This will be that my last hoorah before I start really pushing to move up
What do you mean? This is your last GM game?
btw, Moon Fable is coming along nicely if kinda slowly. I've drawn up a new stat table, cleaned up and imported the Roguesoft Battle Engine and just yesterday started programming the maps. After much consideration I've decided to go with a non-global nav structure, as I want to include doors, switches, traps and unique events throughout the game what with exploration being Moon Fable's key gameplay element.
While I'm not
entirely decided on traditional random encounters (although the more I explore my options the more I'm leaning towards it), the game
definitely won't feature enemies on the overworld, so the pros of a global nav structure would be cut in half anyway.
I'm still gearing for an end of March release, but we'll see how it goes with my busy schedule. I hope you guys are having fun with something too.