Topic:   March 10   (Read 24641 times)


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Silverwind


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March 10
« on: March 01, 2010, 04:54:05 PM »
Ok folks, we're reviving the monthly exercises with everyone's favourite: an RPG. Lets bust this mental barrier wide open and prove that simple RPGs are possible.

I think I'll try to remake Moonfable.
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WarHampster


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Re: March 10
« Reply #1 on: March 01, 2010, 07:45:20 PM »
Can we lay down at least one rule? All entries should run on a mac. You can make your game in anything, but it has to run on osx... preferably 10.4 upwards, but I understand if you need to compile for 10.5. Everything should at least run on 10.5 up though.
« Last Edit: March 01, 2010, 07:45:35 PM by WarHampster »

EqwanoX


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Re: March 10
« Reply #2 on: March 02, 2010, 09:11:42 AM »

i love going back and updateing old code, ill try to remake gandel
« Last Edit: March 02, 2010, 09:12:16 AM by EqwanoX »

Xiphos


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Re: March 10
« Reply #3 on: March 02, 2010, 08:42:12 PM »
I loved Gandel, cool!

Connors


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Re: March 10
« Reply #4 on: March 02, 2010, 10:27:24 PM »
Great, I guess I have motivation to rebuild more of my old Dungeon Escape game. And to give it a good name.
Warning: The above post may have been modified multiple times.

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Xiphos


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Re: March 10
« Reply #5 on: March 02, 2010, 10:32:25 PM »
Something original like...

Dungeon escape rebuilt

or

Dungeons and dragons!
« Last Edit: March 02, 2010, 10:32:49 PM by Xiphos »

Charlo


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Re: March 10
« Reply #6 on: March 03, 2010, 04:13:19 PM »
So are we talking grid-based movement or really-old-school card-based point and click?

Silverwind


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Re: March 10
« Reply #7 on: March 03, 2010, 05:42:32 PM »
Whatever you like.
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Gnome


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Re: March 10
« Reply #8 on: March 08, 2010, 09:59:09 PM »
This will be that my last hoorah before I start really pushing to move up :)
This Cannot be, NOOOOOOOO!!!!

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Silverwind


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Re: March 10
« Reply #9 on: March 09, 2010, 02:55:27 AM »
Quote
This will be that my last hoorah before I start really pushing to move up :)
What do you mean? This is your last GM game?

btw, Moon Fable is coming along nicely if kinda slowly. I've drawn up a new stat table, cleaned up and imported the Roguesoft Battle Engine and just yesterday started programming the maps. After much consideration I've decided to go with a non-global nav structure, as I want to include doors, switches, traps and unique events throughout the game what with exploration being Moon Fable's key gameplay element.

While I'm not entirely decided on traditional random encounters (although the more I explore my options the more I'm leaning towards it), the game definitely won't feature enemies on the overworld, so the pros of a global nav structure would be cut in half anyway.

I'm still gearing for an end of March release, but we'll see how it goes with my busy schedule. I hope you guys are having fun with something too. :)
« Last Edit: March 09, 2010, 02:57:06 AM by Silverwind »
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EqwanoX


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Re: March 10
« Reply #10 on: March 09, 2010, 10:23:01 AM »
im going with an original game for this, im keeping it old-school with random encounters and one on one battles, V7 for nav, basic sprite-based inventory,  silver and warhampsters tile sheets, and im gonna try animating spell effects with draw commands

Gan


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Re: March 10
« Reply #11 on: March 09, 2010, 11:28:16 AM »
Mine's going to be extremely advanced using what I've learned from the iPhone RPG and apply it to the mac platform. It'll use original tiles and will have a very large focus on role play and interaction.
It'll most likely extend past March though should be playable at the end of the month.


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Silverwind


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Re: March 10
« Reply #12 on: March 09, 2010, 11:35:09 AM »
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It'll use original tiles
Oho! :D Any preview pics?
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Gan


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Re: March 10
« Reply #13 on: March 09, 2010, 01:16:08 PM »
Nope. (1) It's a secret and (2) It's locked away thousands of miles from my current location in which reaching and attaining may pose quite a bit of a challenge as searching through the Switzerland banks for a unique and single dollar bill.
So either the graphics will need to be recreated or retrieved.


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EqwanoX


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Re: March 10
« Reply #14 on: March 10, 2010, 10:46:28 AM »
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Mine's going to be extremely advanced
lol, but the purpose of the challenge is to step away from advanced projects that never get finished and see what you can make in a few weeks, a new release once in a while keeps the forums interesting, we all have projects that are advanced and probly never see the light of day but if you had to produce something in a few weeks what would it be? its a fun challenge with no high standards, you just make something
« Last Edit: March 10, 2010, 10:52:16 AM by EqwanoX »