Topic:   April 09   (Read 39796 times)


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Silverwind


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April 09
« on: April 02, 2009, 11:14:00 AM »
As previously agreed, the theme for this month is Text Adventure. I'm working on an "escape the spooky mansion" styled game called Night at Drundergond Manner, and it should be finished soon. :) Has anyone else decided on a theme?
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Teruri


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Re: April 09
« Reply #1 on: April 02, 2009, 11:48:48 AM »
My text adventure is going to be a simple RPG. You can walk around to visit towns and fight random monsters. Very basic.

The name is going to be 'Hikari's Quest' (Hikari is a Japanese name, it means light). I hope I can finish it soon.



Oh, I noticed you are a moderator. Never noticed, or have you just been promoted to the moderator rank?
« Last Edit: April 02, 2009, 11:51:17 AM by Teruri »
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WarHampster


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Re: April 09
« Reply #2 on: April 02, 2009, 11:53:07 AM »
The two most evil forces in the universe are spambots and Nazis. Thus, my text adventure's antagonists are Nazi spambots, who are attempting to invade the GMG.  

GMG Tim


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Re: April 09
« Reply #3 on: April 02, 2009, 12:53:44 PM »
Quote
The two most evil forces in the universe are spambots and Nazis. Thus, my text adventure's antagonists are Nazi spambots, who are attempting to invade the GMG.  

http://www.youtube.com/watch?v=h4d2C58VKOI

Silverwind


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Re: April 09
« Reply #4 on: April 02, 2009, 01:08:48 PM »
Quote
Oh, I noticed you are a moderator. Never noticed, or have you just been promoted to the moderator rank?

I've been a Moderator for the Group Projects forum a good while now, but I've only been a Challenge of the Month mod a few hours since Ghost only proposed the idea of the forum earlier today, hehe.

As for those game ideas: LOL! Awesome! ;D
« Last Edit: April 02, 2009, 01:09:36 PM by Silverwind »
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Gan


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Re: April 09
« Reply #5 on: April 02, 2009, 02:50:03 PM »
Today I'm going to put much effort into the space game to finish it for beta testing, than I'll release it to test and start working on the text adventure.
 
I believe I'll make up the text game as I go, so it's probably going to be corny.
 
 
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Gnome


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Re: April 09
« Reply #6 on: April 02, 2009, 05:25:05 PM »
Text adventure! that sounds easy to do! I'll get started this week because its my spring break!
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Re: April 09
« Reply #7 on: April 02, 2009, 11:12:21 PM »
Wow! Mine is coming along great! Engine was done quickly! I want to put out a demo later, if thats ok.
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Re: April 09
« Reply #8 on: April 04, 2009, 07:27:40 PM »
Hey, just click text adventure, to play my text adventure. :P
http://web.mac.com/avisaria/projectpage.html


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Teruri


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Re: April 09
« Reply #9 on: April 05, 2009, 09:48:38 AM »
My game got delayed a bit, I have a lot of tests this week. I hope I can finnish my game next week.
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Silverwind


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Re: April 09
« Reply #10 on: April 08, 2009, 05:21:09 AM »
I'm hoping to post my game later today, it's pretty much finished. I discovered another hidden command whilst working on it too: "END" is a considerably more convenient equivalent to "DOMENU QUIT". :)

Code: [Select]
HiddenCommandsFound = HiddenCommandsFound + 1
BooYeah = Indeed
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Tireas Dragon


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Re: April 09
« Reply #11 on: April 08, 2009, 12:59:27 PM »
END is "Real Basic" code for quit or end program so it makes sense for it to work.
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

Teruri


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Re: April 09
« Reply #12 on: April 14, 2009, 02:51:32 PM »
After a busy week I finally had some time to work on the game again. I made the basic walking around engine.
Next thing to do is the fighting engine. That's going to be hard with typing commands only. A attack named "Kick" is easy to use but imaging your character casting "Evil fire from the underworld". :/
I might have to change my mind about the battle engine. (ex. 1 is kick and 2 is evil fire from the underworld)
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Re: April 09
« Reply #13 on: April 14, 2009, 07:04:15 PM »
Just had an idea for a battle engine for text only games:

To play just type in a spell name, it can only have 4 words.

for example:
Supreme Strike of Awesomeness

The game analyses how awesome each of the words are.

Supreme - 3
Strike - 2
Of - 1
Awesomeness - 4

TOTAL: 10

The game then chooses a number between 1 and your spell rating and deals that much damage to the opponent.

You cannot use a spell more than once during a fight.

Awesome eh?

Planning a prototype sometime soonish.

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Tireas Dragon


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Re: April 09
« Reply #14 on: April 14, 2009, 07:50:29 PM »
Hmmmm how about

Deadly
Bolt
Causing
Destruction
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.