Topic:   March 10   (Read 24688 times)


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Silverwind


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Re: March 10
« Reply #30 on: March 11, 2010, 04:03:11 AM »
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meh, im trying to work with v7 and its giving me nothing but frustration, every time i fix a bug it makes another bug, i got a few tricks up my sleeve though
Oh? The version you wrote awhile back looked great to me. What's up with it?

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We should all make dev logs to show our progress :D

I'll start as soon as I have some technical garbage worked out.
Yeah, great idea!
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EqwanoX


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Re: March 10
« Reply #31 on: March 11, 2010, 09:34:21 AM »
that was just a demo of navigation, when you start adding chests, shops, doors and people it gets complicated, but once i implement these features i can use this in the future with little modification

is everyone useing gm except me?
« Last Edit: March 11, 2010, 09:38:24 AM by EqwanoX »

Xiphos


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Re: March 10
« Reply #32 on: March 11, 2010, 02:30:53 PM »
I'm using SC also, and Gandolf is using Obj-C (I think?)

Gan


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Re: March 10
« Reply #33 on: March 11, 2010, 04:35:58 PM »
Yeah.


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Gnome


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Re: March 10
« Reply #34 on: March 13, 2010, 03:41:25 PM »
Here is something I just whipped up:

This Cannot be, NOOOOOOOO!!!!

-Gnomes Cry when the McRib was discontinued again.

Xiphos


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Re: March 10
« Reply #35 on: March 13, 2010, 04:12:31 PM »
I have a feeling I'm gonna like your game gnome! The cartoon like graphics, and come on who doesn't like gnomes?
« Last Edit: March 13, 2010, 04:12:38 PM by Xiphos »

Silverwind


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Re: March 10
« Reply #36 on: March 13, 2010, 05:10:40 PM »
I had a go at the battle engine revamp this evening but I still haven't settled on anything. I'm just not motivated with the big pictures and block text. I experimented with a wide picture box and a sprite based stat display, but it's basically the same problematic layout.

It'll be later in the week when I get another spare evening to work on it, so hopefully I'll have it worked out in my head by then.

EDIT:

Oh hey, nice graphics Gnome! :) Is that the title screen?
« Last Edit: March 13, 2010, 05:16:35 PM by Silverwind »
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EqwanoX


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Re: March 10
« Reply #37 on: March 13, 2010, 07:25:38 PM »
my game is finally playable the nav uses 170 sprites so 2.0a6's speed improvments really help....ALOT
« Last Edit: March 13, 2010, 07:27:03 PM by EqwanoX »

Tireas Dragon


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Re: March 10
« Reply #38 on: March 13, 2010, 08:18:00 PM »
170 Sprites!!! Why on earth would you need so many?
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

Xiphos


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Re: March 10
« Reply #39 on: March 13, 2010, 08:20:09 PM »
Its funny I remember Eq, asking War Hamster a similar question!

Gan


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Re: March 10
« Reply #40 on: March 13, 2010, 09:14:42 PM »
I'm guessing he draws each tile separately...


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EqwanoX


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Re: March 10
« Reply #41 on: March 14, 2010, 09:15:45 AM »
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I'm guessing he draws each tile separately...


-Gan
yep, thats what v7 does, and im using the smaller full screen

EqwanoX


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Re: March 10
« Reply #42 on: March 14, 2010, 07:54:36 PM »
heres the first screen of my game revealed, as you can see the nav is up and running
« Last Edit: March 14, 2010, 07:57:03 PM by EqwanoX »

Xiphos


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Re: March 10
« Reply #43 on: March 14, 2010, 08:12:36 PM »
Wow, that looks really good!

Gnome


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Re: March 10
« Reply #44 on: March 20, 2010, 03:05:07 PM »
Working on the enemies now

This Cannot be, NOOOOOOOO!!!!

-Gnomes Cry when the McRib was discontinued again.