:30 PM »
links?
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

Zoo


  • GMG Extraordinaire

  • ***


  • Posts: 1686
    • My Bandcamp
Re: December 2011
« Reply #11 on: December 06, 2011, 03:33:31 PM »
[size=20]other december challenge option[/size]
ChristmasGame
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

Connors


  • ^ This guy is amazing.

  • ****


  • Posts: 2374

  • It's a secret to everyone...
Re: December 2011
« Reply #12 on: December 06, 2011, 04:08:02 PM »
Snowball fight! :D
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Circuit


  • GMG-er

  • **


  • Posts: 299

  • blast from the past
Re: December 2011
« Reply #13 on: December 06, 2011, 06:11:07 PM »
That gives me an idea.  I've been developing a Scorched Earth clone in SC for a few weeks now.  Perhaps I should make a winter version.  The objective would be to bury your opponents in snow, rather than blow them up.  Hmm...

Connors


  • ^ This guy is amazing.

  • ****


  • Posts: 2374

  • It's a secret to everyone...
Re: December 2011
« Reply #14 on: December 08, 2011, 08:10:20 AM »
http://www.mediafire.com/?av7f7t0tv38e6ax
This is waaay easier than drawing sprites... Yet it was really annoying. ^-^
But only because I had issues with replacing parts of strings and that would have come up anyways.
Check out the replacefield function I mean method it's useful.

The circle's controlled with the arrow keys!
« Last Edit: December 08, 2011, 08:13:27 AM by Connors »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/