Oh... I thought you were going to try to write a raycaster. Does GM have pixel or line drawing commands? If so it's possible.
Nope. I'm using a sprite based display similar to that of Labyrinth, as Charlo pointed out.
Sprites wouldn't be too hard but if I remember correctly, Labyrinth was a pretty laggy game.
Your memory fails you; it was a
horribly laggy game! Mine will be several times worse though, as I want to display 15 tiles simultaneously, whereas Labyrinth only used 12 (I think).
I just feel like a challenge and trying something new.
The hard part will be condensing the code.