Topic:   June Challenge?   (Read 6804 times)


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Connors


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Re: June Challenge?
« Reply #15 on: June 07, 2011, 05:25:40 AM »
No I think the point of the Challenges was to get people to try making something different. You don't have to finish anything.
I'm just happy I got my program to count to the beat of a song, that was cool! I may or may not make mine into a whole game.
My challenge was basically can anyone else make a game that follows music like that and/or is based on music somehow?
« Last Edit: June 07, 2011, 05:41:28 AM by Connors »
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Re: June Challenge?
« Reply #16 on: June 07, 2011, 06:43:06 PM »
Quote
My challenge was basically can anyone else make a game that follows music like that and/or is based on music somehow?
I like this idea.

Connors


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Re: June Challenge?
« Reply #17 on: June 08, 2011, 12:09:44 PM »
If you guys can't/don't want to figure out how I put together my tempo program I can help, I could even port it to SC.
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Re: June Challenge?
« Reply #18 on: June 08, 2011, 12:12:46 PM »
I'd rather have you actually make a game with it. lol.
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Re: June Challenge?
« Reply #19 on: June 08, 2011, 04:43:43 PM »
Quote
If you guys can't/don't want to figure out how I put together my tempo program I can help, I could even port it to SC.
isn't that supposed to be the challenge?
Anyways I'll start around the 18 when school gets out
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Connors


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Re: June Challenge?
« Reply #20 on: June 09, 2011, 05:47:31 AM »
The challenge was making a game, this is just part of it. If you want to figure it out yourself it isn't all that hard.
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"In a great game, the character must never perfectly obey the user's command"
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http://connorspuzzles.tumblr.com/

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Re: June Challenge?
« Reply #21 on: June 12, 2011, 09:22:38 AM »
Mines going to be like guitar hero. In the way that you have to time hitting the icons, but your performance will determine plot. you could replay the game a bunch of times and continue getting different endings, and to beat it you have to get all the endings in an achievement type window. Once you do that you can skip around the levels, and such.
I may even make a secret undocumented (possibly alien related) secret ending.
All the music will be piano by my family.
Just your average Weekend Warrior.
Yes I know I have bad spelling, it's what makes me such a good programmer!

"Old art, weather magnificent or wretched, is always the raw material of new art. The artist's job, though, is to

Connors


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Re: June Challenge?
« Reply #22 on: June 12, 2011, 09:54:02 AM »
Sounds really cool, how does your playing affect the story? Is it based on good or bad outcomes??
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Re: June Challenge?
« Reply #23 on: June 12, 2011, 02:05:19 PM »
That sounds pretty awesome.
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Re: June Challenge?
« Reply #24 on: June 17, 2011, 05:43:34 PM »
yep. For example. There is one song I played when I was young called ballad. where every now and then there's a G tonic chord (I'm being so specific so you can youtube it) and you have to time it as persice as possible, or you'll get caught sneaking through the house you broke into, for a reason I can't say w/ out ruining the game.
Just your average Weekend Warrior.
Yes I know I have bad spelling, it's what makes me such a good programmer!

"Old art, weather magnificent or wretched, is always the raw material of new art. The artist's job, though, is to

Connors


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Re: June Challenge?
« Reply #25 on: June 21, 2011, 11:50:17 AM »
This game sounds fun. I should work on my music thing again. But not today, I want to play with that platformer I started, with the square guy.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
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http://connorspuzzles.tumblr.com/

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Re: June Challenge?
« Reply #26 on: July 07, 2011, 03:48:50 PM »
Okay, I've used my "beat detector" I posted earlier to make a game that sends notes across the screen that you have to click like DDR but with the mouse. It's working so well I could make a game out of it now. But I still want to see if there's any way I can make it less like Bit Trip Beat. I'm open to ideas of how to make it more interesting.
The coolest/craziest idea I had was to give you a character that moves around (platformer anyone?) and has to hit things at the right time. But it's also really complicated, so maybe not.
I'm going to send out some messages to people here asking if I can use music they made so if you have a song you want in the game tell me. I've been testing it with a free song that's a remix of the World 1 Music in Super Meat Boy. (that's what's in the first demo up there)
« Last Edit: July 07, 2011, 03:54:52 PM by Connors »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

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Re: June Challenge?
« Reply #27 on: November 14, 2011, 11:07:37 PM »

Wow, it's my first post on this forum , Test
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Re: June Challenge?
« Reply #28 on: November 15, 2011, 10:24:12 AM »
Uhmm..... well this surely is the wrong place to post randomly.
I'm suspecting you're spam, am I right?

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Re: June Challenge?
« Reply #29 on: November 28, 2014, 12:27:46 AM »
That sounds pretty awesome.