Topic:   Devlog-Salvation Trail 1st tech demo   (Read 9201 times)


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Tireas Dragon


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Re: Devlog-Salvation Trail 1st tech demo
« Reply #15 on: December 06, 2010, 11:33:55 PM »
Dang I wanted to use Gnome Creator. Also pretty nifty stuff there. I was thinking of participating but now its kinda hopeless. How can I compete with Event 1?
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

Connors


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Re: Devlog-Salvation Trail 1st tech demo
« Reply #16 on: December 07, 2010, 05:41:30 PM »
looks like you'll need:
the time you've traveled
time of day
almost everything else.
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Gnome


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Re: Devlog-Salvation Trail 1st tech demo
« Reply #17 on: December 07, 2010, 07:37:53 PM »
Quote
looks like you'll need:
the time you've traveled
time of day
almost everything else.


Perhaps it was too early for a demo.
This Cannot be, NOOOOOOOO!!!!

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Xiphos


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Re: Devlog-Salvation Trail 1st tech demo
« Reply #18 on: December 07, 2010, 07:41:43 PM »
My world cultures teacher was talking aboit the oregon trail today! (the game)

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Re: Devlog-Salvation Trail 1st tech demo
« Reply #19 on: December 16, 2010, 01:47:48 PM »
Hey, who cares if it's "over the top" If he can make it, I think it'll be awesome.
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

Xiphos


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Re: Devlog-Salvation Trail 1st tech demo
« Reply #20 on: December 16, 2010, 06:15:30 PM »
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Hey, who cares if it's "over the top" If he can make it, I think it'll be awesome.
I agree. Did you make any progress Gnome?

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Re: Devlog-Salvation Trail 1st tech demo
« Reply #21 on: December 16, 2010, 08:11:28 PM »
Yes I have! In i've proved minigames work, added in basic stats, and I am currently making the battle code.
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Re: Devlog-Salvation Trail 1st tech demo
« Reply #22 on: December 17, 2010, 12:49:39 PM »
Awesome! :D

Connors


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Re: Devlog-Salvation Trail 1st tech demo
« Reply #23 on: December 19, 2010, 05:24:26 PM »
So have you started adding stats like hunger or morale?
« Last Edit: December 19, 2010, 05:27:19 PM by Connors »
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"In a great game, the character must never perfectly obey the user's command"
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http://connorspuzzles.tumblr.com/

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Re: Devlog-Salvation Trail 1st tech demo
« Reply #24 on: December 19, 2010, 06:40:32 PM »
Morale I don't think will be a factor.

Here are the attributes I have so far:
Supplies
Gas
Health
Affliction (more yes, your leg is broken type stat)

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Charlo


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Re: Devlog-Salvation Trail 1st tech demo
« Reply #25 on: December 19, 2010, 07:16:46 PM »
Will there be any "you have died of dysentery"?

Connors


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Re: Devlog-Salvation Trail 1st tech demo
« Reply #26 on: January 13, 2011, 06:12:49 PM »
*cricket sounds*
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"In a great game, the character must never perfectly obey the user's command"
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Re: Devlog-Salvation Trail 1st tech demo
« Reply #27 on: January 15, 2011, 07:48:27 AM »
Quote
Oh god, new vegas, blerg

What day is it?

The 14th?!

Well... lets see what I can do...
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Re: Devlog-Salvation Trail 1st tech demo
« Reply #28 on: January 18, 2011, 07:20:46 PM »
Well, tomorrow is the final day. So I'm either going to cram the final 80% of the game, or fail.

Ether way... lulz.
This Cannot be, NOOOOOOOO!!!!

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Connors


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Re: Devlog-Salvation Trail 1st tech demo
« Reply #29 on: January 18, 2011, 07:25:44 PM »
Looks like I'm submitting an unfinished game, you could try that too. Dungeon Escape still needs a lot of work.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/