Topic:   June 10   (Read 35100 times)


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Gan


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Re: June 10
« Reply #15 on: June 03, 2010, 09:02:46 PM »
That story's awesome Silver! You should write a book or something. Extremely interesting read. Really got me in the zone. Autozone.


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Silverwind


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Re: June 10
« Reply #16 on: June 04, 2010, 07:44:34 AM »
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The Story look good Silverwind. I can't wait to play the game.
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That story's awesome Silver! You should write a book or something. Extremely interesting read. Really got me in the zone. Autozone.
Thank ye kindly! ;D

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to much reading!  >:( , eq no like read!
It is actually quite long. When I get round to cleaning up the grammar I'll try to shorten it.

As a progress estimate, I've already got 40 cards completely finished. :)
« Last Edit: June 04, 2010, 07:46:30 AM by Silverwind »
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Tireas Dragon


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Re: June 10
« Reply #17 on: June 04, 2010, 09:08:53 AM »
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As a progress estimate, I've already got 40 cards completely finished. :)
I wish I could say the same for other projects  :(
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

Connors


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Re: June 10
« Reply #18 on: June 13, 2010, 09:37:19 PM »
I am inspired to continue my own game Dungeon escape! :D
...It will have a better name later I hope.
Warning: The above post may have been modified multiple times.

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Gnome


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Re: June 10
« Reply #19 on: June 13, 2010, 11:01:10 PM »
Right now In the middle of moving. but With the help of silver's awesome engine I'm making progress!

I expect my game to be out this month! (yea I said it :P)
This Cannot be, NOOOOOOOO!!!!

-Gnomes Cry when the McRib was discontinued again.

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Re: June 10
« Reply #20 on: June 14, 2010, 06:54:15 AM »
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I am inspired to continue my own game Dungeon escape! :D
...It will have a better name later I hope.
Hehe... I love the generic name's as well. Mine's Dungeon of Darkness. ;D

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Right now In the middle of moving. but With the help of silver's awesome engine I'm making progress!

I expect my game to be out this month! (yea I said it :P)
Oh? Which engine is that?
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Silverwind


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Re: June 10
« Reply #21 on: June 20, 2010, 06:47:36 PM »
DoD is really coming along and should be finished by the first week in July if progress continues as is. It's the first game I've worked on consistently for a long time, and it's nice to see daily progress in a playable manner. It's acually turning out to be one of my favourite games yet, as the dungeon itself is so exciting, what with risk around every corner and mystery behind every door...

The large amount of multi paths adds a lot of replay value too.
« Last Edit: June 20, 2010, 06:51:03 PM by Silverwind »
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Re: June 10
« Reply #22 on: June 23, 2010, 07:07:15 AM »
I've decided to draw artwork for certain rooms in DoD, so it'll likely take me a bit longer to complete. Drawing art for every card would take ages, as there's gonna be close to 250 by the time it's finished. Because I still want to release a game for the exercise, I made this one yesterday: Link removed.

It's a short text adventure entitled Quest for the Roguesoft Sword.
« Last Edit: June 23, 2010, 06:49:16 PM by Silverwind »
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Tireas Dragon


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Re: June 10
« Reply #23 on: June 23, 2010, 05:22:38 PM »
It doesn't work. (I recommend zipping it before uploading.)
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

Silverwind


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Re: June 10
« Reply #24 on: June 23, 2010, 06:48:55 PM »
Whoops, my mistake: http://www.mediafire.com/?mwjjolydyez

EDIT:

I thought I might go with a rough, sketchy art style for DoD, partly because it would cut out the time involved in fixing the drawings, and partly because I doodled two samples in work today and liked the look of them.





Obviously I'd convert the pen colour to black and white, but they'd still maintain a scribbly feel.
« Last Edit: June 23, 2010, 07:02:20 PM by Silverwind »
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WarHampster


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Re: June 10
« Reply #25 on: June 23, 2010, 07:07:10 PM »
Your text adventure is funny, but there was no way of telling when an option would kill you... kind of takes the thinking out of the game.

Silverwind


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Re: June 10
« Reply #26 on: June 23, 2010, 07:42:42 PM »
Yeah, and most things do kill you! ;D Dungeon of Darkness is nothing like that, you usually always have the chance to investigate a situation before risking it further. What's more, there are hardly any instant deaths, and none of them result from doing something ordinary, such as choosing the right tunnel over the left.

Nay indeed, the Dungeon of Darkness is a really big dungeon so far, with multiple nested paths, many of which lead to the endgame (instead of just one right path). The 'true' path involves relatively little danger and can be accomplished by most any character, regardless of stats. The major fun factor for me is choosing which rooms to explore and which ones to bypass. After glancing into a chamber piled high with dead bodies around a glowing sword set in a pedestal, you have the choice to risk it or not. The sword must be powerful if so many people tried to claim it, but for all you know it could be cursed, and maybe the bodies will rise to defend it. It's a risk for reward idea.

One of the other things I'm really enjoying is writing door descriptions. There's just so many ways to make a door intriguing, whether by a sound on the other side or a visual characteristic.  
« Last Edit: June 23, 2010, 07:44:13 PM by Silverwind »
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Re: June 10
« Reply #27 on: June 23, 2010, 08:11:21 PM »
I'll make a text adventure. :)

EqwanoX


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Re: June 10
« Reply #28 on: June 23, 2010, 09:38:02 PM »
 i like the drawings, the first one would make a good title screen for something. i dont know about this text adventure stuff, i dont see why this couldnt have been done in v6, where you just explore maps, maybe press space bar to search, you could still have all the text included. my other complaint, to much random game overs, you shouldnt get game over, you should be able to go from area to area collecting items, you even said yourself the player likes to survive. why text adventure? you made the rougesoft rpg engine
« Last Edit: June 23, 2010, 09:38:51 PM by EqwanoX »

Tireas Dragon


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Re: June 10
« Reply #29 on: June 23, 2010, 11:57:19 PM »
LOL funny game. I thought the sword was just lost. I didn't know it was stolen.
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.