Topic:   June 10   (Read 21945 times)


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Silverwind


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Re: June 10
« Reply #30 on: June 24, 2010, 04:37:17 AM »
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my other complaint, to much random game overs, you shouldnt get game over, you should be able to go from area to area collecting items, you even said yourself the player likes to survive.
Yeah, Dungeon of Darkness is like that. Quest for the Roguesoft Sword was just a short game made in a single afternoon to keep my promise of releasing something for the exercise. ;D

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i dont know about this text adventure stuff, i dont see why this couldnt have been done in v6, where you just explore maps, maybe press space bar to search, you could still have all the text included.
Yeah, I know what you mean, but the main reason is just that I'm incredibly busy and it's less time consuming to write paragraphs than it is to map and program dungeons. I definitely will return to V6 incorporated games once my schedule cools down a bit. Elathondréoth is gonna be great. ;)

The second reason however, is that I love interactive fiction. I grew up with an obsession of three things: drawing, reading and game design, resulting in textbook upon textbook of paper RPGs:



Most of my games had multi path comic style narratives with puzzles, battles and occasional dice rolls, but some were heavily stat based and incorporated game boards, secret languages and frequent dice rolls:







The largest paper RPG I ever made was over 100 A4 pages in length, while the second largest took up two A5 text books.

Anyways, you've missed out if you haven't played interactive fiction. Hand made games are the best in the world! ;D
« Last Edit: June 24, 2010, 10:44:19 AM by Silverwind »
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Al Staffieri


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Re: June 10
« Reply #31 on: July 07, 2010, 03:03:39 PM »
Just played this game. Would the options be better if instead of:

If you want to explore the kitchen, press [1]
If you would rather explore the living room, press [2]

Make it like this:

[1] Explore kitchen
[2] Explore living room


GabrielCA


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Re: June 10
« Reply #32 on: July 07, 2010, 05:49:52 PM »
Great game !
The vampire's unexpected actions were an amusing twist
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EqwanoX


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Re: June 10
« Reply #33 on: July 07, 2010, 08:57:07 PM »
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The largest paper RPG I ever made was over 100 A4 pages in length, while the second largest took up two A5 text books.
wow, thats alot of content, you ever think of scanning it all and make a GM or SC game with it?

Silverwind


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Re: June 10
« Reply #34 on: July 08, 2010, 02:46:47 AM »
Quote
Just played this game. Would the options be better if instead of:

If you want to explore the kitchen, press [1]
If you would rather explore the living room, press [2]

Make it like this:

[1] Explore kitchen
[2] Explore living room

Yeah, that's allot more readable. :) I'll release an update when I get a few free minutes.

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Great game !
The vampire's unexpected actions were an amusing twist
Thanks. The result from looking in the mirror made me laugh the most tough! ;D

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wow, thats alot of content, you ever think of scanning it all and make a GM or SC game with it?
Yeah, since I picked up GM actually. It would take a long time though, and because most of the games were drawn in portrait view I'd have to use a tall canvas rather than a wide one, but I might get around to scanning one of the smaller ones someday.
« Last Edit: July 08, 2010, 02:47:43 AM by Silverwind »
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GabrielCA


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Re: June 10
« Reply #35 on: July 08, 2010, 05:27:38 PM »
@Silverwind
You keep writing "allot" in lieu of "a lot" ;D (the spellchecker will accept it as it is a verb meaning something else)
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Silverwind


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Re: June 10
« Reply #36 on: July 09, 2010, 04:07:34 AM »
Yeah, it was only a few weeks ago around the time when I started Dungeon of Darkness that I found out they didn't mean the same thing! ;D I've spelled it like that for years.
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EqwanoX


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Re: June 10
« Reply #37 on: January 27, 2011, 06:51:58 PM »
check this out, this guys eyes are screwy, i used a little photoshop and hes much better now




Gan


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Re: June 10
« Reply #38 on: February 03, 2011, 09:52:12 PM »
Looks good. Really good.
Ah I'm envious of you guys. Eq, your artist skills are incredible. Silver, your ingenuity, creativity, and persistence is admirable. I wish I could draw stuff better than stick figures and create whole worlds, enough to fill A4 and A5 books.
« Last Edit: February 03, 2011, 09:56:14 PM by Gandolf »

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Re: June 10
« Reply #39 on: February 03, 2011, 10:48:39 PM »

Connors


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Re: June 10
« Reply #40 on: February 03, 2011, 11:39:25 PM »
http://www.mspaintcomics.com/
Just check out Problem Sleuth first. You may or may not have the patience to read the whole thing, but it's worth it. Effing hilarious.
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